4 ›Room many contain Good People. For SS, simply walk to the opposite side of the node path. For PSS, a crate can be used by crouching and looking down in both Image 3 + 4.
4 ›Room can be used as SS by going towards the doors out of the node path. For PSS, enter the small corridors in Image 3 + 4 and avoid seeing the node path. You can climb the rocks backwards first seen in Image 1 to avoid getting attacked by the Bottomfeeder.
4 ›Room has PSS at the end of the room behind left locker at 4th screenshot. The rocks shown in Image 1 upon entry can be climbed to avoid getting attacked by the Bottomfeeder.
4 ›Room can be used as SS by going onto the ledge and hugging the backwall from the node path. This same ledge can also be used to avoid getting attacked by the Bottomfeeder. There is a PSS shown in Image 3 beside the big shelf, but requires small body width to get into. Eyefestation can also spawn in the top right of Image 1 upon entry.
4 ›Room has no PSS nor SS. Nothing notable.
4 ›Room is not normally SS so no tags. Since node path can vary, there is a possible SS usable shown in Image 2 + 4 but will only work if Anglers take the farther path.
4 ›Room can be used as PSS by standing beside the locker in the left of Image 4.
4 ›Room has PSS on both sides but can vary dependent on the lockers that spawn. As seen in Image 3, there is a locker PSS but Image 4 doesn't have a PSS.
4 ›Straight room. PSS are behind big shelfs on both sides.
4 ›Cannot backtrack to previous rooms once you drop down. Can contain Good People doors. PSS can be found beside lockers on the opposite side of the node path shown on Image 3 + 4.
4 ›Room has no PSS nor SS. Nothing notable apart from Eyefestation being able to spawn in the big window in Image 1.
4 ›Nothing notable apart from the minor underwater section shown in Image 3 + 4. PSS is underwater.
4 ›End of Flooded Rooms is indicated by the opening in Image 1. Room is SS by going all the way back on the left or right of the room shown on Image 3 + 4. There is a desk PSS but is specific to use.
4 ›Room can be used as SS by simply staying in the upper floor of the room. PSS requires you to crouch beside the wall shown in Image 3 + 4.
4 ›SS can be used by simply at a distance from node path in the upper section. For PSS, crouch and look down beside the wall in Image 3 + 4.
4 ›Room has a gated-off area that doesn't require a keycard or breacher. For PSS, hug the wall and the corner on the right of the door in Image 3.
4 ›Room can contain Good People Doors and Eyefestation. PSS can be used shown in Image 3; beside the locker on the left or the big shelf on right, depending on the node path.
4 ›Room can be used as PSS by staying in the corner near the lockers in Image 3.
4 ›PSS can be used by simply staying out of sight whilst inside the sideroom shown in Image 3.
4 ›Room can be used as PSS with the crate on the right side of Image 3 but requires a code breacher to do so.
4 ›Room can be used as SS on the lower floor by going all the way to the end. For PSS, you can hug the locker or big shelf in the same floor.
4 ›Room has no PSS but has a notable skip that is effortless to pull off; simply walk straight and don't take the small opening on the left of Image 1.
7 ›Green light indicates the beginning of Flooded Rooms. There is an SS shown in Image 4 where you swim to the ceiling directly above the next door. PSS are at 5th screenshot and at 6th - 7th screenshots.
4 ›Room has no PSS or SS. Nothing notable apart from the electrified puddle obscuring the path, dealing damage.