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38 rooms · page 1 of 2
HCCheckpointEnd4
Heavy Containment
HCCheckpointEnd

The end room for Heavy Containment. A side room is to the right of the room. There is a PSS if you stand/crouch at the pillar in the third image, and in the corner.

PSSSS
HCCheckpointStart5
Heavy Containment
HCCheckpointStart

The start to heavy containment fitted with a double purple keycard door and a checkpoint. PSS inside of the checkpoint room.

PSSSS
HCKeycardLobby6
Heavy Containment
HCKeycardLobby

A large and rare square-shaped room with 2 siderooms, one of them being the keyslot to open and indicate the start of Heavy Containment. // SS: Either far North corner or inside either sideroom, away from node's range. // PSS: First sideroom's left corner or behind furthest straight locker, crate or shelf. Second sideroom, crouched and looking down under window.

PSSRareSS
Heavy2BigRooms4
Heavy Containment
Heavy2BigRooms

HC room with 2 big rooms to the left and right. stay in those big rooms and hide to the corners or behind big shelfs for PSS.

PSSSS
Heavy3RoomsSideoff14
Heavy Containment
Heavy3RoomsSideoff1

A room in the Heavy Containment roomtype consisting of a hallway with a large sideroom to its left and another small sideroom to its right, housing smaller siderooms. One can hide from The Angler/Pandemonium by hiding beside a long shelf, like seen in image 3, this is PSS/SS. Otherwise, one can hide within the smaller siderooms seen in image 4.

PSSSS
Heavy3RoomsSideoff25
Heavy Containment
Heavy3RoomsSideoff2

Sideroom on the Leftside, PSS Wall & PSS Shelf on the right.

PSSSS
Heavy3Way4
Heavy Containment
Heavy3Way

Three-way T-shaped junction with possible doors to the left and right. PSS/SS behind any shelf in front of slanted wall by crouching and looking down on the slanted section, as well as any locker or shelf PSS on either side with the wrong door.

PSSSS
Heavy3WayW/Rooms4
Heavy Containment
Heavy3WayW/Rooms

A short T shaped HC room with 4 siderooms with rare objects. Can have Mask Of Sadness or Imaginary Friend Remote in one of the smaller siderooms. Small siderooms are SS if you're far and PSS if you crouch and look down in them. There are more PSS, shown on pictures 2 and 3, depending on which door is the real one.

PSSSS
Heavy4Rooms4
Heavy Containment
Heavy4Rooms

A straight room in the Heavy Containment with 4 big siderooms. PSS/SS is hiding any of the siderooms.

PSSSS
Heavy4Way4
Heavy Containment
Heavy4Way

"+" HC room. If the door is to the left, go to the right and hide to the side of the locker in 3rd image// If the door is to the right, go behind the crates straight ahead of the enterance in 4th image, crouch and look down// If the door is forward, go to the same spot in image 3.

PSSSS
Heavy4WayDamaged4
Heavy Containment
Heavy4WayDamaged

Four-way intersection. No side rooms in this variant, with one corner damaged with rubble pile. Locker and shelf PSS/SS are present and functional if not along node path.

PSSSS
Heavy4WayW/Rooms5
Heavy Containment
Heavy4WayW/Rooms

Four-way intersection. Four large side rooms on each corner, which are all PSS/SS away from door. Shelves and lockers all usable as PSS/SS if they are not along node path. End of hallways with inactive doors are also SS.

PSSSS
HeavyAncientMonolith8
Heavy Containment
HeavyAncientMonolith

Large room in the Heavy Containment Zone with a large monument in the middle referencing Daemon from "Rain World." There are large pits around the room that are easy to notice. SS anywhere away from the main path as the room is large, PSS at any of the wrong way doors behind shelves, drawers or lockers.

Dead ZoneEaster EggPSSRareSS
HeavyBigRoom2Small4
Heavy Containment
HeavyBigRoom2Small

HC room with 3 side rooms. There is PSS in said side rooms, aswell as behind shelves and other objects outside of the side rooms.

PSSSS
HeavyCandlebrute4
Heavy Containment
HeavyCandlebrute

A HUGE room that hosts the entity "Candlebrute". for pss, crouch and look down behind the box shown in image 2. (This box can be found to the left of the enterance). BE ADVISED, if your going to use that pss, watch out for Candlebrute. he will most likely combo you right there and then.

Dead ZonePSSSS
HeavyCrane6
Heavy Containment
HeavyCrane

A long HC room with a turn to the right and a big space to the right with a crane holding a big container and bunch of them down there. Corners on the pictures are SS and you can get behind boxes/shelves/lockers near walls to get PSS, although due to this room being long you may need to do it at the end or move in the spot to stay safe.

PSSSS
HeavyDropoffLeft4
Heavy Containment
HeavyDropoffLeft

A large room with a dropoff floor. // SS: Dropoff // PSS: Dropoff, away from node's view.

PSSSS
HeavyDropoffRight4
Heavy Containment
HeavyDropoffRight

Straight room with a large lower area, with four small side rooms and one big side room. SS is the entirety of downstairs and at the end of the top catwalk, PSS is in any of the side rooms without line of sight.

PSSSS
HeavyLeftTurn14
Heavy Containment
HeavyLeftTurn1

Left-turn heavy containment room. No side rooms. PSS/SS on sloped wall section behind shelf, SS in far corner of turn.

PSSSS
HeavyLeftTurn24
Heavy Containment
HeavyLeftTurn2

A short left turn HC room with a forklift in the way. The corner is a SS and if you're lucky with the right/front side wall having items you can get behind - they're PSS.

PSSSS
HeavyLeftTurnDamaged14
Heavy Containment
HeavyLeftTurnDamaged1

A standard room in heavy containment with a destroyed wall on the right. SS and PSS being behind lockers

PSSSS
HeavyLeftTurnW/Room4
Heavy Containment
HeavyLeftTurnW/Room

Standard heavy containment room type with a sideroom. The sideroom is pss if you stay out of the entitys way. Also behind the box is ss make sure you don’t see the entrance door and are at the middle of the box and position yourself right. Crouch and look down your body’s avatar to the right. If done very well this can be a pss.

PSSSS
HeavyLotusChamber10
Heavy Containment
HeavyLotusChamber

A rare room in the Heavy Containment roomtype housing a room on its side that is blocked off by a code breacher door. One can either use a Code Breacher or insert code "2042019" to enter it. The door opens to an observation chamber, with a secondary chamber with four large containers. PSS/SS in the observation chamber by a shelf on the left (image 5), or by crouching near the containers below the raised platform out of view from the window. Rare item/research crates may spawn in the room, such as in image 6. The node pathing in this room is a pure 50/50 between if the node will go downstairs then back up, or if it will go straight to the next door. The containers and the room name are both references to the Roblox game Isle; from right to left are artifacts A to D (yellow, red, blue, green), found throughout Isle, and which all four are needed to escape the Isle simulation. The room name, HeavyLotusChamber, is a reference to //IVORY-LOTUS//, one of the two AIs which control the Isle simulation, and attempts to protect players escaping the simulation from the other AI, //IVORY-MIND//.

Easter EggPSSRareSS
HeavyPainter7
Heavy Containment
HeavyPainter

A T shaped hallway with a lower section attached. The lower section leads to a sideroom where you can find painter (purple keycard needed to access his little desk). His sideroom is PSS and so are behind servers and next to the locker on picture 6. However for the locker pss to work make sure the door to the following room is right (see first picture)

Has DocumentPSSSS