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66 rooms · page 1 of 3
3WayZigZagStairsRightWindow4
Hadal Blacksite
3WayZigZagStairsRightWindow

A zig-zag styled room with a long hall going up in height. // SS: Furthest back of the left hall. / PSS: Furthest back of the left hall behind shelf, locker or crate.

PSSSS
3WayZigZagStairsStraightWindow5
Hadal Blacksite
3WayZigZagStairsStraightWindow

A T-shaped room that goes down in height followed by a 2-way zig-zag. // SS: Opposite hall of the doorway. // PSS: Opposite hall behind crate, shelf or locker.

PSSSS
4WayDestroyedW/Rooms4
Hadal Blacksite
4WayDestroyedW/Rooms

A keyed plus-shaped room with rubbles in the middle and 2 siderooms. // SS: Furthest corner away from the node's path. // PSS: Any corner inside a sideroom, next to their doorway.

PSSSS
BigCrossroad39
Hadal Blacksite
BigCrossroad3

An extremely large room with 2 parallel halls on 2 different floors and some extensions. SS: Anywhere out of node's path and range (staircases). PSS: Under any ledge's extension crouched and looking down, or hidden behind shelf, crate or locker out of node's view.

PSSSS
BigOpen3WayLeft6
Hadal Blacksite
BigOpen3WayLeft

A guaranteedly-keyed room, consisting of a long straight hall with 2 sideparts. // SS: Furthest left or right side of room. // PSS: Hugging shelf sideways on the right side of the room, back against the pillar.

PSSSS
BigStaircaseStraightDestroyed6
Hadal Blacksite
BigStaircaseStraightDestroyed

An upwards staircase that goes back-and-forth from left to right, ending in a 2-way. // SS: Both corners at the beginning of room, and furthest top left side if node's path goes right. // PSS: Top left's furthest right locker if node's path goes right, and crate at the beginning of the room on the right, crouched and looking down.

PSSSS
DredgeLeftTurnLedge6
The Dredge
DredgeLeftTurnLedge

An L-shaped room with an elevated extension in its' bottom left quadrant. // SS: Furthest corner on bottom left quadrant. // PSS: Furthest corner of top right quadrant, behind shelf. Is also safe from fish's reach.

PSSSS
DredgeLeftZigzag6
The Dredge
DredgeLeftZigzag

A zig-zag hall with upper sideparts on the bottom right and top left corner. // SS: Any deep upper part corner.

SS
DredgeLongStraight14
The Dredge
DredgeLongStraight1

The first varianted long straight hall.

DredgeLongStraightLedge14
The Dredge
DredgeLongStraightLedge1

A long straight hall with an upper side part on the right. // PSS: Behind the furthest locker on the right, depending on position.

PSSSS
EndlessRidgeLakeLeft8
Endless Ridge
EndlessRidgeLakeLeft

A long Z-shaped hall with a lake on the right side that you can fall into. // SS: Furthest right at the start of the room. // PSS: Deepest left behind crate at the start of room.

EndlessPSSSS
EndlessRidgeLongStairsDown3Way5
Endless Ridge
EndlessRidgeLongStairsDown3Way

A long downway hall with a 3-way on the lower end. // SS: Anywhere away from the door on the 3-way. // PSS: Behind shelf or locker in any 3-way away from the node's view, behind shelf, locker or crate.

EndlessPSSSS
GardenFlatMiddleLeftWindow4
Oxygen Gardens
GardenFlatMiddleLeftWindow

Straight hall styled room with paths guiding left and right borders.

GardenTopStraight14
Oxygen Gardens
GardenTopStraight1

First variant of Garden bridges. // SS: Left or right side of bridge, dependant on node's path (RNG). // PSS: Back against wall next to locker, shelf or crate, left and right side.

PSSSS
HeavyDropoffLeft4
Heavy Containment
HeavyDropoffLeft

A large room with a dropoff floor. // SS: Dropoff // PSS: Dropoff, away from node's view.

PSSSS
HotelLeftStraight14
Hotel Rooms
HotelLeftStraight1

An L-shaped room inside Hotel.

Easter EggRare
HotelRight24
Hotel Rooms
HotelRight2

An equally-lengthed L-shape room inside Hotel.

Easter EggRare
LeftStraight24
Hadal Blacksite
LeftStraight2

A second-varianted L-shaped short room.

LeftStraightWindow24
Hadal Blacksite
LeftStraightWindow2

An L-shaped room with a window on the left side.

LeftTurn14
Hadal Blacksite
LeftTurn1

The first variant of equally-lengthed L-shape rooms. // PSS: Behind crate in the right corner.

PSSSS
LeftTurnMultiFloor14
Hadal Blacksite
LeftTurnMultiFloor1

The first variant of equally-lengthed L-shaped rooms, with a lower floor in the fourth quadrant. // SS: Being on the lower floor. // PSS: Hugging the walls near the center of the room on the lower floor.

PSSSS
LeftTurnMultiFloor24
Hadal Blacksite
LeftTurnMultiFloor2

An equally-lengthed L-shaped room with a lower floor in the fourth quadrant. // SS: Being on the lower floor. // PSS: Hugging the walls near the center of the room on the lower floor.

PSSSS
LeftTurnWindow14
Hadal Blacksite
LeftTurnWindow1

An equally-lengthed short L-shaped room.

LeftTurn/WRoom34
Hadal Blacksite
LeftTurn/WRoom3

A room in the Normal roomtype consisting of a single hallway with a turn to the left, and a sideroom also to the left, near the entrance of the room. Hiding within the sideroom near the corners of the entrance (in such a way that one cannot see the outside when facing the door) is a PSS/SS.

PSSSS