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80 rooms · page 3 of 4
PumpControl26
Hadal Blacksite
PumpControl2

A big T-shaped room with a stairway in the middle that leads down to a pipe maze. The PSS and SS are on the left and right sides of the room, one behind a big shelf on the right and one behind a crate on the left. There’s also a PSS and SS at the end of the pipe maze, hidden behind a bunch of messy pipes.

Dead ZonePSSSS
RidgeCatwalk14
The Ridge
RidgeCatwalk1

A big ridge room with a catwalk. SS is shown on 3rd screenshot, crouch behind the desk indicated by the arrow.

SS
RidgeLongStairsUp25
The Ridge
RidgeLongStairsUp2

Straight upwards ramp in The Ridge with a support pillar and platform with lockers halfway up. SS on 5th screenshot, low avatar width is required.

SS
RidgeRightTurnW/Room4
The Ridge
RidgeRightTurnW/Room

Vault over the crate on the picture 2, then crouch and look down, looking towards the crate all the way back into the shelf, with your back touching it. There is also a sideroom pss in the same room :) .

PSSSS
RidgeRoundabout4
The Ridge
RidgeRoundabout

Circular room with a 50/50 of where the angler goes, it can be pss but only if a large shelf appears on the right side (it was a locker for me and i died). you can climb a part of the rocks in the middle that will lead to a safe spot.

PSSSS
RidgeSegmentedHallwaysRight5
The Ridge
RidgeSegmentedHallwaysRight

Ridge Room with 2 Pillers and a Water Tank, for PSS go to the Piller that has a Water Tank next to it and hide Behind it Like how it's shown on the First Screenshot.

PSSSS
RidgeShortStraight6
The Ridge
RidgeShortStraight

Short straight room with guaranteed Wall Dweller. PSS is shown on 5th and 6th screenshot, low avatar width is needed.

Dead ZonePSSSS
RidgeStraight44
The Ridge
RidgeStraight4

A room in The NORMAL EXPEDITION Ridge roomtype consisting of a straight room and rocks on its sides, making the path narrower. To hide from The Angler and its variants, climb on the rock face to the right of the room behind two crates on 3rd screenshot [Needs to test is this safe from Chainsmoker]. Another SS is just standing behind these two crates [Needs to test is this safe from Chainsmoker and does it work for any avatar width]. There is no PSS in this room.

SS
RidgeStraightNarrowWindow5
The Ridge
RidgeStraightNarrowWindow

A room with a spacious opening before becoming narrowed by stone, the area you pass by is a large window and can have eyefestation appear. SS is shown on 4th screenshot, climb the rocks by walking backwards and looking down. PSS is shown on 5th and 6th screenshots, crouch and look down, make sure your avatar width is low enough, so you will be able to squeeze between the rocks and the locker. Also with 70% width you can hide behind the table at the exit room next to a shelf, crouch and look away from wall, it is SS. [Untested PSS, open the drawer, crouch and look down at the wall]

PSSSS
RidgeWaterfall7
The Ridge
RidgeWaterfall

Long Ridge room with a catwalk at the middle. The first SS is at the end of the room and shown on 4th screenshot, you can fall down from there, which will lead to softlock. The second SS is at the start of the room behind the locker on the left and shown of 5th screenshot. The third SS is behind the crate at the end of room and shown on 6th screenshot (does not work on high width and on Chainsmoker). And untested PSS is shown on 7th screenshot, crouch and look down, works only with low avatar width.

PSSSS
RightStraight14
Hadal Blacksite
RightStraight1

Basic room that doesn't count as a turn. Shelf at start is SS.

SS
RightTurnWindowDestroyed14
Hadal Blacksite
RightTurnWindowDestroyed1

A standard room type although the right side is complete destroyed and there’s no pss or ss. Eyefestation can spawn be careful.

Dead Zone
RoomsCatwalk5
The Rooms
RoomsCatwalk

A straight 2-floored hall with a catwalk at the top. SS & PSS: Bottom of room under the bridge.

Dead ZoneEaster EggPSSRareSS
RoomsPlant4
The Rooms
RoomsPlant

A short and straight hall, with a single desk and plant. Is a deadzone if has no lockers.

Dead ZoneEaster EggRare
RotLongStraightPipeBridge4
Hadal Blacksite
RotLongStraightPipeBridge

A hallway with a turn that leads to two different catwalk bridges leading to another hall. One of which is barried by rotten coral. There are also rotten coral in the ends of each hallway. The 2nd image (see images from top to bottom, left to right) has a SS. There are no Pandemonium Safe Spots in this room.

Dead ZoneSS
ServiceTunnelToServiceTunnel10
Hadal Blacksite
ServiceTunnelToServiceTunnel

A service pipe room that leads to another exact same service pipe room. There is a wrong pipe at each side, leading into a PSS, also with a PSS next to a pipe to the left from the descend point to water. Proper positions are shown on screenshots.

Dead ZonePSSSS
Shrinking6
Hadal Blacksite
Shrinking

A straight hallway without any ss or PSs. At the end of the hallway there’s a small room with the door leading to the next room.

Dead ZoneRare
SteamLavaPipes7
Hadal Blacksite
SteamLavaPipes

Long room with turning to the right at steam section. SS is to the right before steam section. From SS you can get in the end of the room and skip steam section. PSS is in the end of the room behind 2 boxes.

Dead ZonePSSRareSS
SteamPuzzle14
Hadal Blacksite
SteamPuzzle1

Room has no PSS nor SS. Room will experience 3 rows of blowing steam that can be turned off using the wheel shown in Image 3.

Dead Zone
StraightBigDoubleSideUpperCatwalk4
Hadal Blacksite
StraightBigDoubleSideUpperCatwalk

Long straight room. Dead room, Eyefestation can spawn. No SS / PSS.

Dead Zone
StraightWindows14
Hadal Blacksite
StraightWindows1

A short-lengthed room with windows on both sides.

Dead Zone
TramBrokenGun6
Hadal Blacksite
TramBrokenGun

One of three tram tunnel variants, this tram tunnel crosses an underwater section where a large cannon platform, similar to the External Repellant Cannons in the Final Searchlights section, can be seen out the left window. Nothing notable out the right window. As node entities despawn at TramStart and cannot spawn before TramEnd, this room is a safe zone.

Dead Zone
TramCliffside10
Hadal Blacksite
TramCliffside

One of three tram tunnel variants, this tram tunnel crosses an underwater section where two cliff faces can be visible, one on either side. On the right side are green light beacons along the cliffside identical to those in flooded/underwater areas for parasite protection, marking a path to a cave. As node entities despawn at TramStart and cannot spawn before TramEnd, this room is a safe zone.

Dead Zone
TrenchGauntlet4
Trench Tunnels
TrenchGauntlet

Trench room that activates the Gauntlet Minigame. For SS, hide behind the locker at the start or the end of the room.

Dead ZoneSS