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210 rooms · page 5 of 9
IsleLeft4
Hadal Blacksite
IsleLeft

A big intersection with many doors, PSS and SS is in any of the intersections by staying behind either a locker or a shelf away from the real door.

Easter EggPSSSS
IsleRight4
Hadal Blacksite
IsleRight

Room with intersecting catwalks that is identical in layout to IsleLeft and IsleStraight, except the entry door is on the right side of the room. PSS/SS is by hugging any shelf or locker that is not in the entry or exit corridors. If the door is front or left, the two on the right become PSS in their entirety so long as you remain out of sight.

Easter EggPSSSS
IsleStraight4
Hadal Blacksite
IsleStraight

A straight Isle type room that branches off twice to the left, and twice to the right. If the real door is furthest left, go to the shelf on image 4. if the door is furthest right, go to the shelf on image 3. if the real door is on closest left or right, you can use either image 3 or 4.

Easter EggPSSSS
KeyKeyKeyKeyKey4
Hadal Blacksite
KeyKeyKeyKeyKey

Straight room in the Default roomtype, large amount guaranteed tables around the room and they all have passwords on and inside them, one keycard spawns among them. No PSS/SS, dead zone.

Dead ZoneRare
KiboLavaPit4
Hadal Blacksite
KiboLavaPit

A room that begins with a straight hallway, which is broken and there is a large open space, revealing a lava pit, along with some beacons guiding the player upwards, where there is also a room, now a 3-way intersection with a pit in the centre. There is enough space for one to cross, however one must watch their step, lest they fall into the lava. There is a PSS/SS in this room at the top, beside a shelf, shown in image 4, do note that the door beside the shelf is a Good People door in this image.

Dead ZoneEaster EggPSSRareSS
LargeAuditorium4
Hadal Blacksite
LargeAuditorium

Large room in the Default roomtype that notably lacks any furniture, all that it has is a window on the left side that Eyefestation cannot spawn in. The room had appeared in the game only twice, once during the first testing periods, and later temporarely added into the game during the 4.5 update, later was removed. SS in any of the 2 corners far from the entrance/exit doors.

Dead ZoneRareSS
LavaLabsShop6
Mantle Extraction
LavaLabsShop

The LavaLabs roomtype Sebastian shop. Looks like a V room in this roomtype, only having 2 doors and a vent to the shop. The keycard may/will be outside of the shop and not inside. You can breathe in the shop indefinitely, as long as all players are inside. Get in the shop for PSS.

Dead ZoneEaster EggHas DocumentPSSSSShop
LeftTurnDamaged16
Hadal Blacksite
LeftTurnDamaged1

Left turn room in the Default roomtype, a few large shelves, lockers and a table placed in the middle of the room. PSS/SS is behind the very first table shown on images 5 and 6.

PSSSS
LetsGamble4
Hadal Blacksite
LetsGamble

Let's go gambling! A room that begins with a typical hallway, however there is a destroyed hole in the wall covered by props, such as lockers, and boxes. Entering this hole in the wall will lead one to The Gambling Room, a rare sub-room in Pressure where they can spend their Research by either gambling (interacting with the chest on the Rachjumper's counter, there is also a cube worth 500 Research beside it) or the Research Shop, beside multiple boxes and a white skeleton. One can also buy an Ice's Brew for 500 Research, which will instantly be consumed upon buying and give the player 25 Artificial HP on top of their own Health. The Gambling Room itself is a PSS/SS, independent of where one is standing, as long as they are completely within the sub-room.

Dead ZoneEaster EggPSSRareSSShop
LongStraightBridge14
Hadal Blacksite
LongStraightBridge1

A room in the Hadal Blacksite consiting of two hallways connected by a bridge. SS is anywhere near the wrong doors away from the main path. PSS is climbing up the railings in any corner of the room and go inside the rocky walls, they have no collision and you will not be seen inside, be careful to stand precisely on the wall as it is easy to fall down the pit.

PSSSS
LongStraightBrokenBridge4
Hadal Blacksite
LongStraightBrokenBridge

A Long straight room with a broken bridge. The way to cross is going onto a woodenplank. try not to fall. For SS, go to the opposite door of the next door and stay back. For PSS, climb up the railings in any corner of the room and go inside the rocky walls, they have no collision and you will not be seen inside, be careful to stand precisely on the wall as it is easy to fall down the pit.

PSSSS
LongStraightSewerPipe6
Hadal Blacksite
LongStraightSewerPipe

Long room with swimming part. PSS are: 1. Behind the furthest locker at 1st screenshot. 2. Near left Rocks at 3rd screenshot. 3. 5th screenshot position. 4. In the wrong path in front of 5th screenshot.

Dead ZonePSSSS
Maintenance24
Maintenance Tunnels
Maintenance2

Straight room in the Maintenance Tunnels. No PSS/SS. Nothing notable.

MaintenanceShop4
Maintenance Tunnels
MaintenanceShop

The Saboteur's shop in the Maintenance roomtype. It is a straight narrow hallway with a vent that leads to his shop. The room itself is a deadzone (can't spawn any entities), but being within his shop is a Pandemonium Safe Spot/Safe Spot (like in image 4) by standing out of sight from the exit.

Dead ZoneEaster EggHas DocumentPSSSSShop
MaxamountBackup4
Hadal Blacksite
MaxamountBackup

Straight room identical to Straight1, SS behind the locker at the end of the room.

RareSS
MeatBunnies6
Meat Rooms
MeatBunnies

A straight hall with a side-area for with tradeable sea bunnies. // SS: Furthest back of the left side. // PSS: Crouched and looking down near as close as possible to cylinder ramp.

BunniesEaster EggHas DocumentPSSRareSS
MeatDweller4
Meat Rooms
MeatDweller

A short straight room in Meat Rooms roomtype that has a Wall Dweller.

Easter EggRare
MeatEnd4
Meat Rooms
MeatEnd

A room that indicates the end of the meat rooms roomtype. No PSS's or SS's

Easter EggRare
MeatLeft14
Meat Rooms
MeatLeft1

The first-varianted L-shaped room going to the left of Meatrooms. PSS is at 5th and 6th screenshot behind the locker in front of the start.

Easter EggPSSRareSS
MeatLeft24
Meat Rooms
MeatLeft2

a meat room that turns to the left.

Easter EggPSSRareSS
MeatLeftStraight6
Meat Rooms
MeatLeftStraight

A left meat room type. There's a pss behind the second locker in picture 3. (To make it easier to get in there have a body of less than 80% width) crouch and look down between the table and the locker go straight until you hit the wall. Then slowly turn to the right and squeeze in the space behind that locker. You can get out of that space by going in the locker. Additionally there's another pss behind the locker in picture 5

Easter EggPSSRareSS
MeatRight14
Meat Rooms
MeatRight1

The first-varianted L-shaped room going to the right in Meatrooms. PSS is behind left long table at 1st screenshot.

Easter EggPSSRareSS
MeatRightStraight5
Meat Rooms
MeatRightStraight

Straight room. Always locked, 1 keycard. PSS is behind locker at 4th and 5th screenshots.

Easter EggPSSRareSS
MeatStraight14
Meat Rooms
MeatStraight1

The first-varianted straight hall inside Meatrooms.

Easter EggRare