4 ›Garden 4 way, go to the small desk, crouch and look down for pss.
5 ›SS on both sides of the room. PSS on the right in the 5th photo, crouch and look down.
4 ›A garden room with a side room to the left and right side. [[PSS: Go to the side of either side room.]] One thing to note is that climbing on the rocks & rubble will still anger The DiVine.
4 ›Long straight room in Oxygen Gardens with grass and tree patch in the center and two side rooms. Room is always locked. The two side rooms are PSS/SS out of view from the door. Walking on the grass in the side rooms is safe as the enraged diVine only goes after players walking on the central patch, where it always spawns.
5 ›Oxygen Gardens roomtype with a tree on the center and siderooms on the left and right. Siderooms are PSS, you're safe as long as you stay out of sight. Wall Dweller can spawn in this room. DiVine can attack you if you step on the grass.
6 ›Straight room in the Oxygen Gardens that is all set on fire. There is no active DiVine, however touching the grass will damage you because of the fire. SS at the start of the room by standing beside the locker.
4 ›Room is not normally SS so no tags. Since node path can vary, there is a possible SS usable shown in Image 2 + 4 but will only work if Anglers take the farther path.
4 ›A room in the Oxygen gardens with two diverging paths in the middle, where a tree is. The path connects back into one at the end. No PSS, or SS. Nothing noteworthy.
4 ›Long straight room with a Candlebrute and a door straight across that may be locked. There are two unopenable heavy containment doors on either side, SS is next to either of these doors. Dead zone as this room is always dark.
6 ›End room of the Oxygen Gardens. Starts with a catwalk that goes up into the Default roomtype. DiVine document is located on the right table near the catwalk. SS near any dead end door, PSS behind a table on the left side behind a locker and preferably opening all the drawers.
5 ›Four-way junction in the garden rooms, with paths along the walls and through the grass in the middle. SS near any incorrect doors.
6 ›A 4-way room in the OxygenGardens roomtype. Has randomized item spawns, but almost always has a PSS/SS. Stay at the wrong door for SS. Look for big crates or lockers near doors for PSS(depending on where the correct door is).
5 ›Four-way junction room in Oxygen Gardens, though functionally there are only three doors as one is blocked by collapsed debris. Walking on debris above grass does not trigger the diVine. PSS by hiding in the fallen tree as in the 5th image.
4 ›Long room with large central grass patch, paths that go around either side, and large windows on both walls. SS behind the box at the end of the room.
4 ›A left curved room, when approaching the exit door, go to the right of the locker and hide to the side, its a pss as shown in 4th image
6 ›A circular garden room. Upon entry, on your left, will be a pile of rubble in the shape of a slope. You can climb over it. You can also go all the way around the room (which is the path the nodes take). Check image 6 for room layout/node paths.
6 ›A large L-shaped room in the Oxygen Gardens. Large grass area in the middle of the room, with 3 trees and a few DiVine there. PSS/SS behind the locker at the end of the room, SS at the furthest right corner of the room. There is an active DiVine in the room.
4 ›Straight hall styled room with grass patches on the sides. Walking on grass triggers entities. safespot next to the lockers at the start and end doors
4 ›Straight hall styled room with paths guiding left and right borders.
6 ›Straight room in the Oxygen Gardens with 2 trees on each side with the DiVine near them. SS behind the locker at the end of the room, there is an active DiVine in the room.
4 ›A fairly normal garden room, there is a path in the middle. At the end, to the right, go to the side of the locker for SS.
4 ›Oxygen Gardens room with two levels. Both levels have grass patches; diVine can attack you on both. Vines cover the wall under the raised floor, and the path separates onto either side and goes up two staircases before converging at the exit. For PSS, hide on the left staircase out of line of sight against the platform wall as nodes always go right.
4 ›A garden room with a tree in the middle. Dont touch grass or you get divine interventioned. PSS is right staircase from the entrance.
5 ›regular garden room with 2 paths to the exit, one to the left of the room that's longer and one to the right that's shorter, i'm prettu sure that the place im taking the photo from in image 3 is an ss but I not confident in it so if someone knows please redocument this