5 ›A straight room with a big pit on the left. SS is marked at 5th screenshot, crouch and look down.
4 ›Catwalk room, below is not accessable.
4 ›A long room with a shelf barricade. [[PSS: Go to the drawer shown on image 3, and crouch and look down like I am in image 4.]] [[DPSS: go to the shelf shown in image 2, and maneuver around to avoid pande and nodes.]]
4 ›Two hallways connected with a catwalk bridge, if the door is on the right, go to the shelf on image 4, if its on the left go to image 3.
4 ›A long straight room with a window for the ceiling. Nothing noteworthy in this room.
5 ›A multi floor room with a big window to the left wall. [[PSS: Go up the stairs and hide to the side of the shelf.]]
4 ›The first-varianted long and straight hall, composed of a window on the left side. // SS: Hugging lockers sideways next to the doorways.
4 ›Long room with a window to the right.
4 ›A long straight hallway with a sideroom to the right wall. [[PSS: Go into the corner of the sideroom.]]
4 ›A T-Shaped maintenance room. if the next door is to the left, go to the very end of the right side, and hide to the wall like the 4th photo.// If the next door is right, go to the 1x1 drawer on the left side, crouch, and look down.
4 ›A long maintenance room. nothing noteworthy.
7 ›An ending section of Maintenance roomtype, leading back to blacksite. Starts as a Maintenance hallway, then leads into an elevator shaft and an open room with three doors. The correct door will always be in the middle, and there's a guaranteed SS in the furthest corner from the shaft you came through. There are conditional PSS, such as lockers to the sides (pictures 6 and 7).
4 ›The start of maintenance door is always going to be on the left in this room. [[PSS: If there is a desk there like image 3, crouch and look down like image 4.]] [[SS: in the case that the desk isnt there, go to the corner furthest from the next door.]]
4 ›Pipe Rooms starting room. Side hallway to the right of the room. For PSS, get behind locker at 4th screenshot.
4 ›Long Pipe room with side vent. Stay in the middle of vent for PSS
4 ›A room in the Normal roomtype consisting of a straight hallway with windows on both sides, with the likelyhood of Eyefestation spawning. There is no SS and/or PSS in this room.
4 ›A T shaped room, when moving forward, go to the left, find the small drawer and crouch and put your head down
4 ›Unfinished outskirts. has ss to the right side where the unfinished part of the room is.
4 ›a straight outskirts room, nothing notable about this room.
4 ›A triangle shaped room with a heating element in the middle. Staying away from the right door is always SS. Depending on where the door are, there are almost always PSS that can be: Boxes at the fence near the wrong door you can get behind; Lockers/boxes close to walls you can get behind that are next to the doors(as long as you cant see either of the two doors it should be PSS.
4 ›A room in the Normal roomtype consisting of multiple hallways with turns and dead ends with unmarked/fake doors. There is a PSS/SS by hiding near one of the aforementioned dead ends, as seen in image 4, beside a pipe. This is safe from The Angler/Pandemonium. Furthermore, this room leads into PT2.
4 ›A room in the Normal roomtype following PT1, they are guaranteed to spawn together. Like PT1, one can hide near a dead end with a fake/unmarked door right beside a pipe to be safe from The Angler/Pandemonium, as seen in image 4. This is PSS/SS.
4 ›A room with a destroyed side room to the right. dont touch the electrical box otherwise you will take 15 damage. hide where i am in image 4 for PSS.
5 ›A simple right turning room with a window to the right wall. PSS behind the box at 5th screenshot in the end of the room.