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80 rooms · page 2 of 4
EndlessRidgeLongStairsUp24
Endless Ridge
EndlessRidgeLongStairsUp2

Upwards straight sloped room. Platform halfway up the ramp with possible lockers. SS on the platform behind the locker, low avatar width only.

EndlessSS
EndlessRidgeSegmentedHallwaysLeft6
Endless Ridge
EndlessRidgeSegmentedHallwaysLeft

Three segmented hallways to the left - start and end hallways with bare rock walls, middle section more lit with pillars. No PSS/SS in the whole room, unconfirmed behind pillars (requires testing).

EndlessPSSSS
EndlessRidgeSmallCorridor4
Endless Ridge
EndlessRidgeSmallCorridor

Straight room. SS at the middle of room because node path goes straight door to door.

EndlessSS
EndlessRidgeStart6
Endless Ridge
EndlessRidgeStart

A short server-start room followed by a catwalk transition into the start of ridge's endless version. You can fall into the void. // SS: Crates in the far left corner of the first room. // PSS: On the catwalk's right-side extremities, you can walk onto the ledges, make your way inside the rocks and crouch and look down. Caution that you can easily fall in the void from walking too far or not balancing yourself correctly.

Dead ZoneEndlessPSSSS
EndlessRidgeStraight55
Endless Ridge
EndlessRidgeStraight5

Endless Ridge room. The shape is straight but you have to go around a rock to exit. Exit directly across from entrance. No SS or PSS.

Endless
EndlessRidgeStraightNarrowWindow5
Endless Ridge
EndlessRidgeStraightNarrowWindow

A long wobbly-narrow hall with a right extension at the end. // SS: Backwards climbing the rock on the right extension.

EndlessPSSSS
EndlessRidgeWaterfall7
Endless Ridge
EndlessRidgeWaterfall

Long straight room. SS at 5th and 7th screenshots.

EndlessPSSSS
FanShaft4
Hadal Blacksite
FanShaft

Room has no lockers considering it a deadzone. Can be identified early by red lighting or loud fans.

Dead Zone
GardenTopBoringStraightFire4
Oxygen Gardens
GardenTopBoringStraightFire

Double-bridged room with trees emitting fire particles and sound. No SS or PSS, the room is 50/50.

HeartOfTheFacility4
Hadal Blacksite
HeartOfTheFacility

An extremely large octagon-shaped room notably made of a beating heart inside the middle, above a void pit you can fall into. // SS: Furthest back of any deadend that isn't in the node's path. // PSS: Any deadend that isn't a doorway, hidden behind a locker, crate or shelf.

Dead ZoneEaster EggPSSRareSS
HeavyCandlebrute4
Heavy Containment
HeavyCandlebrute

A HUGE room that hosts the entity "Candlebrute". for pss, crouch and look down behind the box shown in image 2. (This box can be found to the left of the enterance). BE ADVISED, if your going to use that pss, watch out for Candlebrute. he will most likely combo you right there and then.

Dead ZonePSSSS
HeavyWarpZoneStart4
Heavy Containment
HeavyWarpZoneStart

A room divided into two parts: The Urbanwarp Zone and Heavy Containment itself. The Urbanwarp Zone is a large room with three catwalks, that lead to three pipes. Only one of the three pipes will lead you to a place within the Hadal Blacksite, in this case, the leftmost pipe, which will be lit. This pipe will lead you to the Heavy Containment Zone room type. The room in Heavy Containment has multiple Pandemonium Safe Spots/Safe Spots, such as the ones seen in images 3 and 4.

Dead ZoneEaster EggPSSRareSS
LavaLabsEnd6
Mantle Extraction
LavaLabsEnd

End of Mantle Extraction in Main/Endless. Catwalk leads from entry door to airlock, where upon flicking the lever the heavy doors close, the gas dissipates and the players remove their gas masks. Beyond the airlock is a regular Blacksite section with stairs up to a T junction. PSS/SS is hugging the locker to the right of the airlock stairs. Left is not SS as the nodes travel from there and not the airlock.

Dead ZonePSSSS
LavaLabsLavaCrossing8
Mantle Extraction
LavaLabsLavaCrossing

Bridge room with two bridges connecting the sides to a stone platform in the middle. Different SS are shown on 4th (behind the crate next to exit door), 5th (at the start of the room), 6th, 7th and 8th screenshots (7th is also DPSS).

SS
LockedOutskirts14
The Outskirts
LockedOutskirts1

Straight room, always locked. SS can be found behind the locker at the start of the room and behind the box at the end. The room has 2 desks below the map where the keycard can spawn, which may lead to a softlock.

SS
LongStairsUpCollapsedroof4
Hadal Blacksite
LongStairsUpCollapsedroof

Common room that has rocks and debris in the middle w hich you must crouch to pass. There is a PSS on the top right where the crate on the right is. Crouch and look down behind it.

PSSSS
LongStraightCollapsedFloorDown4
Hadal Blacksite
LongStraightCollapsedFloorDown

A long straight hallway with a collapsed floor, leading downwards. Despite this, however, one can still cross to the other side, by walking along the rocks (both on the right or left sides of the room), leading to a Safe Spot. This is not a Pandemonium Safe Spot. On another note, Good People doors can spawn in this room, such as the fake door seen in images 1 and 2 (top to right, left to bottom).

Dead ZoneSS
Maintenance14
Maintenance Tunnels
Maintenance1

Long straight narrow hall.

Maintenance34
Maintenance Tunnels
Maintenance3

A hallway in the Maintenance roomtype. No SS or PSS.

Maintenance3WayLeft4
Maintenance Tunnels
Maintenance3WayLeft

a maintenance room that branches forward and left. IF the doorway is straight ahead, then go all the way to the left for ss, no pss available. IF the doorway is to the left, go to the very end straight up for ss.

PSSSS
NaviAI9
Hadal Blacksite
NaviAI

An extra large octagon-shaped room with NAVI's coreroom in the middle. // SS: Anywhere in NAVI's coreroom. // PSS: Anywhere inside or outside of NAVI's coreroom, as long as away from node's view. Can be in bottom siderooms, or behind shelves, lockers or crates.

Dead ZoneHas DocumentPSSRareSS
OutskirtsCrookedIntro5
The Outskirts
OutskirtsCrookedIntro

Guaranteed room at Door 38. Linear room where the Crooked spawns in a "cutscene", entering through Door 37. There are no SS and PSS. Due to being the Crooked's first spawn, this room is a dead zone. Hunted only.

Dead Zone
PipeBoardPuzzle17
Hadal Blacksite
PipeBoardPuzzle1

A room in the Hadal Blacksite roomtype with a sideroom containing a puzzle where one must connect all the pipes correctly to drain the electric water flooding a lower bridge connecting to the exit. Inside of the sideroom is a PSS/SS one can hide in by simply staying near a corner, so that they cannot see the lower bridge, see images 4 and 5. There is another PSS/SS by hiding behind a long shelf on the other side once the puzzle has been done, as seen in images 6 and 7.

Dead ZonePSSSS
PumpControl14
Hadal Blacksite
PumpControl1

A room that leads into a long swim in a pipe and after leads out of the water. If you make a U turn at the end and go into the other pipe that leads out of sight - it's PSS. This room is also a dead zone, meaning no anglers can spawn late.

Dead ZonePSSSS