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76 rooms · page 2 of 4
Flooded3WayStraightWindow4
Flooded Rooms
Flooded3WayStraightWindow

A flooded room consisting of a 3-way intersection with a large window. Staying away from the node path (that is, the "linear" path from the entrance to the exit) will serve as a Safe Spot (like done in the second image). There is no Pandemonium Safe Spots in this room. Eyefestation can spawn in this room. (See images from left to right, and top to bottom)

SS
FloodedKeycard4
Hadal Blacksite
FloodedKeycard

Keycard room. The pipe and whole underwater area (since water surface blocks the raycasting) are PSS. [Redocumentation needed, the images are cropped horribly. Description & tags are fine.]

PSSSS
FloodedLeftStraightWindow14
Flooded Rooms
FloodedLeftStraightWindow1

A flooded room with a 90-degree turn to the left (when seen from the entrance, refer to first image), a small window, and props floating around. Hiding behind the shelf (as seen in the third image) is a Pandemonium Safe Spot/Safe Spot. (See images in the following order: From left to right, and from top to bottom)

PSSSS
GardenBottomStraight24
Oxygen Gardens
GardenBottomStraight2

A room in the Oxygen gardens with two diverging paths in the middle, where a tree is. The path connects back into one at the end. No PSS, or SS. Nothing noteworthy.

GardenFlatStraightLeftWindow4
Oxygen Gardens
GardenFlatStraightLeftWindow

A room in the Oxygen Gardens with two paths that diverge left and right, with DiVine and grass in the centre of the room. Notably, upon entering the room (as shown in image 1, left to right, top to bottom), there is a window on the left where Eyefestation can spawn. Also on the same side, there is a locker next to a wall, which is a Safe Spot, like shown in image 4.

SS
Heavy3RoomsSideoff14
Heavy Containment
Heavy3RoomsSideoff1

A room in the Heavy Containment roomtype consisting of a hallway with a large sideroom to its left and another small sideroom to its right, housing smaller siderooms. One can hide from The Angler/Pandemonium by hiding beside a long shelf, like seen in image 3, this is PSS/SS. Otherwise, one can hide within the smaller siderooms seen in image 4.

PSSSS
HeavyStairChamber4
Heavy Containment
HeavyStairChamber

A room in Heavy Containment housing Stairwell 87, which doesn't exist. Downstairs are many Pandemonium Safe Spots/Safe Spots alongside the stairwell itself. Notably, however, entering Stairwell 87 will kill the player, therefore it is not advised to hide there. One can hide in the corner of the chamber's room, like seen in image 4; this is PSS/SS. Furthermore, the player can get a document by dying to Stairwell 87. Stairwell 87 does not exist.

Easter EggHas DocumentPSSRareSS
HotelRightStraight14
Hotel Rooms
HotelRightStraight1

A room in The Hotel roomtype consisting of a long hallway with a turn to the right, leading to the exit. There are no Pandemonium Safe Spots/Safe Spots in this room due to the lack of any side rooms or spots away from the node path to hide.

Easter EggRare
HotelStraight34
Hotel Rooms
HotelStraight3

A room in The Hotel roomtype consisting of a straight hallway, with a few props (couches, and desks) but nowhere one can hide safely from node monsters. It has no Pandemonium Safe Spots/Safe Spots.

Easter EggRare
Huh?DeadEnd?4
Hadal Blacksite
Huh?DeadEnd?

Huh? Is it a dead end? A room in the normal roomtype with a wall that glitches out, and a light shining towards it. The wall in question has no collision, and one must pass through it to exit the room. This room has a Pandemonium Safe Spot/Safe Spot by standing in the middle of the wall with no collision and crouching. One has to stand right in the middle (the wall should seem invisible that way) for it to work. One can also hide behind lockers (such as the one in image 4) and it will work equally as well.

PSSRareSS
LavaLabsIndentTurbineLeft4
Mantle Extraction
LavaLabsIndentTurbineLeft

A room in the Lava Labs with a hallway with a 90-degree turn left (when seen from the entrance) and 2 small set of stairs leading to a space with a turbine, with a PSS/SS by hiding beside a locker (seen in the 3rd and 4th images, left to right, top to bottom) while facing the turbine, and crouching.

PSSSS
LavaLabsStairsUpRight4
Mantle Extraction
LavaLabsStairsUpRight

A room in the Lava Labs with a ramp leading upwards at the right (when seen from the entrance), no PSS/SS.

LavaLabsTurbineRight4
Mantle Extraction
LavaLabsTurbineRight

A room in the Lava Labs/Mantle Extraction roomtype with two large catwalks that serve as bridges to the exit. This room has two possible catwalks where The Angler could pass, serving as a 50/50 room. One can hide in a "Safe Spot" by hugging the wall on the opposite end of the entrance, like in image 3, but this is unreliable as The Angler could take the catwalk near the player and kill them. There are no true Pandemonium Safe Spots/Safe Spots.

LeftStraight44
Hadal Blacksite
LeftStraight4

A room in the Default roomtype that turns left. There are a bunch of crates to the right, can be used as a SS in 3rd image. You can fit in the hole on the 4th image and use it as PSS/SS [70% body-width specific spot].

PSSSS
LeftTurnedDestroyedWall24
Hadal Blacksite
LeftTurnedDestroyedWall2

A room with a 90-degree turn with a broken hole in the wall leading to the following room. This room can spawn Good People doors. Nothing noteworthy, as there are no Pandemonium Safespots and Safe Spots.

LeftTurnWindow/WRoom14
Hadal Blacksite
LeftTurnWindow/WRoom1

A room with a long hallway, with a 90-degree turn halfway through to the left and a window along the right side. (Refer to directions from the perspective of the entrance, as shown in the 1st image) There is, notably, a side room where one can hide in the corners, this is PSS/SS. Do note that the picture of the side room (the 4th image) is an example, as side rooms are randomly generated on their own. Despite the large windows, Eyefestation cannot spawn in this room. (See images in the following order: From top to bottom, and from left to right)

PSSSS
LeftTurn/WRoom24
Hadal Blacksite
LeftTurn/WRoom2

A room with a 90-degree turn to the left, and a side-room near the exit, which can be PSS/SS if one hides in the very corners of the side room. (An example is image 4, but do note that side room generations are randomized and not guaranteed)

PSSSS
LockedOutskirtsVent19
The Outskirts
LockedOutskirtsVent1

A room in the Outskirts roomtype with three rooms, all connected by vents. This room is a keycard room. There is a PSS/SS by hiding in a vent (preferrably the one in the location nearest to the entrance, as it's longer) and staying in a way so that one can't see outside the vent. There is also a box PSS in the second room. (image 4, and 5. Do note it is a bit body width dependent)

PSSSS
LongStairsUp24
Hadal Blacksite
LongStairsUp2

A room with a long ramp upwards, along with a staircase to the side of the ramp. There may be props on the way, but no Pandemonium Safe Spots/Safe Spots to hide in. Nothing noteworthy.

LongStraightCatwalkBot24
Hadal Blacksite
LongStraightCatwalkBot2

Straight hall with a reachable catwalk. // PSS: Catwalk above on both ends, with the use of a SPR-INT.

PSSSS
LotsOfLockers5
Hadal Blacksite
LotsOfLockers

A room with Lots Of Lockers, most lockers are filled with Puddles of Void-Mass. This room is in the Normal roomtype and is a direct reference to the ROBLOX game DOORS by LSPLASH, making it an Easter Egg. There is a PSS/SS in this room by hiding behind a locker near the exit, looking straight ahead, as seen in the images 4 and 5. The aforementioned PSS/SS is pointed at in image 4 with a purple marker.

Easter EggPSSRareSS
MeatShop4
Meat Rooms
MeatShop

A short straight room with a small vent that leads to Sebastian's shop. Safespots are inside the shop away from the vent.

Dead ZoneEaster EggHas DocumentPSSRareSSShop
MeatStart4
Meat Rooms
MeatStart

The start room of Meat Rooms roomtype. The entire roomtype references an admin command that turns everything into flesh, making it an Easter Egg.

Easter EggRare
Mindscape4
Hadal Blacksite
Mindscape

A rare room known as the Mindscape. This room has no Pandemonium Safe Spots or Safe Spots. One can also fall through the holes in the floor. The room itself has many white cogs and checkered floors, overall having a monochrome colouring. Sidenote: Mindscape is a dead room, no entity will spawn when you get this room.

Dead ZoneEaster EggHas DocumentRare