Skip to content
NFD ResearchDiscord

Search rooms

Type a room name to jump straight to it.

Results

76 rooms · page 1 of 4
BrokenFloorWaterfallFloodedEnd4
Flooded Rooms
BrokenFloorWaterfallFloodedEnd

One of the flooded ends in the Flooded Rooms. Image 2 is at the end of the room, SS and PSS is behind a pipe in the underwater part in the corner as seen in image 4.

PSSSS
BrokenFloorWaterfallFloodedStart4
Flooded Rooms
BrokenFloorWaterfallFloodedStart

A flooded room that begins with a broken floor and many rocks blocking the way. At the end, there is SS by staying in a corner near a fake door, away from the node monster's path. Do note that lockers have no hitbox underwater and that one cannot hide beside them.

SS
Flooded3WayLeft4
Flooded Rooms
Flooded3WayLeft

A flooded 3-way intersection, with many props scattered over the place due to the room's flooded nature. There is a long shelf one can stand behind, away from the node path — a Pandemonium Safe Spot/Safe Spot — as shown in the images. (More specifically, the 3rd image, and 2nd image showing where the shelf in question is) Another Safe Spot is simply staying out of the node path. However, staying out of the node path without hiding behind the long shelf is not a Pandemonium Safe Spot. (See images from top to bottom, and left to right)

PSSSS
Flooded3WayLeftWindow6
Flooded Rooms
Flooded3WayLeftWindow

Basic Room, where the door can be either Straight Or right. Also depending on the doors location there are other Safe Spots on the right as in the picture the tables and the box are all PSS (Make sure on the closest to path table that you dont see the locker if pande is coming) when it is straight the table is PSS. (Furniture RNG is Possible either way)

PSSSS
Flooded3WayRight7
Flooded Rooms
Flooded3WayRight

A long 3 way room with a fake door down the long hallway. SS is just down the hallway out of the way of angler. PSS is behind the multiple drawers (images 6 and 7). (LOCKERS DO NOT WORK AS PSS's UNDERWATER)

PSSSS
Flooded3WayRightWindow4
Flooded Rooms
Flooded3WayRightWindow

T-junction room with straight and left corridor, and a large window to the right. Eyefestation can appear in the window. SS is the end of whichever corridor that does not have the real door; PSS depends on whether lockers or slim shelves spawn as they do not work as PSS. The desks also work as PSS (image 6).

PSSSS
Flooded3WayStairsDownEnd4
Flooded Rooms
Flooded3WayStairsDownEnd

One possible end to the Flooded roomtype. Once exiting the water, there is a PSS on whichever side the fake door is. If left, you have a choice of a shelf or locker PSS. If right, you have a locker PSS.

PSSSS
Flooded3WayStairsDownLeft5
Flooded Rooms
Flooded3WayStairsDownLeft

A straight room with stairs leading down, these stairs can be used as SS by just staying at the bottom. And a PSS by looking up and having your back on the floor. (Image 5)

PSSSS
Flooded3WayStairsDownRight4
Flooded Rooms
Flooded3WayStairsDownRight

Room: Flooded3WayStairsDownRight A standard stairs down right room type. Downstairs is PSS look up to the ceiling while being all the way on the ground. The shelf is SS.

PSSSS
Flooded3WayStairsDownStart4
Flooded Rooms
Flooded3WayStairsDownStart

Start of the flooded room type. PSS are behind big shelf at 4th screenshot and behind locker on the opposite side.

PSSSS
Flooded3WayStairsDownStraight4
Flooded Rooms
Flooded3WayStairsDownStraight

A 3 way room in the flooded roomtype that starts on stairs. For SS go to the opposite door from the real one.

SS
Flooded3WayStairsUpLeft4
Flooded Rooms
Flooded3WayStairsUpLeft

Flooded room with upwards staircase on the left. If real door is straight, SS is anywhere at the top of the stairs, with PSS done by lying flat on the landing at the top of the stairs - to do this, look up at the ceiling and hold S to back into the floor. If real door is up, far right corner of straight corridor is SS; PSS depends entirely on shelf spawns as lockers do not have collision.

PSSSS
Flooded3WayStairsUpRight4
Flooded Rooms
Flooded3WayStairsUpRight

A flooded room consisting of a 3-way intersection, with a staircase leading up to an elevation in the right (when seen from the entrance). It is SS by default, but can be PSS if one looks up and stays close to the floor underwater.

PSSSS
Flooded3WayStairsUpStraight4
Flooded Rooms
Flooded3WayStairsUpStraight

3 way room. PSS is behind big shelf in the middle of the room.

PSSSS
Flooded3WayStraight5
Flooded Rooms
Flooded3WayStraight

3 way room. PSS are at 4th and 5th screenshots depending on which door is right.

PSSSS
Flooded3WayStraightWindow4
Flooded Rooms
Flooded3WayStraightWindow

A flooded room consisting of a 3-way intersection with a large window. Staying away from the node path (that is, the "linear" path from the entrance to the exit) will serve as a Safe Spot (like done in the second image). There is no Pandemonium Safe Spots in this room. Eyefestation can spawn in this room. (See images from left to right, and top to bottom)

SS
Flooded4Way15
Flooded Rooms
Flooded4Way1

A 4-way room that is flooded. As lockers are seethrough underwater, your only hope for a pss are tables or big shelves to hide behind, example provided.

PSSSS
Flooded4Way24
Flooded Rooms
Flooded4Way2

A 4 way room underwater. PSS are behind big shelf at 3rd screenshot or behind box at 4th screenshot depending on which door is right.

PSSSS
FloodedBigHall14
Flooded Rooms
FloodedBigHall1

A big hall that expands upwards. [[SS: swim to the very top of the room.]]

SS
FloodedBigHall24
Flooded Rooms
FloodedBigHall2

A long flooded room with an ss if u go all the way to the roof. Nothing much other than that.

SS
FloodedBigHallDestroyed5
Flooded Rooms
FloodedBigHallDestroyed

Straight underwater room. Lockers at start and end. You can swim into the abyss to be out of range of Anglers but be careful that you don't die to parasites or your PDG. For PSS, go to the left and get behind rocks at 5th screenshot.

PSSSS
FloodedGauntlet4
Flooded Rooms
FloodedGauntlet

A flooded room with a broken window(?) on the top. This room will always have an eyefestation gauntlet, where the player must survive it, enraged for 12 seconds. In image 3 you can avoid being spotted by eyefestation without the penalty of "hiding." The crate on the left of the exit door is PSS, if you can fit.

Dead ZonePSSSS
FloodedLeft14
Flooded Rooms
FloodedLeft1

Turn to the left. No SS / PSS.

FloodedLeft24
Flooded Rooms
FloodedLeft2

Turn to the left. PSS is behind the box at 4th screenshot.

PSSSS