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210 rooms · page 6 of 9
MeatStraight24
Meat Rooms
MeatStraight2

The second-varianted straight hall inside Meatrooms.

Easter EggRare
MeatStraight44
Meat Rooms
MeatStraight4

The fourth-varianted straight hall inside Meatrooms.

Easter EggRare
MeatStraight54
Meat Rooms
MeatStraight5

A short straight meat room with some lockers scattered around. No PSS's or SS's

Easter EggRare
MeatStraight64
Meat Rooms
MeatStraight6

The sixth-varianted straight hall inside Meatrooms.

Easter EggRare
MeatStraight74
Meat Rooms
MeatStraight7

The seventh-varianted straight hall inside Meatrooms.

Easter EggRare
MeatStraight84
Meat Rooms
MeatStraight8

The eighth-varianted straight hall inside Meatrooms.

Easter EggRare
OldEducatorEnd5
Hadal Blacksite
OldEducatorEnd

The end room of the First Schoolhouse that houses "The Educator" within, there is a PSS behind the large shelf on the left of the room when you first enter it, there is an additional PSS on the right when you exit the airlock by the control panels.

Dead ZoneEaster EggPSSSS
OldEducatorStart5
Hadal Blacksite
OldEducatorStart

The start of the Schoolhouse Grand Encounter. The room was available only during Evil Button mode in April 2024 and Plush mode in September - October 2025, to proceed you must open the airlock with a purple keycard that appears anywhere within the room, which will then lead to OldSchoolhouse, being the Schoolhouse Grand Encounter. During Evil Button mode this room was one of the 3 rooms where The Educator would not chase you. PSS/SS is either behind the tables in the center of the room or behind a large shelf on the right side inside the airlock.

Dead ZoneEaster EggPSSSS
OldSchoolhouse6
Hadal Blacksite
OldSchoolhouse

First introduced in Evil Mode back on April 17th, 2024, later reintroduced in Plush Mode on September 3rd, 2025. This was manifested by "The Educator" in attempts to force Expendables to play his game of tag while in an environment that "The Educator" is familiar with. To pass the Grand Encounter, you must collect 7 notebooks around the schoolhouse as the Educator is constantly approaching you, after doing so you must exit through the open gate at the end of the schoolhouse.

Dead ZoneEaster EggPSSSS
OutskirtsBridge25
The Outskirts
OutskirtsBridge2

Straight room in The Outskirts with a bridge on top of the room that is inaccessible even with a sprint. No PSS/SS.

OutskirtsIntersection37
The Outskirts
OutskirtsIntersection3

Large intersection room in The Outskirts with 4 wrong paths and 3 dead end doors. Hiding in any wrong path is SS, hiding behind the shelves/lockers of those wrong paths is PSS.

PSSSS
OutskirtsLongStraight16
The Outskirts
OutskirtsLongStraight1

Straight room in The Outskirts with the next door on the right side and a few crates by the wall in the middle. SS behind the crate on image 2 & 3, no PSS.

SS
OutskirtsOpenWall7
The Outskirts
OutskirtsOpenWall

3-way room in The Outskirts, the right path is significantly longer than the left, lots of walls are not finished thus you can be seen through the other side. SS on any wrong path, PSS behind a locker/crate on the wrong path.

PSSSS
OutskirtsRightDown6
The Outskirts
OutskirtsRightDown

Room in The Outskirts with a ramp going down to the right to the second part of the room. PSS/SS behind the farthest crate at the end of the room shown on image 5.

PSSSS
OutskirtsRightInner4
The Outskirts
OutskirtsRightInner

Turn to the right. SS in between the closest box and the wall on the 3rd image. PSS that is untested might be between the boxes on 4th image.

SS
OutskirtsShop4
The Outskirts
OutskirtsShop

Sebastian's Shop within the Outskirts roomtype! As per usual, the inside of his shop is PSS and there is a PSS behind the wall between the main path and the entrance to his shop.

Dead ZoneEaster EggHas DocumentPSSSSShop
OutskirtsStraightEnd7
The Outskirts
OutskirtsStraightEnd

One of the end rooms of The Outskirts, starts off with a ramp going straight up and later transitioning into the Default roomtype. PSS/SS by crouching and looking down behind the farthest crate at the end of the room to the left of the exit door.

PSSSS
OutskirtsStraightSideRight5
The Outskirts
OutskirtsStraightSideRight

Straight room in The Outskirts with a large side area on the right side. PSS/SS behind the 2 crates that can be seen on image 4.

PSSSS
OutskirtsStraightStart6
The Outskirts
OutskirtsStraightStart

One of the start rooms of The Outskirts. First starting as the Default roomtype, later tranisitions into The Outskirts with a ramp going straight down to the next door. PSS/SS is crouching and looking down behind the first crate to the right of the door which can be seen on image 2.

PSSSS
OutskirtsVent16
The Outskirts
OutskirtsVent1

Room in The Outskirts, at first tiny but there is a vent on the left side leading to the second part of the room. PSS/SS in the vent.

PSSSS
Overheat14
Hadal Blacksite
Overheat1

First-varianted triangle-shaped room with a middle void you can fall into. For SS stay on the safe trisect compared to node's path. For PSS on the left side stand behind the farthest locker on the trisect, for right side crouch and look down behind the farthest table on the trisect.

PSSSS
PreventYourDeath8
Hadal Blacksite
PreventYourDeath

You could've prevented this. A room with a 3-way intersection, and a room with a sign warning one of the dangers inside with the following message: "STOP! Prevent your death! There's nothing in this cave worth dying for! Do not go beyond this point!". Within, there are three 500$ Research cubes, but upon entering, the room, with multiple turrets hidden, will have its turrets activated, instantly shooting down anyone who dares enter. There is also a turret outside, to prevent anyone escaping alive. There is a PSS/SS on whichever turn of the intersection is the wrong door by simply hiding beside a locker. The room is an easter egg to Deluge Memories.

Easter EggPSSRareSS
Raveyard19
The Graveyard
Raveyard1

Large "room" that encompasses the outdoor section with the Raveyard stage and the transition to the Skelepede Crypts. This room always spawns after GraveyardAirlock, opening into the outdoor corridor/veranda with the Raveyard stage to the right. A large crowd of partying skeletons and one (1) Poob from Regretevator can be seen dancing as DJ Skeletunes is playing music on the stage. Candlebearers, dancing skeletons, desks and coffins line the corridor, before ending at a dead end blocked by speakers and crates. The start of the Skelepede Crypt is accessed through a broken section of the wall on the left, dropping into a flooded crypt room with the door on the right.

Easter Egg
Ridge4WayRamps4
The Ridge
Ridge4WayRamps

NORMAL EXPEDITION RIDGE) A room in The Ridge roomtype, consisting of a 4-way intersection with two ramps on the left and right sides, PSS/SS depends on the next door's location, one can stay at any side side of the wrong way for SS. PSS is behind the tanker at the end of the room and works only if the next door is either on the left or right ramps.

PSSSS