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44 rooms · page 1 of 2
3WayZigZagStairsLeftW/2RoomsDestroyed4
Hadal Blacksite
3WayZigZagStairsLeftW/2RoomsDestroyed

A short 3 way with a single sideroom on the left and a ramp that leads to a higher elevation. The door can either be straight or up the ramp. The sideroom can be used as PSS/SS.

PSSSS
BigHallPit4
Hadal Blacksite
BigHallPit

A long straight room in the Hadal Blacksite roomtype with a destroyed floor and a large pit, the main path is the wooden planks that lead through the room. PSS/SS by crouching and looking down under the last plank in the room.

PSSSS
BigHallUpperCatwalkDestroyed15
Hadal Blacksite
BigHallUpperCatwalkDestroyed1

A straight catwalk with two small spaces to its right side (when looked at from the entrance), one near the entrance and another farther, closer to the exit. The latter space has a SS/PSS by standing close and beside the locker, looking straight ahead.

PSSSS
BigStaircaseLeft5
Hadal Blacksite
BigStaircaseLeft

A large room with a long flight of stairs leading to a lower elevation. There is a PSS/SS by either hiding beside a locker away from the node path or down the staircase and being out of sight (2nd and 4th images).

PSSSS
DestroyedCheckpoint4
Hadal Blacksite
DestroyedCheckpoint

A checkpoint room with destroyed doors in the middle of it and a broken locker. Usual PSS as in a normal checkpoint. The locker at the beginning is NOT safe.

PSSSS
ElectricityVent14
Hadal Blacksite
ElectricityVent1

A straight room that tries to immitate a maintenance room, but is actually two short straight rooms with a vent between them. Beside the small desk by the broken maintenance door is a PSS, used by crouching and looking down (image 2). Open the drawers for more safety.

PSSSS
FloodedGauntlet4
Flooded Rooms
FloodedGauntlet

A flooded room with a broken window(?) on the top. This room will always have an eyefestation gauntlet, where the player must survive it, enraged for 12 seconds. In image 3 you can avoid being spotted by eyefestation without the penalty of "hiding." The crate on the left of the exit door is PSS, if you can fit.

Dead ZonePSSSS
FloodedLeftRoomTunnelStart6
Flooded Rooms
FloodedLeftRoomTunnelStart

One of the many starts of Flooded Rooms. There is a SS in the 2nd image by the shelf (you must hug the shelf, not the corner), and a SS where I am in image 3. Also, there is a PSS in images 5 & 6 if positioned correctly (in the exact middle of the locker).

PSSSS
FloodedStraightW/RoomRight14
Flooded Rooms
FloodedStraightW/RoomRight1

A straight room in the Flooded roomtype. Hide in the side room behind a solid object like a wall or desk for PSS. This room is always locked with either a keycard or a password.

PSSSS
GardenFlatStraight44
Oxygen Gardens
GardenFlatStraight4

As the name implies, a flat garden room with a circular divine patch with the exit straight ahead from the entrance. The DiVine in this room is active, and there is no known SS or PSS in this room.

Graveyard3WayLeft5
The Graveyard
Graveyard3WayLeft

A 3 way room with a wide path at the entrance. One door will be unusable while the other will lead to the next room. Various speakers and crates can block your path while going through this room.

HCCheckpointEnd4
Heavy Containment
HCCheckpointEnd

The end room for Heavy Containment. A side room is to the right of the room. There is a PSS if you stand/crouch at the pillar in the third image, and in the corner.

PSSSS
HeavyBigRoom2Small4
Heavy Containment
HeavyBigRoom2Small

HC room with 3 side rooms. There is PSS in said side rooms, aswell as behind shelves and other objects outside of the side rooms.

PSSSS
LavaLabsBoringStraight14
Mantle Extraction
LavaLabsBoringStraight1

This is a straight room in mantle extraction without any PSS or SS.

LavaLabsGoAroundLeft4
Mantle Extraction
LavaLabsGoAroundLeft

A straight room with a little way around on the left in the LavaLabs roomtype. There is a PSS behind boxes to the left (1st image).

PSSSS
LavaLabsStart6
Mantle Extraction
LavaLabsStart

PSS on the left between 2 tables, next to the right server next to the way down, and the box next to the way down. After pulling the lever in the Airlock the door can either be Straight, Right or Left.

Dead ZonePSSSS
LavaLabsStraight14
Mantle Extraction
LavaLabsStraight1

A straight room in mantle extraction. There are no PSS's or SS's in this room.

LavaLabsStraight24
Mantle Extraction
LavaLabsStraight2

Short straight room. There is no invisible wall on the right and no death trigger near the lava so you can just fall on it, crouch and look down for PSS. For getting out, you can either climb back or fall to lopee near the start/end of the room.

PSSSS
LavaLabsTurbineStraight4
Mantle Extraction
LavaLabsTurbineStraight

A straight room with two turbines on both sides, with PSS/SS by hiding behind the turbines in a way that you cannot see the other side of the turbines.

PSSSS
LavaLabsZigZagLeft4
Mantle Extraction
LavaLabsZigZagLeft

A short ZigZag room in the lava labs roomtype. Can be locked, 1 keycard. Has no safe spots in it, only lockers.

LeftTurnDestroyedWall14
Hadal Blacksite
LeftTurnDestroyedWall1

A basic room in the default roomtype. There is a guaranteed PSS upon entry on the left side, crouch and look down on the LEFT side of the shelf (image 2). If the door on the right is fake, you can also crouch and use the crate as PSS (image 4).

LeftTurn/WRoom14
Hadal Blacksite
LeftTurn/WRoom1

A left turning room in the Hadal Blacksite roomtype. A side room can be seen to the left near the entrance. For PSS, go to the corner of the side room.

PSSSS
LongStairsDown24
Hadal Blacksite
LongStairsDown2

A staircase and a ramp down. There are no safespots in this room.

LongStairsDownDestroyed14
Hadal Blacksite
LongStairsDownDestroyed1

A hallway with an upwards ramp, there is also a staircase in the side, however it has been blocked by debris. Nothing noteworthy, as there are no safe spots in this room. Eyefestation can spawn in this room.