8 ›Easter egg room in the Maintenance Tunnels referencing Dead Seater. The main path is straight, however there is a vent that leads to the Dead Seater entrance. The Dead Seater room is locked and needs a code breacher to unlock. There are lots of dead seaters in the room which is a stage, with a microphone on the stage. PSS/SS inside the entire Dead Seater entrance and room.
4 ›Long straight narrow hall.
4 ›Straight room in the Maintenance Tunnels. No PSS/SS. Nothing notable.
4 ›A hallway in the Maintenance roomtype. No SS or PSS.
4 ›a maintenance room that branches forward and left. IF the doorway is straight ahead, then go all the way to the left for ss, no pss available. IF the doorway is to the left, go to the very end straight up for ss.
4 ›on the Right side where the Flat-lined is at, is SS but if u Hide beside a locker or the powerbox or item locker its PSS.
4 ›A T-Shaped maintenance room. if the next door is to the left, go to the very end of the right side, and hide to the wall like the 4th photo.// If the next door is right, go to the 1x1 drawer on the left side, crouch, and look down.
7 ›A 3-way room in the Maintenance roomtype with a big turbine in the middle path between the halls. Multiple SS and PSS, SS are wrong doors and PSS are behind turbines or just downstairs in their section.
4 ›A long maintenance room. nothing noteworthy.
4 ›Straight maintenance roomtype with 3 damaged pipes that steam comes out of. Make sure to crouch, otherwise you'll take 15 damage. No PSS/SS. Room is naturally dark with the red lights being the only notable natural light source.
4 ›Long straight room with steam part. No SS / PSS.
4 ›A straight hallway in the Maintenance roomtype without safe spots and a broken pipe and a wall.
4 ›A Maintenance long straight narrow hall with a damaged pipe leaking water.
7 ›An ending section of Maintenance roomtype, leading back to blacksite. Starts as a Maintenance hallway, then leads into an elevator shaft and an open room with three doors. The correct door will always be in the middle, and there's a guaranteed SS in the furthest corner from the shaft you came through. There are conditional PSS, such as lockers to the sides (pictures 6 and 7).
5 ›A room that is the start of the Maintenance roomtype, consisting of an elevator shaft. There are a couple spots in this room, depending on how it spawns. If the long shelf spawns to one's right from the entrance, one can hide behind it, this is PSS/SS, as seen in image 2. If the shelf does not spawn, one can hide behind a desk by crouching and looking down or behind a locker, this is also PSS/SS. (See images 3 & 4)
4 ›A room that is the start of the Maintenance roomtype. All other doors besides the one in the elevator shaft (image 4) are fake. Staying behind a locker (image 3) and looking straight ahead will have one safe from The Angler/Pandemonium. This is PSS/SS. Hiding behind the desk near the plant pot (image 2) by crouching and looking down is also a PSS/SS.
6 ›A wide pentagon-shaped room followed by a staircase on the left. // SS: Top right corner. // PSS: Head inside the flowerpot on the right.
4 ›A T-shaped room indicating the end of Maintenance. // SS: Furthest opposite of doorway in a corner. // PSS: Furthest opposite of doorway behind locker, crate or shelf.
4 ›One of the end to the Maintenance Tunnels roomtype which is an L shaped room with the door either being straight or to the left. PSS and SS next to a locker that spawns on the left. (Image 4)
4 ›A long straight hall with a code-breachable sideroom with loot crates. // SS: Sideroom, out of node's range. // PSS: Sideroom, in corners away from the node's view.
4 ›a left turning Maintenance room with an SS in the very corner of the room.
6 ›An L-shaped room with 2 siderooms in the right corner.
4 ›An L-shaped maintenance-varianted room. / SS: Deepest corner on the left.
4 ›The Saboteur's shop in the Maintenance roomtype. It is a straight narrow hallway with a vent that leads to his shop. The room itself is a deadzone (can't spawn any entities), but being within his shop is a Pandemonium Safe Spot/Safe Spot (like in image 4) by standing out of sight from the exit.