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34 rooms · page 1 of 2
DeadSeater8
Maintenance Tunnels
DeadSeater

Easter egg room in the Maintenance Tunnels referencing Dead Seater. The main path is straight, however there is a vent that leads to the Dead Seater entrance. The Dead Seater room is locked and needs a code breacher to unlock. There are lots of dead seaters in the room which is a stage, with a microphone on the stage. PSS/SS inside the entire Dead Seater entrance and room.

Easter EggPSSRareSS
Maintenance14
Maintenance Tunnels
Maintenance1

Long straight narrow hall.

Maintenance24
Maintenance Tunnels
Maintenance2

Straight room in the Maintenance Tunnels. No PSS/SS. Nothing notable.

Maintenance34
Maintenance Tunnels
Maintenance3

A hallway in the Maintenance roomtype. No SS or PSS.

Maintenance3WayLeft4
Maintenance Tunnels
Maintenance3WayLeft

a maintenance room that branches forward and left. IF the doorway is straight ahead, then go all the way to the left for ss, no pss available. IF the doorway is to the left, go to the very end straight up for ss.

PSSSS
Maintenance3WayRight4
Maintenance Tunnels
Maintenance3WayRight

on the Right side where the Flat-lined is at, is SS but if u Hide beside a locker or the powerbox or item locker its PSS.

PSSSS
Maintenance3WayStraight4
Maintenance Tunnels
Maintenance3WayStraight

A T-Shaped maintenance room. if the next door is to the left, go to the very end of the right side, and hide to the wall like the 4th photo.// If the next door is right, go to the 1x1 drawer on the left side, crouch, and look down.

PSSSS
Maintenance3WayTurbine7
Maintenance Tunnels
Maintenance3WayTurbine

A 3-way room in the Maintenance roomtype with a big turbine in the middle path between the halls. Multiple SS and PSS, SS are wrong doors and PSS are behind turbines or just downstairs in their section.

PSSSS
Maintenance44
Maintenance Tunnels
Maintenance4

A long maintenance room. nothing noteworthy.

MaintenanceDamage14
Maintenance Tunnels
MaintenanceDamage1

Straight maintenance roomtype with 3 damaged pipes that steam comes out of. Make sure to crouch, otherwise you'll take 15 damage. No PSS/SS. Room is naturally dark with the red lights being the only notable natural light source.

MaintenanceDamage24
Maintenance Tunnels
MaintenanceDamage2

Long straight room with steam part. No SS / PSS.

MaintenanceDamage34
Maintenance Tunnels
MaintenanceDamage3

A straight hallway in the Maintenance roomtype without safe spots and a broken pipe and a wall.

MaintenanceDamage44
Maintenance Tunnels
MaintenanceDamage4

A Maintenance long straight narrow hall with a damaged pipe leaking water.

MaintenanceElevatorEndStraight7
Maintenance Tunnels
MaintenanceElevatorEndStraight

An ending section of Maintenance roomtype, leading back to blacksite. Starts as a Maintenance hallway, then leads into an elevator shaft and an open room with three doors. The correct door will always be in the middle, and there's a guaranteed SS in the furthest corner from the shaft you came through. There are conditional PSS, such as lockers to the sides (pictures 6 and 7).

PSSSS
MaintenanceElevatorStartLeft5
Maintenance Tunnels
MaintenanceElevatorStartLeft

A room that is the start of the Maintenance roomtype, consisting of an elevator shaft. There are a couple spots in this room, depending on how it spawns. If the long shelf spawns to one's right from the entrance, one can hide behind it, this is PSS/SS, as seen in image 2. If the shelf does not spawn, one can hide behind a desk by crouching and looking down or behind a locker, this is also PSS/SS. (See images 3 & 4)

PSSSS
MaintenanceElevatorStartStraight4
Maintenance Tunnels
MaintenanceElevatorStartStraight

A room that is the start of the Maintenance roomtype. All other doors besides the one in the elevator shaft (image 4) are fake. Staying behind a locker (image 3) and looking straight ahead will have one safe from The Angler/Pandemonium. This is PSS/SS. Hiding behind the desk near the plant pot (image 2) by crouching and looking down is also a PSS/SS.

PSSSS
MaintenanceElevatorStraightStart6
Maintenance Tunnels
MaintenanceElevatorStraightStart

A wide pentagon-shaped room followed by a staircase on the left. // SS: Top right corner. // PSS: Head inside the flowerpot on the right.

PSSSS
MaintenanceEnd4
Maintenance Tunnels
MaintenanceEnd

A T-shaped room indicating the end of Maintenance. // SS: Furthest opposite of doorway in a corner. // PSS: Furthest opposite of doorway behind locker, crate or shelf.

PSSSS
MaintenanceEndStraight4
Maintenance Tunnels
MaintenanceEndStraight

One of the end to the Maintenance Tunnels roomtype which is an L shaped room with the door either being straight or to the left. PSS and SS next to a locker that spawns on the left. (Image 4)

PSSSS
MaintenanceGatedOff4
Maintenance Tunnels
MaintenanceGatedOff

A long straight hall with a code-breachable sideroom with loot crates. // SS: Sideroom, out of node's range. // PSS: Sideroom, in corners away from the node's view.

PSSSS
MaintenanceLeft4
Maintenance Tunnels
MaintenanceLeft

a left turning Maintenance room with an SS in the very corner of the room.

SS
MaintenanceLeftSiderooms6
Maintenance Tunnels
MaintenanceLeftSiderooms

An L-shaped room with 2 siderooms in the right corner.

PSSSS
MaintenanceRight4
Maintenance Tunnels
MaintenanceRight

An L-shaped maintenance-varianted room. / SS: Deepest corner on the left.

SS
MaintenanceShop4
Maintenance Tunnels
MaintenanceShop

The Saboteur's shop in the Maintenance roomtype. It is a straight narrow hallway with a vent that leads to his shop. The room itself is a deadzone (can't spawn any entities), but being within his shop is a Pandemonium Safe Spot/Safe Spot (like in image 4) by standing out of sight from the exit.

Dead ZoneEaster EggHas DocumentPSSSSShop