4 ›A T-shaped intersection with a ramp leading to an elevation, with broken debris. The debris can also be climbed, leading to the upper part of the room. Depending on the exit's location, there are two Pandemonium Safe Spots/Safe Spots (images 3 and 4, left to right, top to bottom).
6 ›A room infested with Rotten Coral that the player may come across during the path between the rooms 'TramEnd' and 'TramStart'. The platforms seen in the room are inaccessible to the player. Furthermore, there is a plushie in an area outside of the player's reach, referencing a slugcat from the game Rain World. This room is PSS/SS by default, as entities do not spawn or reach the player. (With the exception of an angered Pandemonium, which will fly towards the player regardless.)
5 ›A room with turrets and an intersection to the right, leading to the switch where the turrets can be deactivated and therefore not pose a threat. In the same place, there are two PSS/SSs, either beside the shelf (as seen in the 4th image) or behind the boxes while crouched (5th image).
5 ›A room in the Hadal Blacksite roomtype consisting of a straight hallway and a sideroom leading to a turbine which the player must progress through. Staying within the turbine sideroom is a PSS/SS, as long as the player is not near the entrance or exit of said sideroom.