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110 rooms · page 3 of 5
LongStraightBrokenSide5
Hadal Blacksite
LongStraightBrokenSide

A straight room with a big pit on the left. SS is marked at 5th screenshot, crouch and look down.

SS
LongStraightCatwalkTop24
Hadal Blacksite
LongStraightCatwalkTop2

Catwalk room, below is not accessable.

LongStraightDamaged14
Hadal Blacksite
LongStraightDamaged1

A long room with a shelf barricade. [[PSS: Go to the drawer shown on image 3, and crouch and look down like I am in image 4.]] [[DPSS: go to the shelf shown in image 2, and maneuver around to avoid pande and nodes.]]

PSSSS
LongStraightPipeBridgeLeftDestroyed4
Hadal Blacksite
LongStraightPipeBridgeLeftDestroyed

Two hallways connected with a catwalk bridge, if the door is on the right, go to the shelf on image 4, if its on the left go to image 3.

PSSSS
LongStraightTopWindow24
Hadal Blacksite
LongStraightTopWindow2

A long straight room with a window for the ceiling. Nothing noteworthy in this room.

LongStraightUpperFloorSidePipes25
Hadal Blacksite
LongStraightUpperFloorSidePipes2

A multi floor room with a big window to the left wall. [[PSS: Go up the stairs and hide to the side of the shelf.]]

PSSSS
LongStraightWindowLeft14
Hadal Blacksite
LongStraightWindowLeft1

The first-varianted long and straight hall, composed of a window on the left side. // SS: Hugging lockers sideways next to the doorways.

SS
LongStraightWindowRight24
Hadal Blacksite
LongStraightWindowRight2

Long room with a window to the right.

LongStraightW/RoomRight4
Hadal Blacksite
LongStraightW/RoomRight

A long straight hallway with a sideroom to the right wall. [[PSS: Go into the corner of the sideroom.]]

PSSSS
Maintenance3WayStraight4
Maintenance Tunnels
Maintenance3WayStraight

A T-Shaped maintenance room. if the next door is to the left, go to the very end of the right side, and hide to the wall like the 4th photo.// If the next door is right, go to the 1x1 drawer on the left side, crouch, and look down.

PSSSS
Maintenance44
Maintenance Tunnels
Maintenance4

A long maintenance room. nothing noteworthy.

MaintenanceElevatorEndStraight7
Maintenance Tunnels
MaintenanceElevatorEndStraight

An ending section of Maintenance roomtype, leading back to blacksite. Starts as a Maintenance hallway, then leads into an elevator shaft and an open room with three doors. The correct door will always be in the middle, and there's a guaranteed SS in the furthest corner from the shaft you came through. There are conditional PSS, such as lockers to the sides (pictures 6 and 7).

PSSSS
MaintenanceStartLeft4
Maintenance Tunnels
MaintenanceStartLeft

The start of maintenance door is always going to be on the left in this room. [[PSS: If there is a desk there like image 3, crouch and look down like image 4.]] [[SS: in the case that the desk isnt there, go to the corner furthest from the next door.]]

PSSSS
MaintenanceStartStraight4
Maintenance Tunnels
MaintenanceStartStraight

Pipe Rooms starting room. Side hallway to the right of the room. For PSS, get behind locker at 4th screenshot.

PSSSS
MaintenanceVent4
Maintenance Tunnels
MaintenanceVent

Long Pipe room with side vent. Stay in the middle of vent for PSS

PSSSS
MarineStraight24
Hadal Blacksite
MarineStraight2

A room in the Normal roomtype consisting of a straight hallway with windows on both sides, with the likelyhood of Eyefestation spawning. There is no SS and/or PSS in this room.

Outskirts3WaySweave24
The Outskirts
Outskirts3WaySweave2

A T shaped room, when moving forward, go to the left, find the small drawer and crouch and put your head down

PSSSS
Outskirts3WayUnfinished4
The Outskirts
Outskirts3WayUnfinished

Unfinished outskirts. has ss to the right side where the unfinished part of the room is.

SS
OutskirtsStraight24
The Outskirts
OutskirtsStraight2

a straight outskirts room, nothing notable about this room.

Overheat24
Hadal Blacksite
Overheat2

A triangle shaped room with a heating element in the middle. Staying away from the right door is always SS. Depending on where the door are, there are almost always PSS that can be: Boxes at the fence near the wrong door you can get behind; Lockers/boxes close to walls you can get behind that are next to the doors(as long as you cant see either of the two doors it should be PSS.

PSSSS
PT14
Hadal Blacksite
PT1

A room in the Normal roomtype consisting of multiple hallways with turns and dead ends with unmarked/fake doors. There is a PSS/SS by hiding near one of the aforementioned dead ends, as seen in image 4, beside a pipe. This is safe from The Angler/Pandemonium. Furthermore, this room leads into PT2.

Easter EggPSSRareSS
PT24
Hadal Blacksite
PT2

A room in the Normal roomtype following PT1, they are guaranteed to spawn together. Like PT1, one can hide near a dead end with a fake/unmarked door right beside a pipe to be safe from The Angler/Pandemonium, as seen in image 4. This is PSS/SS.

Easter EggPSSRareSS
RightStraightDestroyedRoom4
Hadal Blacksite
RightStraightDestroyedRoom

A room with a destroyed side room to the right. dont touch the electrical box otherwise you will take 15 damage. hide where i am in image 4 for PSS.

PSSSS
RightStraightWindow25
Hadal Blacksite
RightStraightWindow2

A simple right turning room with a window to the right wall. PSS behind the box at 5th screenshot in the end of the room.

PSSSS