8 ›A large room in the Rivers Rooms with a long staircase that goes up to the upper floor where the next door is located. PSS at 3rd image, hug the corner and stand the same, 70% width preferred. SS at 5th image, hug the corner and stand the same, 70% width preferred. SS at the end of the room by the locker as seen on images 7 & 8, hug the locker and stand the same.
4 ›Straight hallway with a destroyed wall. No PSS/SS. Around the locker is DPSS, around the right desk is a DSS.
4 ›Straight room, with usual river and handrails along walkway. SS behind second desk by crouching and looking down between desk and railing, no PSS.
4 ›Straight room in River Rooms, with two parallel walkways separated by a river in the middle. The opposite side is inaccessible due to lack of bridges. There is PSS/SS in the two side rooms on the right. Good People can spawn in this room, but the only accessible door is always the real door.
4 ›A straight hallway with a bridge that leads to a big side room (PSS and SS in side room to use crouch and look down next to drawers)
4 ›PSS can be used by simply staying out of sight whilst inside the sideroom shown in Image 3.
6 ›End of rivers, SS on the right beside the locker. Do not stay in the corner, hug the locker.
4 ›A corner shaped room that goes to the left. May have lockers next to the door and make it PSS, but there's always an SS in the corner.
4 ›A short straight room with a left turn. There are 2 siderooms, get in the corner of either one for PSS and SS.
4 ›A short left turn room with a sideroom in the rivers roomtype. Has a tiny avatar as an easter egg. Go in sideroom for PSS and in the corner for SS.
4 ›A long river room with lockers on the right and a small river on the left. No PSS's or SS's
6 ›A long river room with 3 sections connected with bridges. The correct door is always the furthest one from you. The only SS in this room is behind the crate at the end, you should crouch and look towards the door (not down).
4 ›A normal long room in river rooms with a waterfall and some rocks on the side. No PSS's or SS's
4 ›A right turning room. Image 2 is an SS. You can also hide behind the locker at the end of the room for PSS.
4 ›Turn to the right. Always locked, 1 keycard. PSS is in the sideroom.
5 ›Straight room in River Rooms, with two parallel walkways separated by a river. The two sides are connected by plank bridges, and there is a collapsed rock pillar on the right walkway. There is PSS/SS by crouching and looking down behind the desks along the handrails, as the entities do not cross the plank bridges. There is a shortcut around the rock pillar by walking up and staying along the right wall through the gap, although you cannot fall into the water.
4 ›Sebastian Solace's shop in the River Rooms. The vent to access the shop is to the right, and the shop itself is PSS/SS out of line of sight from the node path. The shop itself is the same as most others. To the left is the river with sections of broken railings. This room is always locked.
4 ›Starting room of River Rooms; only possible starting room apart from Dock #16. Entry door opens to a hanging catwalk and stairs that leads up to a platform into River Rooms. Waterfall adjacent to walkway leading to waterfall. There is no PSS/SS, only lockers.
4 ›Straight room. SS is at 4th screenshot.
4 ›A straight room in the river roomtype. A locker next to the door is SS but you aren't likely to live if your avatar is wide. Better use at 70% or so.
4 ›A short hallway in River Rooms with a small waterfall to the left. No PSS's or SS's in this room
4 ›Straight room with PSS in the sideroom. Always locked, 1 keycard.
4 ›A short straight river room with a small river on the left and siderooms on the right. Siderooms can be hidden in for PSS and SS out of sight from angler.
5 ›Straight room with river on the left side and wall dweller in the right wall. SS by locker to the right of entrance, HUG THE LOCKER NOT THE CORNER. No PSS.