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1OutskirtsStart8
The Outskirts
1OutskirtsStart

Guaranteed first room after Submarine Dock #149. Room is split into three main sections: an entry right-turn room with a side room with grated wall that contains one BL1 (Neloprephine) syringe; a middle room that looks and functions as a "side" room with two doors to either section; and an exit section with a downslope ramp to the exit door that resembles OutskirtsDownPlatform. Due to the room being prior to the Crooked spawning, neither Pipsqueak nor Rebarb can spawn here, making the room a deadzone. PSS/SS are behind the crates at the start of the room. Hunted only.

Dead ZoneEaster EggPSSSS
2OutskirtsEnd10
The Outskirts
2OutskirtsEnd

Guaranteed room at the end of the Outskirts in the Hunted Expedition. The room has two sections - an Outskirts section with a curved corridor to the extendible bridge marking the end of the Hunted, and a Blacksite section on the other side of the bridge. The Crooked despawns here after saluting the player and returning across the bridge. One of the side doors opens to a downward staircase which leads to a locked door unlockable by the decrypted code from the radios throughout the expedition, leading to a tram to continue gameplay in the Vault. Given no other entities from previous rooms enter from prior, the room is a deadzone. No confirmed PSS/SS, though the staircase is a theoretical PSS/SS. Hunted only.

Dead ZoneEaster Egg
FrontalAssaultOutskirts4
The Outskirts
FrontalAssaultOutskirts

An outskirts room that spawns a frontal assault angler. You can open the next door at walking pace. If the next room is good rng (short and straight), you can also safely open the next though watch the indicators of the oncoming angler.

LockedOutskirts14
The Outskirts
LockedOutskirts1

Straight room, always locked. SS can be found behind the locker at the start of the room and behind the box at the end. The room has 2 desks below the map where the keycard can spawn, which may lead to a softlock.

SS
LockedOutskirts24
The Outskirts
LockedOutskirts2

exit door straight ahead 4 lockers in total and a pss's if you go right from the entrance and then right again when your each the second half of the room behind 2 stacked crates

PSSSS
LockedOutskirts36
The Outskirts
LockedOutskirts3

Straight room. Always locked, 2 keycards. Node path is straight from door to door so you can be safe in the left area.

PSSSS
LockedOutskirts44
The Outskirts
LockedOutskirts4

Straight away blocked up by some fences, you can go around. you can go down to get to some item lockers. PSS in corner of room.

PSSSS
LockedOutskirts54
The Outskirts
LockedOutskirts5

A keycard room in the Outskirts. A partly divided wall exists in this room (CAUTION: The monster does go around this wall so hiding behind it isn’t safe, and you will die unless you move far back to the end wall.) SS/PSS exist in this room at a shelf which you can move back and hide behind.

PSSSS
LockedOutskirts64
The Outskirts
LockedOutskirts6

Guarenteed keycard/password door. there are shelves and stuff like that blocking the main hallway, so you gotta go to the side. go to the side of the shelf in the 3rd image and hide like i am in the 4th image for pss.

PSSSS
LockedOutskirtsUnfinished15
The Outskirts
LockedOutskirtsUnfinished1

Locked room with snaking path from entrance to exit. Both curves have unfinished walls. No PSS/SS.

LockedOutskirtsVent19
The Outskirts
LockedOutskirtsVent1

A room in the Outskirts roomtype with three rooms, all connected by vents. This room is a keycard room. There is a PSS/SS by hiding in a vent (preferrably the one in the location nearest to the entrance, as it's longer) and staying in a way so that one can't see outside the vent. There is also a box PSS in the second room. (image 4, and 5. Do note it is a bit body width dependent)

PSSSS
Outskirts3WayDown4
The Outskirts
Outskirts3WayDown

Room in the outskirts that goes down and has a PSS depending on which side the door is, if real door is right, go behind the crate shown in image 3, if the real door is left, go behind the desk (credits: doup98)

PSSSS
Outskirts3WayLeft5
The Outskirts
Outskirts3WayLeft

Sideways T-shaped room. PSS on the left, behind the locker or shelf. (3rd image)

PSSSS
Outskirts3WayMultiFloorEnd4
The Outskirts
Outskirts3WayMultiFloorEnd

A varianted room mixed with another room, indicating the end of Outskirts. // SS: Anywhere on the far corner opposite half of the doorway. // PSS: Beside either staircase opposite to doorway.

PSSSS
Outskirts3WayMultiFloorStart7
The Outskirts
Outskirts3WayMultiFloorStart

a Start to Outskirts with a 3Way Multi Floor, go to the other stair around for PSS/SS.

PSSSS
Outskirts3WayRight5
The Outskirts
Outskirts3WayRight

Go onto the Right side, and go next to the locker for PSS, and for SS go to the item locker and go next to it, as for the next PSS go to the item locker and open one of them and then go to the stone thingy's and crouch behind them for PSS (item locker must be open for pss.)

PSSSS
Outskirts3WayShortEnd4
The Outskirts
Outskirts3WayShortEnd

One of the variational exits to the end of the Outskirts. Good people can appear in this room type so be cautious. There are cubbies apparent, which you can hide in, that work as SS/PSS.

PSSSS
Outskirts3WayShortStart4
The Outskirts
Outskirts3WayShortStart

Starting room variation for Outskirts. Hide inside the corners of the cubbies on your right for a safe spot. Real door can be to your right or upstairs.

PSSSS
Outskirts3WayStraight5
The Outskirts
Outskirts3WayStraight

Once you enter this room, go right towards the crate or item locker or Vent for PSS, or just stay at the corners for SS.

PSSSS
Outskirts3WaySweave5
The Outskirts
Outskirts3WaySweave

A T shaped outskirts room type. There’s an SS and PSS when you go left stand next to the tiny shelf or locker and the barrels. (Picture 5)

PSSSS
Outskirts3WaySweave24
The Outskirts
Outskirts3WaySweave2

A T shaped room, when moving forward, go to the left, find the small drawer and crouch and put your head down

PSSSS
Outskirts3WayUnfinished4
The Outskirts
Outskirts3WayUnfinished

Unfinished outskirts. has ss to the right side where the unfinished part of the room is.

SS
Outskirts4Way15
The Outskirts
Outskirts4Way1

A 4-way room with multiple PSS to the sides if there are safe objects like lockers or boxes you can stand/crouch behind (preferrably as far away from the main path as possible). The box on the last picture is an SS and most likely a PSS if the right door is there.

PSSSS
Outskirts4Way24
The Outskirts
Outskirts4Way2

Outskirts four-way intersection with a dividing wall in the center. PSS/SS is any of the locker/shelf/crate PSS that may spawn in any of the corridors that do not lead to the exit or from the entrance, as well as crouching and looking down behind the alternating concrete barriers if that door is neither entry or exit.

PSSSS