4 ›3-Way room during the first bouncer chase featuring a fountain in the middle, the next door can be on either side.
5 ›A 3 way room with a wide path at the entrance. One door will be unusable while the other will lead to the next room. Various speakers and crates can block your path while going through this room.
6 ›A 3-way room in The Graveyard with a right turn.
4 ›This room was a HUGE 3 way, it had a big roundabout tree in the middle with cubbies on both sides on entry. The path isself was fairly clear exept some knocked over speakers possibly blocking your way. There is alternate, side passages that you may also go through too. The exit door was vertrical from the entry door.
4 ›A simple 4-way room in The Graveyard.
6 ›A room in The Graveyard roomtype which can feature as part of the Bouncer chase. It is a 4-way intersection with multiple props and turns scattered around. To continue forwards, one must simply locate the exit, whilst avoiding the Bouncer chasing them.
5 ›A 4-way room in The Graveyard including a fountain in the middle.
5 ›The transition hallway from the end of the first Bouncer chase to the start of the Skelepede Crypt. The room is a roofed hallway lined with several Candlebearer statues on either side. Despite the name, definitely not an airlock.
8 ›T-junction room with two possible doors, one to the left and one straight. Be careful of red speakers as those are dead ends.
8 ›Extremely large room in The Graveyard, 2 possible ways either by the left or right side. Despite its size, includes fewer obstacles on the way than expected.
4 ›When you walk in the room there is a wide middle sections with 2 slanted speakers you can walk through. There is side passageways that can also lead to the middle section. Some entries through the side are dead ends
4 ›when you first walk in, the middle path is going to be blocked my speakers at the end. You will have to take the 2 side routes left and right. Those are clear!
5 ›A straight room with a small left turn that leads to a small crypt.
5 ›A mostly straight run with a right turn that leads to a small crypt, do not go in this crypt as it may be hard to leave with bouncer.
6 ›Guaranteed room at the end of The Graveyard, leading to GraveyardAirlock. The next door is straight ahead. Once exiting the room, the Bouncer will no longer chase you and you will return to normal walking speed.
5 ›A 3-way room with a small church on the left side, behind the church is the next door.
4 ›A left turn room in The Graveyard. First varient of GraveyardLeftTurn.
4 ›A left turn room in The Graveyard. The second varient of GraveyardLeftTurn.
5 ›Left-turn room in the Graveyard. Nothing notable.
4 ›A left turn room in The Graveyard. Fourth varient of GraveyardLeftTurn.
4 ›Straight, narrow hallway in the Graveyard. There is only a single straight hallway, with both walls lined with Candlebearer statues. Similar to GraveyardAirlock, but not covered with a roof.
5 ›A large room in The Graveyard with a right and then left turn.
4 ›A right turn room in The Graveyard. First varient of GraveyardRightTurn.
4 ›A right turn room in The Graveyard. The second varient of GraveyardRightTurn.