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1736
Hadal Blacksite
173

Two-floor room which is a reference to SCP: Containment Breach and the anomaly SCP-173 from the SCP Foundation Wiki. There is a set of heavy doors on the right of the room with a gap in the middle, showing SCP-173 looking out (he poses no actual danger). Up the stairs is a windowed side room and the exit door. The side room is PSS/SS anywhere out of view of the windows.

Easter EggPSSRareSS
1Locker4
Hadal Blacksite
1Locker

A straight and short hall with a single locker in the middle.

Dead ZoneRare
4WayShaftChains4
Hadal Blacksite
4WayShaftChains

A 4-way room with a grated barrier on the center, with chains (and therefore the noise of chains). This room can spawn Good People doors. There is a PSS by hiding beside a locker and looking straight (may require climbing on the shelf and crouching to do so, as shown in the third picture).

PSSRareSS
Abstract3Way4
Hadal Blacksite
Abstract3Way

A 3-Way room filled with Abstract Art. A long hallway to the right of the room. [[PSS: IF the next room is to the right hallway, go behind the drawer and do what I am in image 4.]] [[PSS: IF the next door is straight ahead from the enterance door, go to the side of the locker like I am in image 3.]]

Has DocumentPSSRareSS
Abstract3WayMultiFloor4
Hadal Blacksite
Abstract3WayMultiFloor

Variant of 3WayMultiFloorLeft with Abstract Art. One of them holds the document. Always dark. PSS/SS is on the top platform if correct door is straight, or by the straight door below the stairs and the side room in the middle if correct door is upwards.

Has DocumentPSSRareSS
Abstract3WayTLowered7
Hadal Blacksite
Abstract3WayTLowered

A hallway with a lowered section attached to it and abstract art. There is a PSS behind the stairs. Crouch and look down (picture 6)

Has DocumentPSSRareSS
Abstract3WayZigZagStairsWindow4
Hadal Blacksite
Abstract3WayZigZagStairsWindow

Variant of 3WayZigZagStairsWindow with Abstract Art. One of them holds the document. Always dark. PSS is any locker/shelf/desk PSS in the incorrect corridor, SS by incorrect door.

Has DocumentPSSRareSS
Abstract4Way4
Hadal Blacksite
Abstract4Way

A 4-way intersection. Notably, this room has many Abstract Art scatted around, and possibly the Abstract Art document. These papercraft-like entities will not attack the player in any way. One can hide in a PSS/SS beside a locker, like seen in image 4. (See images from top to bottom, and left to right)

Has DocumentPSSRareSS
AbstractIntersection4
Hadal Blacksite
AbstractIntersection

Special variant of the Intersection rooms with Abstract Art statues throughout the room. One of the statues will be holding the document for Abstract Art. Appears to have the same entry door position as Intersection4. PSS/SS ONLY if exit door is not the furthest door, being behind any of the wall outcroppings beyond the exit door if true.

Has DocumentPSSRareSS
Admin4278
Blacksite Administration
Admin427

A room in the Blacksite Administration roomtype consisting of an office directly referencing the starting office area of the videogame "The Stanley Parable" by Crows Crows Crows, with its room name referencing said game's protagonist Stanley, also known as Employee 427. Hiding in any sideroom is PSS/SS. Notably, 1 of the 2 candidates for the current rarest room after Worth The Wait Part 1.

Easter EggPSSRareSS
AdministrationCaveStart9
Blacksite Administration
AdministrationCaveStart

A large 50/50 starting room of the Blacksite Administration with 2 long bridges on the left and right sides that lead to the Blacksite Administration and a pit in the middle that you can fall into and die. The room has 2 SS, first one is right behind the table that is right in front of the start of the room by the pit that can be seen on image 2, go behind it and stand on the rocks, be careful to not fall down the pit. Second SS on the second half of the room behind the table in the center of the room which can be seen on image 6, open all the drawers on all sides, go precisely in the middle and face the chair, go backwards as much as you can and look down while still facing the chair, it is not tested if it is PSS.

RareSS
AdminWarpZoneStart9
Blacksite Administration
AdminWarpZoneStart

One of three possible Warp Zone rooms that leads to Blacksite Administration, the other two leading to Heavy Containment and Oxygen Gardens. The furthest pipe leads to the Administration section, which resembles AdminRoundabout1/2. PSS/SS can be done by hiding behind the warp zone pipe, and behind any of the walls that are not on the node path in the roundabout.

Dead ZoneEaster EggPSSRareSS
AltiRoom?5
Hadal Blacksite
AltiRoom?

Easter egg room referencing AltiWyre (Alex), the lead animator for Pressure. The room has two side rooms, both on the right, and there are four invalid doors in the middle larger area. The room is coloured white, purple, and red. The side rooms are PSS/SS in the corners out of view. There is also a unique trash bin prop in the room, for some reason.

Easter EggPSSRareSS
Backrooms10
Hadal Blacksite
Backrooms

A rare Easter egg room in reference to the Backrooms creepypasta and fandom. The room begins at the top of a straight downwards staircase, notably lacking a wheelchair ramp or any furniture. Although there is a door at the bottom of the stairs, it is unreachable and never the real door. Walking down the stairs will cause the player to drop, or "no-clip", into the Backrooms section, reminiscent of Floor 0 with yellow walls, carpet, and fluorescent lights. There are a number of Easter eggs around the room such as wall graffiti and a darkened hallway, and eventually you reach an exit back into the Blacksite, which resembles the entrance in Kane Pixel's Backrooms series, such as his video "The Third Test". There are two possible doors to either side of the exit, and Good People can spawn here. The room is a dead zone as there are no lockers, and the Backrooms section is PSS/SS as the nodes and Pandemonium go over the top of the stairs and do not enter the section.

Dead ZoneEaster EggPSSRareSS
BigHallRedPit7
Hadal Blacksite
BigHallRedPit

A rare variant of the BigHallPit room, with an identical bridge and room layout (though reversed). The primary distance is the pit - instead of a bottomless void, it is a red glowing pit filled with the faces of damned souls, accompanied by ominous wailing noises. The room is always dark with a red glow, and thus is always a dead zone. There is a PSS/SS by crouching and looking down under the first plank, the same as the one under the last plank in BigHallPit.

PSSRareSS
BigSeekEye7
Hadal Blacksite
BigSeekEye

Three-way T-junction with large window at end, through which we can see a large Seek eye - an easter egg referencing Seek and his large, singular eye from Doors. PSS/SS behind crates, desks, lockers or shelves (whichever spawns) near incorrect door.

Easter EggPSSRareSS
BloodyChair4
Hadal Blacksite
BloodyChair

Straight room containing only a single chair with a bloody cloth draped over it, appearing to be covering a figure (there is nothing actually under the sheets). This is an easter egg to "Mines", a now inaccessible game made by Zeal. What in the game it references is unknown. The room has no other furniture, including lockers, making it a dead zone. There is no PSS/SS.

Dead ZoneEaster EggRare
Bruh!IDontEvenUnderstandWhatHappened,IThinkADoorsEntityMightHaveAttackedUs4
Hadal Blacksite
Bruh!IDontEvenUnderstandWhatHappened,IThinkADoorsEntityMightHaveAttackedUs

A room with a very short hall leading to a main section, where there are 2/3 lockers, a tv on the right wall walking in and two speakers. The couch in the middle of the room is a PSS if you hug it, crouch, and look down. Hiding beside the locker near the TV is also a PSS.

Easter EggPSSRareSS
Cabin?10
Hadal Blacksite
Cabin?

Double-floored chalet-like room with skeleton figures and 2 cubes of 500 research currency each. Contains the Party Special purchase, also sold by Rachjumper, and is one of the methods for the Artifice badge. SS is anywhere away from node's Z-shaped path, PSS in any of the upstairs siderooms, away from node's view.

Dead ZoneEaster EggPSSRareSSShop
Cafeteria6
Hadal Blacksite
Cafeteria

A 3-way cafeteria room in the Hadal Blacksite roomtype. Safe spots depend on where the correct door is, for SS stay anywhere on the wrong way, for PSS stand behind a locker or crouch and look down behind a table near the wrong door.

Easter EggPSSRareSS
CatwalkCavernSteam6
Hadal Blacksite
CatwalkCavernSteam

A long catwalk above the void with steam pipes. // SS: Beginning and ending of room, furthest from doorways.

Dead ZonePSSRareSS
CaveForest6
Hadal Blacksite
CaveForest

A double-big-catwalk room with a forest in-between it at the bottom, guided by green lights. // PSS: Behind crates at the right of both doorways.

Dead ZoneEaster EggPSSRareSS
DeadSeater8
Maintenance Tunnels
DeadSeater

Easter egg room in the Maintenance Tunnels referencing Dead Seater. The main path is straight, however there is a vent that leads to the Dead Seater entrance. The Dead Seater room is locked and needs a code breacher to unlock. There are lots of dead seaters in the room which is a stage, with a microphone on the stage. PSS/SS inside the entire Dead Seater entrance and room.

Easter EggPSSRareSS
DecayingWinter5
Hadal Blacksite
DecayingWinter

Long straight room with lowered middle section. The room is devoid of any furniture save for a single desk with one Redeemer inside. The room has no PSS/SS and is dead zone; it is a reference to Decaying Winter, per the room name.

Dead ZoneEaster EggRare