4 ›A short 3 way with a single sideroom on the left and a ramp that leads to a higher elevation. The door can either be straight or up the ramp. The sideroom can be used as PSS/SS.
4 ›A long straight room in the Hadal Blacksite roomtype with a destroyed floor and a large pit, the main path is the wooden planks that lead through the room. PSS/SS by crouching and looking down under the last plank in the room.
5 ›A straight catwalk with two small spaces to its right side (when looked at from the entrance), one near the entrance and another farther, closer to the exit. The latter space has a SS/PSS by standing close and beside the locker, looking straight ahead.
5 ›A large room with a long flight of stairs leading to a lower elevation. There is a PSS/SS by either hiding beside a locker away from the node path or down the staircase and being out of sight (2nd and 4th images).
4 ›A checkpoint room with destroyed doors in the middle of it and a broken locker. Usual PSS as in a normal checkpoint. The locker at the beginning is NOT safe.
4 ›A straight room that tries to immitate a maintenance room, but is actually two short straight rooms with a vent between them. Beside the small desk by the broken maintenance door is a PSS, used by crouching and looking down (image 2). Open the drawers for more safety.
4 ›A flooded room with a broken window(?) on the top. This room will always have an eyefestation gauntlet, where the player must survive it, enraged for 12 seconds. In image 3 you can avoid being spotted by eyefestation without the penalty of "hiding." The crate on the left of the exit door is PSS, if you can fit.
6 ›One of the many starts of Flooded Rooms. There is a SS in the 2nd image by the shelf (you must hug the shelf, not the corner), and a SS where I am in image 3. Also, there is a PSS in images 5 & 6 if positioned correctly (in the exact middle of the locker).
4 ›A straight room in the Flooded roomtype. Hide in the side room behind a solid object like a wall or desk for PSS. This room is always locked with either a keycard or a password.
4 ›As the name implies, a flat garden room with a circular divine patch with the exit straight ahead from the entrance. The DiVine in this room is active, and there is no known SS or PSS in this room.
5 ›A 3 way room with a wide path at the entrance. One door will be unusable while the other will lead to the next room. Various speakers and crates can block your path while going through this room.
4 ›The end room for Heavy Containment. A side room is to the right of the room. There is a PSS if you stand/crouch at the pillar in the third image, and in the corner.
4 ›HC room with 3 side rooms. There is PSS in said side rooms, aswell as behind shelves and other objects outside of the side rooms.
4 ›This is a straight room in mantle extraction without any PSS or SS.
4 ›A straight room with a little way around on the left in the LavaLabs roomtype. There is a PSS behind boxes to the left (1st image).
6 ›PSS on the left between 2 tables, next to the right server next to the way down, and the box next to the way down. After pulling the lever in the Airlock the door can either be Straight, Right or Left.
4 ›A straight room in mantle extraction. There are no PSS's or SS's in this room.
4 ›Short straight room. There is no invisible wall on the right and no death trigger near the lava so you can just fall on it, crouch and look down for PSS. For getting out, you can either climb back or fall to lopee near the start/end of the room.
4 ›A straight room with two turbines on both sides, with PSS/SS by hiding behind the turbines in a way that you cannot see the other side of the turbines.
4 ›A short ZigZag room in the lava labs roomtype. Can be locked, 1 keycard. Has no safe spots in it, only lockers.
4 ›A basic room in the default roomtype. There is a guaranteed PSS upon entry on the left side, crouch and look down on the LEFT side of the shelf (image 2). If the door on the right is fake, you can also crouch and use the crate as PSS (image 4).
4 ›A left turning room in the Hadal Blacksite roomtype. A side room can be seen to the left near the entrance. For PSS, go to the corner of the side room.
4 ›A staircase and a ramp down. There are no safespots in this room.
4 ›A hallway with an upwards ramp, there is also a staircase in the side, however it has been blocked by debris. Nothing noteworthy, as there are no safe spots in this room. Eyefestation can spawn in this room.