4 ›A straight hallway in the Maintenance roomtype without safe spots and a broken pipe and a wall.
4 ›A standard Big hallway! Includes 2 big siderooms. Can be used as pss and ss.
4 ›A long room with two windows, eyefestation can spawn due to no landmines in the water. No safespots either. (Pretty sure there cant be lockers next to the door in this one OR they're just not safe enough.)
5 ›A 4-way room with multiple PSS to the sides if there are safe objects like lockers or boxes you can stand/crouch behind (preferrably as far away from the main path as possible). The box on the last picture is an SS and most likely a PSS if the right door is there.
7 ›A 3-way room with a lot of rubble and unfinished walls. Objects on each of the wrong way make it a PSS room in almost all cases. Examples of PSS are shown on pictures 6 and 7. On each one you should be at the middle of the object or have it cover the whole way of the entity in front of you.
5 ›A long outskirts room with a pit in the middle. PSS behind the boxes in picture 5.
4 ›A Deep Sea Bunny room where you can trade! It always contains two siderooms that provide PSS, as much as a vending machine at the bottom area (picture 4). You can pet or trade with bunnies for different items, but sometimes they will trade you landmines and can explode themselves.
4 ›A straight server room with multiple PSS behind servers and crates/lockers at the door. Can also have a Wall Dweller in it.
9 ›A two floor room with multiple SS and conditional pss that depend on the exit doors and certain objects being in the room. Some of the PSS and SS are shown on a drawing. Mostly its a safe spot as far as you're away from the main path of the angler though.
5 ›A standard straight room type. Destroyed and has a PSS. Crouch and look down next to that shelf which is fallen over (picture 2 and 5)
5 ›Turret Maintenance room be careful when passing through it. There’s a pss behind the shelf in picture 5.
6 ›A 2 floor room type. In this example with a turret. Be careful when moving around. There’s a pss next to the locker (picture 4) make sure your body is next to the locker