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66 rooms · page 2 of 3
LongPathBlockedSwim5
Hadal Blacksite
LongPathBlockedSwim

A short room merged with a long swim path on the right. PSS is at 7th and 8th screenshots.

PSSSS
LongRightSidePipes26
Hadal Blacksite
LongRightSidePipes2

A long and equally-lengthed L-shape room with a sideroom on the left. // SS: Inside sideroom, out of node's range. // PSS: Inside sideroom's corners near doorway.

PSSSS
LongStairsDown14
Hadal Blacksite
LongStairsDown1

Long hall with a downstairs slope path. Nothing Notable.

LongStraight14
Hadal Blacksite
LongStraight1

The first variant of the long hall rooms.

LongStraightBridge28
Hadal Blacksite
LongStraightBridge2

A room in the Normal roomtype consisting of two hallways connected by a catwalk above the void. One can end up falling in the void if they are too careless. To hide from The Angler, one can stand near fake/non-marked doors, this is SS. To hide from Pandemonium, one can stand behind long shelves or lockers near the aforementioned fake/non-marked doors. Examples of fake doors in images 2 & 5.

PSSSS
LongStraightSubmarineCrash5
Hadal Blacksite
LongStraightSubmarineCrash

A long straight broken hall with a submarine on the right that ascends in height. // SS: Back of submarine. // PSS: Right of submarine's entrance, hold A and S in the corner.

PSSSS
LongStraightW/4Rooms6
Hadal Blacksite
LongStraightW/4Rooms

A guaranteedly-keyed long straight hall with 3 siderooms on the left and 1 on the right. // SS: Any sideroom, outside of node's range. // PSS: Any sideroom, in furthest corners near doorways.

PSSSS
LongStraightWindowRight14
Hadal Blacksite
LongStraightWindowRight1

One of the varianted long straight halls. SS are behind the lockers at the start / the end of the room.

SS
MaintenanceDamage44
Maintenance Tunnels
MaintenanceDamage4

A Maintenance long straight narrow hall with a damaged pipe leaking water.

MaintenanceElevatorStraightStart6
Maintenance Tunnels
MaintenanceElevatorStraightStart

A wide pentagon-shaped room followed by a staircase on the left. // SS: Top right corner. // PSS: Head inside the flowerpot on the right.

PSSSS
MaintenanceEnd4
Maintenance Tunnels
MaintenanceEnd

A T-shaped room indicating the end of Maintenance. // SS: Furthest opposite of doorway in a corner. // PSS: Furthest opposite of doorway behind locker, crate or shelf.

PSSSS
MaintenanceGatedOff4
Maintenance Tunnels
MaintenanceGatedOff

A long straight hall with a code-breachable sideroom with loot crates. // SS: Sideroom, out of node's range. // PSS: Sideroom, in corners away from the node's view.

PSSSS
MaintenanceLeftSiderooms6
Maintenance Tunnels
MaintenanceLeftSiderooms

An L-shaped room with 2 siderooms in the right corner.

PSSSS
MaintenanceRight4
Maintenance Tunnels
MaintenanceRight

An L-shaped maintenance-varianted room. / SS: Deepest corner on the left.

SS
MaintenanceSideRoom5
Maintenance Tunnels
MaintenanceSideRoom

A long straight narrowed keyed hall with a sideroom on the right. // SS: Inside the sideroom, out of node's range. // PSS: Hidden in corners near the sideroom's doorway.

PSSSS
NarrowStraight24
Hadal Blacksite
NarrowStraight2

The second variant of narrow rooms.

OpenWindowsBoth34
Hadal Blacksite
OpenWindowsBoth3

A very long hall, varianted with windows on both sides.

OutsideHallway27
Hadal Blacksite
OutsideHallway2

A very long hall with middle parts you can fall into and 2 siderooms on the right. Is always keyed and very often includes Eyefestation. // SS: Inside siderooms, away from node's range. Furthest right hugging wall near windows. // PSS: Inside siderooms, in either corner next to doorway.

PSSSS
Outskirts3WayMultiFloorEnd4
The Outskirts
Outskirts3WayMultiFloorEnd

A varianted room mixed with another room, indicating the end of Outskirts. // SS: Anywhere on the far corner opposite half of the doorway. // PSS: Beside either staircase opposite to doorway.

PSSSS
Outskirts4WayStart4
The Outskirts
Outskirts4WayStart

A variant room that indicates the start of Outskirts. // SS: Anywhere at the furthest left or right side. // PSS: Left or right, beside crate or locker depending on position.

PSSSS
OutskirtsBridgeStart4
The Outskirts
OutskirtsBridgeStart

Two halls stacked on each other and intercrossing, indicating the start of Outskirts. PSS: If door is downstairs, hidden behind furthest straight locker.

PSSSS
OutskirtsSweaveOutcut6
The Outskirts
OutskirtsSweaveOutcut

A V-shaped straight hall with a doorless sideroom. // PSS: Anywhere in the doorless sideroom's corners, away from the node's view.

PSSSS
RightStraightZigZagDestroyed4
Hadal Blacksite
RightStraightZigZagDestroyed

Zig-zag type of room heading towards the right.

Rooms1Locker4
The Rooms
Rooms1Locker

An E-shaped room with a guaranteed locker in its' middle.

Easter EggRare