4 ›A varianted T-shaped hall indicating the end of Trenches. // SS: Opposite side of doorway. // PSS: Behind locker, shelf or crate opposite to doorway. Behind crate at the left of the room's entrance.
6 ›The first-varianted straight room, indicating Trenches' end. // SS: Furthest back of either safe deadend. // PSS: Either safe deadend behind shelf, locker or crate, depending on position
4 ›Trench room that activates the Gauntlet Minigame. For SS, hide behind the locker at the start or the end of the room.
4 ›A left turning Trench room. SS is behind shelf (or locker) at the start of the room.
4 ›An L-shaped room with a steam beam in Trenches. SS is behind locker at the start in the corner.
6 ›A default trench room with a left turn, SS can be done at the 5th & 6th screenshot, hug the side of the locker either at the beginning or at the end of the room.
4 ›A short straight trench tunnels room with a curved left turn, there are also floor vents at the beginning and end of the room. PSS and SS being in the sides of the floorvents.
4 ›Turn to the left. No SS / PSS.
4 ›A left turn in the trenches. Has sea mines outside the windows, making eyefestation unable to spawn in this room. If you climb the fence next to the locker and stand close to it - it should be a SS.
5 ›A short L-shaped room in trenches with no SS or PSS.
4 ›A long straight hall inside the Trench Tunnels. For SS stand behind a locker at the start of the room, for PSS crouch and look down behind the tables on the left side of the room.
4 ›Long straight room in the Trench Tunnels. Eyefestation can spawn in a window. PSS behind the long tables on the left side, but risky to perform. SS behind the lockers at the very start or end of the room.
4 ›a right turning trench room. go to the table on the left on enterance and crouch behind it for pss.
4 ›The first-varianted and equally-lengthed L-shape damaged room, leaking a steam beam out of a pipe. PSS are behind lockers in the start / end of the room and behind long tables.
4 ›Turn to the right. PSS are behind long tables near windows that are in front of start or on the left side.
5 ›A right turn in the Trenches roomtype. Has a floor vent, which is safe if you stay in the corner of the vent you descend in.
5 ›Turn to the right. PSS are behind lockers in the start of the room and behind long tables.
5 ›Turn to the right. PSS are at 4th screenshot and at 5th screenshot behind lockers.
4 ›A room in the Trench Tunnels roomtype, with a vent that leads to Sebastian's Shop. The room itself is a deadzone (no nodes can spawn), and Sebastian's shop is a Pandemonium Safe Spot/Safe Spot. (Standing like observed in image 4 can give one the most safety from any node, though being within the shop itself is already good enough.)
5 ›The very first variant of TrenchStart rooms. Is T-shaped. // SS: The safe trisect of the three. // PSS: The safe trisect, hidden behind a shelf, locker or crate.
4 ›A plus-shaped room indicating the start of Trenches. // SS: Furthest left or right of the room. // PSS: Hiding beside locker, shelf or crate depending on position.
4 ›A T-shaped varianted room indicating the start of Trenches. // SS: Furthest left of the room. // PSS: Hugging sideways on locker or shelf.
5 ›A short hallway with some windows. A PSS is behind the table on the left by crouching and looking down (example in images 3 and 4), SS is next to locker at the beginning of the room (example in image 5).
4 ›Short straight varianted room inside Trenches. // SS: Hopping on the fence and hugging the furthest locker sideways on the left. // PSS: Hide behind tables on the left side.