4 ›A room in the Normal roomtype consisting of a 3-way room containing a destroyed middle section with stairs leading to a higher floor. There is a PSS either upstairs, beside a locker, as seen in image 4, OR there is a PSS downstairs, in the lower floor, as seen in image 3. Do note that the CORRECT door could either spawn on the lower floor or the higher floor, meaning that the PSS is dependant on WHICH door is correct. If the correct door spawns on the LOWER floor, use the PSS in image 4; If the correct door spawns on the HIGHER floor, use the PSS in image 3.
4 ›A straight room with a long hallway to the left, and a big window on the right wall. [[PSS: If the door is straight ahead from the enterance, go to where i am on image 3.]] [[PSS: If the door is to the left hallway, go to where i am on image 4, MAKE SURE to crouch AND look down.]]
5 ›A 3-way room with stairs leading down. Depending on the right door, has different safe spots, some are conditional. More info provided on the pictures. For picture 5, crouch and look down at the staircase on the blue line for PSS.
4 ›a 4 way room with 2 hallways connected by small stairs. each hall has a side room. enter the side room and go into a corner for pss.
4 ›A 4 way room, 2 side rooms in both left and right hallways. Good People can spawn in here. Get in the corner of the side rooms for pss.
4 ›A 4 way room with a total of 4 side rooms. 2 on the left hall, and 2 on the right hall. Enter these side rooms for pss. Make sure to go into the corner.
4 ›Administration room that has a destroyed hallway to the right of the room. in order to advance, you must go through 2 dual-door rooms. siderooms SHOULD be pss, This is still in need of testing though.
4 ›4 way room. PSS are in siderooms and behind lockers / shelfs / tables near wrong doors.
4 ›Administration room. upon enterance, your immediately faced with a dual-door side room. following the hallway to the left, you will encounter another side room straight forward. [[PSS: use the corner of the side room mentioned previously.]] the hallway branches off to the left and right. to the left, you will meet face with a door. to the right, you will see another dual side room on the left side of the wall. and just a bit further, the hall branches off to the left. the hallway eventually meets with another door.
4 ›Administration room with windows across the left wall. across the right side, there are 2 side rooms, closest being dual-door and furthest having only 1 enterance. there also is a roundabout like hallway around these two side rooms. stay in the corner of the sideroom (3rd image closest SR) for pss
4 ›Administration room that has a huge window to the right of the room, and has 2 side rooms, 1 being dual- doors. for pss, upon enterance, go into the sideroom furthest up and hide in a corner.
4 ›An admin room with 2 side rooms that both have two doors. the side room furthest up is most safe
4 ›A... big admin room that has a singular side room, rubble to the right on enterance, and many destroyed doors.
4 ›Administration room with a single dual-door side room. a hallway also goes around it, leading to a grey hallway, taking you outside of admin rooms. Hope you enjoyed your stay.
4 ›Across the right wall, there are windows. Eyefestation can spawn in the window in front of entrance. For pss, go in siderooms.
4 ›Administration Roundabout with a big room in the middle, has many bookshelves.
4 ›A room in the Normal roomtype consisting of a single hallway that bends slightly to the right. There is no PSS/SS in this room. (Image 4 is not SS/PSS)
4 ›A room in the Normal roomtype with a destroyed pipe on the floor. One can hide in this room by climbing on top of the pipe, standing near the wall with rusty rebar - as seen in image 3 - and crouching, looking down so as to not be spotted by The Angler/Pandemonium, refer to image 4; This is PSS/SS.
4 ›A large hallway with an inaccessable catwalk up high. Nothing notable about this room.
4 ›A long hall with a destroyed catwalk going downwards and a top sidepart. // PSS: Left sidepart behind furthest locker.
5 ›A 3-way room in the normal roomtype with an office section and a big window to the right, as much as an area to the left. For PSS - get behind a locker in the left area OR behind a shelf/locker on the front area, depending on the door. Eyefestation can spawn. Can be locked.
4 ›A fairly decent sized ridge room with a large window to the left wall. [[PSS: Go behind the crates under the speaker shown in image 3, and crouch and look down in the spot shown in image 4. (YOU are able to fit in the spot, i just was on a time limit and would've exploded if i stayed any longer.]]
4 ›An endless ridge round-about room. nodes can go either way around. [[PSS: Go to the locker shown on image 3 to the left side of the room, and hide like I am in image 4.]]
4 ›An endless ridge room with a gated off door to the right, only accessable with a code breacher. [[PSS: Important note you need a cb to enter it. Go into the corner of the cb room.]]