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210 rooms · page 2 of 9
AirlockEnd10
Hadal Blacksite
AirlockEnd

End of the Airlock roomtype. You must pull the lever to despawn the Trenchbleeder and teleport all players to the end and open the airlock. Large room with multiple staircases going up and a catwalk leading to the next door. This room is identical copy of AirlockStart, the PSS/SS are behind the boxes or large shelf as seen on image 6. The Let-Vand Zone document is on a table within the room.

Dead ZoneHas DocumentPSSSS
AirlockStart8
Hadal Blacksite
AirlockStart

The start of the Airlock roomtype. Large room with a catwalk and multiple staircases going down into the airlock. PSS is behind the boxes or large shelf which can be seen on image 4. To proceed you must pull the lever in the airlock, teleporting all players. All anglers will despawn before reaching the airlock, but Pandemonium will still spot you. A random Trenchbleeder will be announced by the HQ. The possible Trenchbleeders to spawn are the following: Rivers, Leon, Rose, and Lucy.

Dead ZonePSSSS
AirlockTrenchbleeder29
Hadal Blacksite
AirlockTrenchbleeder2

Second room of the Airlock roomtype, 2nd of the trenchbleeder swim areas. It takes place in the open ocean, follow the green lights, there are no other threats except the Trenchbleeder. You may sprint through the room with sprints in a straight line. PSS/SS is inside the rocky walls around the entrance and end airlocks, as they have no collision. Dead zone.

Dead ZonePSSSS
AirlockTrenchbleeder49
Hadal Blacksite
AirlockTrenchbleeder4

Second room of the Airlock roomtype, 4th of the trenchbleeder swim areas. It takes place in the open ocean, follow the green lights through the open space and caves, there are no other threats except the Trenchbleeder and parasites. You may sprint through the room with sprints in a straight line. PSS/SS is inside the rocky walls around the entrance and end airlocks, as they have no collision. Dead zone.

Dead ZonePSSSS
AirlockTrenchbleeder59
Hadal Blacksite
AirlockTrenchbleeder5

Second room of the Airlock roomtype, 5th of the trenchbleeder swim areas. It takes place in the open ocean just like Searchlights Ending Encounter. Follow the green lights that go just above the lava. You may sprint through the room with sprints in a straight line. PSS/SS is inside the rocky walls around the entrance and end airlocks, as they have no collision. Dead zone.

Dead ZonePSSSS
AltiRoom?5
Hadal Blacksite
AltiRoom?

Easter egg room referencing AltiWyre (Alex), the lead animator for Pressure. The room has two side rooms, both on the right, and there are four invalid doors in the middle larger area. The room is coloured white, purple, and red. The side rooms are PSS/SS in the corners out of view. There is also a unique trash bin prop in the room, for some reason.

Easter EggPSSRareSS
BentLongLeft24
Hadal Blacksite
BentLongLeft2

A common room in the blacksite. It features one SS besides the crate on the 4th picture. Nothing remarkable

SS
BentRightDestroyed16
Hadal Blacksite
BentRightDestroyed1

A standard bent room, with some scattered boxes. SS is present behind the box and shelf in images 5 & 6.

PSSSS
BigChasm6
Hadal Blacksite
BigChasm

Large room with diverging catwalks hanging over a large chasm. Both have a side area up sets of stairs on the left and right, but the correct door is always straight across. Node path is 50/50, PSS/SS in locker/shelf/crate PSS on the side areas. Be careful as the nodes will go up the right stairs.

Dead ZonePSSSS
BigFan8
Hadal Blacksite
BigFan

Large room with a few blast doors around the room, lots of enormous shelves and large crates including a few N.O.S.T. crates. A catwalk that leads to the next door crosses through a large spinning fan that will damage if you touch it. SS in any corner of the room, PSS behind the lockers on the left after entering the room that can be seen on image 3.

PSSSS
BigHallRedPit7
Hadal Blacksite
BigHallRedPit

A rare variant of the BigHallPit room, with an identical bridge and room layout (though reversed). The primary distance is the pit - instead of a bottomless void, it is a red glowing pit filled with the faces of damned souls, accompanied by ominous wailing noises. The room is always dark with a red glow, and thus is always a dead zone. There is a PSS/SS by crouching and looking down under the first plank, the same as the one under the last plank in BigHallPit.

PSSRareSS
BrokenFloorWaterfall8
Hadal Blacksite
BrokenFloorWaterfall

A room in the Hadal Blacksite with a broken floor leading to an underwater section. SS is the left side at the end of the underwater section. PSS is behind the box on the left side at the end of underwater section. The real door is always up on the right side at the end of underwater section.

PSSSS
Bruh!IDontEvenUnderstandWhatHappened,IThinkADoorsEntityMightHaveAttackedUs4
Hadal Blacksite
Bruh!IDontEvenUnderstandWhatHappened,IThinkADoorsEntityMightHaveAttackedUs

A room with a very short hall leading to a main section, where there are 2/3 lockers, a tv on the right wall walking in and two speakers. The couch in the middle of the room is a PSS if you hug it, crouch, and look down. Hiding beside the locker near the TV is also a PSS.

Easter EggPSSRareSS
Cafeteria6
Hadal Blacksite
Cafeteria

A 3-way cafeteria room in the Hadal Blacksite roomtype. Safe spots depend on where the correct door is, for SS stay anywhere on the wrong way, for PSS stand behind a locker or crouch and look down behind a table near the wrong door.

Easter EggPSSRareSS
ChaseEnd4
Hadal Blacksite
ChaseEnd

A room present at the end of the Abomination Chase it has a guarenteed cocktail perinthesine. PSS and SS being next to the box in image 3 or behind the forklift also in image 3. This room is also a deadzone.

Dead ZoneEaster EggPSSSS
ChaseStart10
Hadal Blacksite
ChaseStart

The beginning of Abomination Grand Encounter and the Abomination Grand Encounter rooms. Counts as 2 rooms as both the start and the encounter are under the name ChaseStart. Go down the stairs and pick up one of the gliders and dive into the water, press E to activate the glider to swim faster, hold Q to look back. Once in the, water proceed through the tunnels in the far right side, simply following the tunnels, you will arrive to the start of the Abomination Grand Encounter itself and that is the second room of ChaseStart, all players will be teleported inside and then you must keep following the tunnels until the encounter starts. The encounter is a chase, so all you must do is keep dodging. As you progress through the encounter while being chased by Abomination you will have to dodge rotating fans, sudden explosions, and steam. The encounter is mostly random generated, but there are 3 guaranteed "rooms" of the encounter: the very first one where 2 of the 3 tunnels explode, the correct one is always straight, around midway through the encounter when Abomination will start charging at you and you must dodge by going left or right while dodging 2 sets of fans, and the very end where Abomination will yet again start charging but this time there will be falling rocks from everywhere and you will have to dodge the Smart Mines instead. Once beating the encounter, you will be awarded with "Sewer Creature" badge and "Hard Carry" if someone was piggybacking on you through the entire encounter, then you will receive unavoidable 50 damage, which cannot kill you so your health will never go below 1. The next room is always ChaseEnd. PSS/SS anywhere on the right side where as nodes will always go through the left side and then into the dead end door, or anywhere inside water.

Dead ZonePSSSS
CryptSpectrum5
Skelepede Crypt
CryptSpectrum

A large straight room, on the left houses "Spectrum" which is a small shop that has Rachjumper who will sell the "regular drink" which is $150 and heals the player by 25 hp each time they buy the drink. And the "Party Special" which is $1250 and heals the player slowly until they are full health. This is also another way to get the "Artifice" badge without having to find the gambling or chest room. The entire shop is also safe from the skelepede as it will not go on the platform.

Easter EggShop
DeadSeater8
Maintenance Tunnels
DeadSeater

Easter egg room in the Maintenance Tunnels referencing Dead Seater. The main path is straight, however there is a vent that leads to the Dead Seater entrance. The Dead Seater room is locked and needs a code breacher to unlock. There are lots of dead seaters in the room which is a stage, with a microphone on the stage. PSS/SS inside the entire Dead Seater entrance and room.

Easter EggPSSRareSS
DecayingWinter5
Hadal Blacksite
DecayingWinter

Long straight room with lowered middle section. The room is devoid of any furniture save for a single desk with one Redeemer inside. The room has no PSS/SS and is dead zone; it is a reference to Decaying Winter, per the room name.

Dead ZoneEaster EggRare
DefaultPainter9
Hadal Blacksite
DefaultPainter

3-way room with a turret at the far end of the room and crates stacked in front of the entrance door. The wall behind the turret is destroyed, the cave is leading to a Heavy Containment sideroom where p.AI.nter is housed. The door to p.AI.nter can be opened with a purple keycard found in the sideroom. p.AI.nter can be "rescued" which will award you will the "Salvation" badge and then all turrets will no longer shoot you and gauntlets will not occurr anymore. p.AI.nter's document can be found on a chair inside the sideroom. PSS/SS is inside p.AI.nter's sideroom or in the diagonal pathways to the next doors.

Has DocumentPSSSS
DefaultShop6
Hadal Blacksite
DefaultShop

Sebastian's Shop in the Hadal Blacksite roomtype. Node monsters cannot spawn in this room, as it is dark. The keycard-locked door is straight ahead, and a vent leading to the Shop appears in the middle of the room. There is a pit on the right side of the room. The whole shop is PSS, so long as the player is not crouched in front of the vent. The keycard is located on a desk in the left area of Sebastian's Shop. The player can also trade research with Sebastian for useful items that can aid them in their run.

Dead ZoneEaster EggHas DocumentPSSSSShop
DredgeRightTurnOutcrop5
The Dredge
DredgeRightTurnOutcrop

Right turn room in The Dredge with a few big shelves on the way, there is a platform on the left where you will be safe from Bottomfeeder, and is also an SS. PSS is on the platform behind the crate while crouching and looking down.

PSSSS
DredgeShop8
The Dredge
DredgeShop

Sebastian Solace’s shop in the Dredge room type. The room is always dark and locked, as with all other shop variants, and there is a raised platform to the right with steps leading out of the water. On the platform is the vent through which Sebastian’s shop can be accessed. The shop itself looks identical to most of the other variants, and like always the shop interior out of view of the vent is PSS/SS. This room is likely unable to spawn by natural means.

Dead ZoneEaster EggHas DocumentPSSSSShop
DredgeTurretLeft4
The Dredge
DredgeTurretLeft

A room in The Dredge with turrets. This room has two different paths, one completely straight from the entrance (see image 1), and another diverging to the left, with turrets on both paths. There are boxes and lockers one can hide in to not be seen by either turret, and a switch at the end to turn them off. SS is hiding behind the boxes. (such as in image 3, although other boxes can be used) PSS is hiding inside the sideroom on the right side of the room.

PSSSS