4 ›One of the flooded ends in the Flooded Rooms. Image 2 is at the end of the room, SS and PSS is behind a pipe in the underwater part in the corner as seen in image 4.
4 ›A flooded room that begins with a broken floor and many rocks blocking the way. At the end, there is SS by staying in a corner near a fake door, away from the node monster's path. Do note that lockers have no hitbox underwater and that one cannot hide beside them.
4 ›A flooded 3-way intersection, with many props scattered over the place due to the room's flooded nature. There is a long shelf one can stand behind, away from the node path — a Pandemonium Safe Spot/Safe Spot — as shown in the images. (More specifically, the 3rd image, and 2nd image showing where the shelf in question is) Another Safe Spot is simply staying out of the node path. However, staying out of the node path without hiding behind the long shelf is not a Pandemonium Safe Spot. (See images from top to bottom, and left to right)
6 ›Basic Room, where the door can be either Straight Or right. Also depending on the doors location there are other Safe Spots on the right as in the picture the tables and the box are all PSS (Make sure on the closest to path table that you dont see the locker if pande is coming) when it is straight the table is PSS. (Furniture RNG is Possible either way)
7 ›A long 3 way room with a fake door down the long hallway. SS is just down the hallway out of the way of angler. PSS is behind the multiple drawers (images 6 and 7). (LOCKERS DO NOT WORK AS PSS's UNDERWATER)
4 ›T-junction room with straight and left corridor, and a large window to the right. Eyefestation can appear in the window. SS is the end of whichever corridor that does not have the real door; PSS depends on whether lockers or slim shelves spawn as they do not work as PSS. The desks also work as PSS (image 6).
4 ›One possible end to the Flooded roomtype. Once exiting the water, there is a PSS on whichever side the fake door is. If left, you have a choice of a shelf or locker PSS. If right, you have a locker PSS.
5 ›A straight room with stairs leading down, these stairs can be used as SS by just staying at the bottom. And a PSS by looking up and having your back on the floor. (Image 5)
4 ›Room: Flooded3WayStairsDownRight A standard stairs down right room type. Downstairs is PSS look up to the ceiling while being all the way on the ground. The shelf is SS.
4 ›Start of the flooded room type. PSS are behind big shelf at 4th screenshot and behind locker on the opposite side.
4 ›A 3 way room in the flooded roomtype that starts on stairs. For SS go to the opposite door from the real one.
4 ›Flooded room with upwards staircase on the left. If real door is straight, SS is anywhere at the top of the stairs, with PSS done by lying flat on the landing at the top of the stairs - to do this, look up at the ceiling and hold S to back into the floor. If real door is up, far right corner of straight corridor is SS; PSS depends entirely on shelf spawns as lockers do not have collision.
4 ›A flooded room consisting of a 3-way intersection, with a staircase leading up to an elevation in the right (when seen from the entrance). It is SS by default, but can be PSS if one looks up and stays close to the floor underwater.
4 ›3 way room. PSS is behind big shelf in the middle of the room.
5 ›3 way room. PSS are at 4th and 5th screenshots depending on which door is right.
4 ›A flooded room consisting of a 3-way intersection with a large window. Staying away from the node path (that is, the "linear" path from the entrance to the exit) will serve as a Safe Spot (like done in the second image). There is no Pandemonium Safe Spots in this room. Eyefestation can spawn in this room. (See images from left to right, and top to bottom)
5 ›A 4-way room that is flooded. As lockers are seethrough underwater, your only hope for a pss are tables or big shelves to hide behind, example provided.
4 ›A 4 way room underwater. PSS are behind big shelf at 3rd screenshot or behind box at 4th screenshot depending on which door is right.
4 ›A big hall that expands upwards. [[SS: swim to the very top of the room.]]
4 ›A long flooded room with an ss if u go all the way to the roof. Nothing much other than that.
5 ›Straight underwater room. Lockers at start and end. You can swim into the abyss to be out of range of Anglers but be careful that you don't die to parasites or your PDG. For PSS, go to the left and get behind rocks at 5th screenshot.
4 ›A flooded room with a broken window(?) on the top. This room will always have an eyefestation gauntlet, where the player must survive it, enraged for 12 seconds. In image 3 you can avoid being spotted by eyefestation without the penalty of "hiding." The crate on the left of the exit door is PSS, if you can fit.
4 ›Turn to the left. No SS / PSS.
4 ›Turn to the left. PSS is behind the box at 4th screenshot.