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47 rooms · page 1 of 2
1RidgeStart8
The Ridge
1RidgeStart

Guaranteed checkpoint room right after Room100 in The Ridge. Small room with purple keycard and a pair of doors, the door to the next room on the other side, and a checkpoint side room on the right. PSS/SS is either standing behind the wall in between the window and the doorway inside the checkpoint side room, or sitting to the left side of the window inside the checkpoint side room right in the corner. The room is a dead zone. The Ridge document is located on the large shelf inside the checkpoint side room.

Dead ZoneHas DocumentPSSSS
Abstract3Way4
Hadal Blacksite
Abstract3Way

A 3-Way room filled with Abstract Art. A long hallway to the right of the room. [[PSS: IF the next room is to the right hallway, go behind the drawer and do what I am in image 4.]] [[PSS: IF the next door is straight ahead from the enterance door, go to the side of the locker like I am in image 3.]]

Has DocumentPSSRareSS
Abstract3WayMultiFloor4
Hadal Blacksite
Abstract3WayMultiFloor

Variant of 3WayMultiFloorLeft with Abstract Art. One of them holds the document. Always dark. PSS/SS is on the top platform if correct door is straight, or by the straight door below the stairs and the side room in the middle if correct door is upwards.

Has DocumentPSSRareSS
Abstract3WayTLowered7
Hadal Blacksite
Abstract3WayTLowered

A hallway with a lowered section attached to it and abstract art. There is a PSS behind the stairs. Crouch and look down (picture 6)

Has DocumentPSSRareSS
Abstract3WayZigZagStairsWindow4
Hadal Blacksite
Abstract3WayZigZagStairsWindow

Variant of 3WayZigZagStairsWindow with Abstract Art. One of them holds the document. Always dark. PSS is any locker/shelf/desk PSS in the incorrect corridor, SS by incorrect door.

Has DocumentPSSRareSS
Abstract4Way4
Hadal Blacksite
Abstract4Way

A 4-way intersection. Notably, this room has many Abstract Art scatted around, and possibly the Abstract Art document. These papercraft-like entities will not attack the player in any way. One can hide in a PSS/SS beside a locker, like seen in image 4. (See images from top to bottom, and left to right)

Has DocumentPSSRareSS
AbstractIntersection4
Hadal Blacksite
AbstractIntersection

Special variant of the Intersection rooms with Abstract Art statues throughout the room. One of the statues will be holding the document for Abstract Art. Appears to have the same entry door position as Intersection4. PSS/SS ONLY if exit door is not the furthest door, being behind any of the wall outcroppings beyond the exit door if true.

Has DocumentPSSRareSS
AdminSeaBunnyLeft5
Blacksite Administration
AdminSeaBunnyLeft

Administration room with sea bunnies ahead from the enterance. there are also 2 dual-door side rooms to the right of the sea bunnies. as well as a hallway that goes around said side rooms. stay in the side rooms out of sight to hide from pandemonium.

BunniesHas DocumentPSSSS
AdminSeaBunnyRight10
Blacksite Administration
AdminSeaBunnyRight

the room's layout consists of a straight hall leading towards an intersection where you can go to the right to enter a pss to the side of the bookshelf like the one you see on image 2 you can go straight to enter the bunny area which has multiple ss's like standing on the tilted glass wall or standing next to the left platform crouching and looking down, if you go to the left there will be another intersection in which you can either go right which is a little walk in which the left wall has 2 side rooms both of which containing pss/ss's and after that you will find another intersection in which you can go right to reach another pss (the one in image 6) you can go straight to go straight towards a locked door (image 8) also an ss or to the left towards another hall in which you can stand beside the left wall that counts as a pss or you can go forwards and turn left towards another hall which has the exit door on the right wall and 2 other entrances to the before mentioned side roomsor you can go straight and turn to the right to go back to the second mentioned intersection

BunniesHas DocumentPSSSS
AdminShop9
Blacksite Administration
AdminShop

Sebastian's shop in the Blacksite Administration, always locked, the keycard always spawns inside Sebastian's shop where you can find numerous items for research. PSS/SS inside the shop or behind the walls of the area where the shop is.

Dead ZoneEaster EggHas DocumentPSSSSShop
AirlockEnd10
Hadal Blacksite
AirlockEnd

End of the Airlock roomtype. You must pull the lever to despawn the Trenchbleeder and teleport all players to the end and open the airlock. Large room with multiple staircases going up and a catwalk leading to the next door. This room is identical copy of AirlockStart, the PSS/SS are behind the boxes or large shelf as seen on image 6. The Let-Vand Zone document is on a table within the room.

Dead ZoneHas DocumentPSSSS
DefaultPainter9
Hadal Blacksite
DefaultPainter

3-way room with a turret at the far end of the room and crates stacked in front of the entrance door. The wall behind the turret is destroyed, the cave is leading to a Heavy Containment sideroom where p.AI.nter is housed. The door to p.AI.nter can be opened with a purple keycard found in the sideroom. p.AI.nter can be "rescued" which will award you will the "Salvation" badge and then all turrets will no longer shoot you and gauntlets will not occurr anymore. p.AI.nter's document can be found on a chair inside the sideroom. PSS/SS is inside p.AI.nter's sideroom or in the diagonal pathways to the next doors.

Has DocumentPSSSS
DefaultShop6
Hadal Blacksite
DefaultShop

Sebastian's Shop in the Hadal Blacksite roomtype. Node monsters cannot spawn in this room, as it is dark. The keycard-locked door is straight ahead, and a vent leading to the Shop appears in the middle of the room. There is a pit on the right side of the room. The whole shop is PSS, so long as the player is not crouched in front of the vent. The keycard is located on a desk in the left area of Sebastian's Shop. The player can also trade research with Sebastian for useful items that can aid them in their run.

Dead ZoneEaster EggHas DocumentPSSSSShop
DredgeShop8
The Dredge
DredgeShop

Sebastian Solace’s shop in the Dredge room type. The room is always dark and locked, as with all other shop variants, and there is a raised platform to the right with steps leading out of the water. On the platform is the vent through which Sebastian’s shop can be accessed. The shop itself looks identical to most of the other variants, and like always the shop interior out of view of the vent is PSS/SS. This room is likely unable to spawn by natural means.

Dead ZoneEaster EggHas DocumentPSSSSShop
FirewallEnd6
Hadal Blacksite
FirewallEnd

End of the Firewall Grand Encounter. Upon entrance you will lose your jetsuit's abilities, and then must deposit the jetsuit into any of the lockers, failure to do so will result in termination. In the elevator shaft section there is a guaranteed medkit. PSS/SS inside the firewall section before the Default roomtype.

Dead ZoneHas DocumentPSSSS
FloodedShop4
Flooded Rooms
FloodedShop

An instance of the Sebastian shop in the Flooded roomtype. Instead of entering in the vent, there's a hole in the ground. Swim up and get away from LOS to get PSS. Keycard is on the table as usual.

Dead ZoneEaster EggHas DocumentPSSSSShop
GardenEnd6
Oxygen Gardens
GardenEnd

End room of the Oxygen Gardens. Starts with a catwalk that goes up into the Default roomtype. DiVine document is located on the right table near the catwalk. SS near any dead end door, PSS behind a table on the left side behind a locker and preferably opening all the drawers.

Has DocumentPSSSS
GardenShop8
Oxygen Gardens
GardenShop

Sebastian's shop in the Oxygen Gardens. Always dark and locked with a keycard, there is a vent on the left side of the room that is lit up by the lights that lead to Sebastian's shop, where the keycard to open the next door is guaranteed to spawn, as long as the shop where you can buy various items for research. PSS/SS inside the shop. Dead zone as it is a dark room.

Dead ZoneEaster EggHas DocumentPSSSSShop
GuardianAngel10
Hadal Blacksite
GuardianAngel

Room can be used as SS by simply going to a distance towards the Guardian Angel where the control panels are. Both exit and entrance have boxes that you can crouch behind and get a PSS. Image 7 has a highlighted locker that is PSS.

Dead ZoneHas DocumentPSSRareSS
HeavyPainter7
Heavy Containment
HeavyPainter

A T shaped hallway with a lower section attached. The lower section leads to a sideroom where you can find painter (purple keycard needed to access his little desk). His sideroom is PSS and so are behind servers and next to the locker on picture 6. However for the locker pss to work make sure the door to the following room is right (see first picture)

Has DocumentPSSSS
HeavyRooms6
Heavy Containment
HeavyRooms

A heavy containment room that has a section to the left that is a direct reference to Rooms. You can go downstairs and pick up a free gummylight at the Rooms entrance. This room is NOT a dead zone. Go downstrairs for PSS.

Easter EggHas DocumentPSSRareSS
HeavyShop4
Heavy Containment
HeavyShop

a Massive Containment Roomtype, that houses Sebby's Shop Variant of it, a Place to trade with the Saboteur for valued items and equipments, it is also a Deadzone/Deadroom (meaning nothing will spawn during it) The Shop itself is PSS/SS

Dead ZoneEaster EggHas DocumentPSSSSShop
HeavyStairChamber4
Heavy Containment
HeavyStairChamber

A room in Heavy Containment housing Stairwell 87, which doesn't exist. Downstairs are many Pandemonium Safe Spots/Safe Spots alongside the stairwell itself. Notably, however, entering Stairwell 87 will kill the player, therefore it is not advised to hide there. One can hide in the corner of the chamber's room, like seen in image 4; this is PSS/SS. Furthermore, the player can get a document by dying to Stairwell 87. Stairwell 87 does not exist.

Easter EggHas DocumentPSSRareSS
HotelShop7
Hotel Rooms
HotelShop

Sebastian Solace's shop in the Hotel Rooms. The room is a standard Hotel straight hallway that is always dark and locked, with the vent leading into the shop on the left wall. Notably, this is one of few shops without a spotlight spawning to light the vent. Sebastian's shop in this room is also the only one that has a different interior - his shop resembles that of Jeff's Shop ("JeFF ꙄHOP") that spawns in the Hotel in DOORS after the Figure Library encounter. The shop section itself is the same size as the puter corridor with two non-functional doors, and Sebastian has a unique sign stylized as "SeBasTian ZHOP" (the only shop to do so for all three). The shop itself is PSS/SS out of sight from the vent, and the room is a dead zone as it is dark.

Dead ZoneEaster EggHas DocumentPSSRareSSShop