6 ›3-way room in The Hotel, starts with a long hallway and then branches out into smaller ones. SS is anywhere near the dead end door, PSS behind the pillars with lockers or tables.
4 ›A T-shaped 3-way room in the Hotel roomtype. The longer hall is to the right. Has SS by going far to the wrong door and PSS if hidden behind closer to long hall pillar or a locker/table if any are present.
6 ›T-shaped three-way junction in the Hotel roomtype. SS by the end of the hallway near the incorrect door, PSS behind lockers if any spawn in standard locker PSS (hugging the locker out of view of node path).
5 ›A 4 way room with a couch, the plants are in the floor. image 6 shows a pss behind a pillar, there is also a pss behind a desk
4 ›Four-way intersection in the Hotel. SS by any of the incorrect doors out of the node path, PSS by hugging any shelf/locker or crouched and looking down behind desks near the incorrect doors.
4 ›The end of the Hotel roomtype. A short hallway transitioning from Hotel furnishings to regular Blacksite design, with pillars and carpet leading back into pipes and floor grates. There is no furniture, including lockers, thus making the room a dead zone with no PSS/SS.
4 ›Left turn room in The Hotel. Nothing notable, a few lockers in the room. No PSS/SS.
4 ›Small room with a left turn to the door, not much to say about this one, it has 2 lockers and some desks
4 ›An L-shaped room inside Hotel.
6 ›Straight room in The Hotel, consisting of a hallway with a turn to the right despite the name saying left turn, then a straight hallway leading to the next room. No PSS/SS.
5 ›Guaranteed room after HotelStart, a room resembling that of the reception at Room 000 in DOORS. The room is rectangular, with the door to the back right, a reception desk and back area on the left, and fireplaces and seating on the right. PSS behind shelf in the corner behind the counter.
5 ›Right turn room in The Hotel. No PSS/SS.
4 ›An equally-lengthed L-shape room inside Hotel.
4 ›A room in The Hotel roomtype consisting of a long hallway with a turn to the right, leading to the exit. There are no Pandemonium Safe Spots/Safe Spots in this room due to the lack of any side rooms or spots away from the node path to hide.
4 ›Small L-shaped straight room in the Hotel, with a small couch area at the start. There is no PSS/SS.
7 ›Sebastian Solace's shop in the Hotel Rooms. The room is a standard Hotel straight hallway that is always dark and locked, with the vent leading into the shop on the left wall. Notably, this is one of few shops without a spotlight spawning to light the vent. Sebastian's shop in this room is also the only one that has a different interior - his shop resembles that of Jeff's Shop ("JeFF ꙄHOP") that spawns in the Hotel in DOORS after the Figure Library encounter. The shop section itself is the same size as the puter corridor with two non-functional doors, and Sebastian has a unique sign stylized as "SeBasTian ZHOP" (the only shop to do so for all three). The shop itself is PSS/SS out of sight from the vent, and the room is a dead zone as it is dark.
5 ›Start of the Hotel roomtype, a roomtype that references Roblox game DOORS by LSPLASH. The room itself contains a dead-end straight corridor with furniture on the right and three elevators on the left, one being functional and interactable like the elevator in Firewall. The elevator leads directly to the next room, HotelReception. No PSS/SS (unconfirmed in elevator but unlikely), but the room is a dead zone.
4 ›Straight room in the Hotel, which is a reference to Doors. There is no PSS/SS in this room.
4 ›Straight room in The Hotel with 2 pillars on each side. No PSS/SS.
4 ›A room in The Hotel roomtype consisting of a straight hallway, with a few props (couches, and desks) but nowhere one can hide safely from node monsters. It has no Pandemonium Safe Spots/Safe Spots.
5 ›Straight room in the Hotel; the fourth variant of HotelStraight. Though there are lockers and desks, there is no PSS/SS.
4 ›A straight room in the Hotel roomtype, shifts a bit to the left. No safety here.
5 ›Straight room in the Hotel; the sixth variant of HotelStraight. Though there are lockers and desks, there is no PSS/SS.