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125 rooms · page 2 of 6
AdminWarpZoneStart9
Blacksite Administration
AdminWarpZoneStart

One of three possible Warp Zone rooms that leads to Blacksite Administration, the other two leading to Heavy Containment and Oxygen Gardens. The furthest pipe leads to the Administration section, which resembles AdminRoundabout1/2. PSS/SS can be done by hiding behind the warp zone pipe, and behind any of the walls that are not on the node path in the roundabout.

Dead ZoneEaster EggPSSRareSS
Backrooms10
Hadal Blacksite
Backrooms

A rare Easter egg room in reference to the Backrooms creepypasta and fandom. The room begins at the top of a straight downwards staircase, notably lacking a wheelchair ramp or any furniture. Although there is a door at the bottom of the stairs, it is unreachable and never the real door. Walking down the stairs will cause the player to drop, or "no-clip", into the Backrooms section, reminiscent of Floor 0 with yellow walls, carpet, and fluorescent lights. There are a number of Easter eggs around the room such as wall graffiti and a darkened hallway, and eventually you reach an exit back into the Blacksite, which resembles the entrance in Kane Pixel's Backrooms series, such as his video "The Third Test". There are two possible doors to either side of the exit, and Good People can spawn here. The room is a dead zone as there are no lockers, and the Backrooms section is PSS/SS as the nodes and Pandemonium go over the top of the stairs and do not enter the section.

Dead ZoneEaster EggPSSRareSS
BentLeft24
Hadal Blacksite
BentLeft2

Room bending to the left with no PSS/SS. Otherwise unnoteworthy.

BentLeftZigZag24
Hadal Blacksite
BentLeftZigZag2

Zigzag room with no PSS/SS, only lockers. Variant of BentLeftZigZag1 with desks replaced by shelves, none PSS unfortunately.

BentLongLeft14
Hadal Blacksite
BentLongLeft1

Long room that deflects to the left. There is no PSS/SS.

BentRight14
Hadal Blacksite
BentRight1

Room that deflects to the right. There is no PSS/SS.

BigCrossroad14
Hadal Blacksite
BigCrossroad1

Large two-floor intersection room with straight corridor on bottom and large four-way balcony intersection above. There are two lowered seating areas and staircases on either side of the bottom. If correct door is bottom, top floor along walls and stairs are PSS/SS; if correct door is any above, the further lowered area and further staircase is PSS/SS.

PSSSS
BigHall14
Hadal Blacksite
BigHall1

Long straight room. There are no PSS/SS in this room. Otherwise unremarkable.

BigHallCatwalksTop4
Hadal Blacksite
BigHallCatwalksTop

Small room with a set of catwalks in an H-shaped configuration. The catwalks are the same ones as in BigHallSmallCatwalks. PSS/SS by the two incorrect doors hugging the wall if correct door is straight, otherwise no PSS/SS.

Dead ZonePSSSS
BigHallUpperCatwalk14
Hadal Blacksite
BigHallUpperCatwalk1

Long straight catwalk above an inaccessible room near identical to BigHall1. There are two side areas to the left; the first one has a locker PSS/SS (or possibly shelf if random) by standing with your arm in the locker against the side wall, while the second one does not have PSS/SS.

PSSSS
BigSeekEye7
Hadal Blacksite
BigSeekEye

Three-way T-junction with large window at end, through which we can see a large Seek eye - an easter egg referencing Seek and his large, singular eye from Doors. PSS/SS behind crates, desks, lockers or shelves (whichever spawns) near incorrect door.

Easter EggPSSRareSS
BigTreeOnFire4
Hadal Blacksite
BigTreeOnFire

Large room with a large cylindrical glass terrarium in the center containing a burning tree. The correct door is always straight and the room is always dark. PSS/SS by hugging lockers/shelves in the two side corridors (always incorrect). Nodes always go left.

PSSSS
BloodyChair4
Hadal Blacksite
BloodyChair

Straight room containing only a single chair with a bloody cloth draped over it, appearing to be covering a figure (there is nothing actually under the sheets). This is an easter egg to "Mines", a now inaccessible game made by Zeal. What in the game it references is unknown. The room has no other furniture, including lockers, making it a dead zone. There is no PSS/SS.

Dead ZoneEaster EggRare
Cabin?10
Hadal Blacksite
Cabin?

Double-floored chalet-like room with skeleton figures and 2 cubes of 500 research currency each. Contains the Party Special purchase, also sold by Rachjumper, and is one of the methods for the Artifice badge. SS is anywhere away from node's Z-shaped path, PSS in any of the upstairs siderooms, away from node's view.

Dead ZoneEaster EggPSSRareSSShop
Dock466
Hadal Blacksite
Dock46

Dock room identical to starting Dock 13 (in Start and 4HuntedEnd), except the numbering on the wall being changed accordingly, the water in the submarine bay being drained, and the flood gates closed. SS is anywhere outside of the node's path, PSS is by the shelf on the back right upon entering the room, and behind the storage containers by the exit door after crossing the catwalk.

PSSRareSS
DooringOutRn5
Hadal Blacksite
DooringOutRn

Straight room furnished like a Doors room, from the game "DOORS" by LSPLASH. Not to be confused with the Hotel roomtype, this is a single room that is furnished like a regular Pressure room with the colour scheme and wood/carpet texturing from DOORS, unlike the Hotel rooms which maintains the same blue-black colour scheme as the regular Blacksite while being designed like Floor 1 from DOORS. All the furniture is also coloured brown. There is no PSS/SS in this room.

Easter EggRare
Dredge3Way2Rooms6
The Dredge
Dredge3Way2Rooms

Junction room with exit door straight across from entry door and two side rooms at the end of the side hallways. The side rooms are always PSS by hiding in the corner, though interior may vary - side rooms shown here are examples. SS at the end of the corridors and behind the pillars, whether PSS or not requires testing. If room is locked, Bottomfeeder will despawn here, as will it in any locked room without raised platforms.

PSSSS
Dredge3WayRightDestroyed6
The Dredge
Dredge3WayRightDestroyed

Junction room with doors to the left and straight. There are raised platforms to avoid Bottomfeeder. If node path is straight, staying against back wall on platforms is SS, hugging locker/shelf (images 3 & 5), or crouching behind crates (image 2) or rubble pile closer to left door (image 5) is PSS. If node path goes left, PSS behind rubble pile closer to straight door.

PSSSS
DredgeLongStraight24
The Dredge
DredgeLongStraight2

Long straight room, no PSS/SS.

DredgeLongStraightLedgeWay25
The Dredge
DredgeLongStraightLedgeWay2

Straight room with long side platform the length of the room. The water section is blocked and split into two sections. As the node/Pande path continues over the barricade, the walled area on the ledge (image 3) is PSS/SS if you crouch and look down. Anywhere against the back wall is also SS.

PSSSS
ElectrfieidW/SideRoom4
Hadal Blacksite
ElectrfieidW/SideRoom

Straight room with side area. Straight corridor is blocked by irremovable electrified water puddle and rock debris, bypassed by crawling into the wall hole on the left wall. The side area beyond the wall hole is PSS/SS out of sight of both the entry hole and the exit door.

PSSSS
FleshPrison9
Hadal Blacksite
FleshPrison

A long straight room with a reference to ULTRAKILL in the central heavy containment chamber - The Flesh Prison. There's a slowed version of "Take Care" OST from ULTRAKILL playing from the Prison itself that can be heard across the room and a little further away from it in adjacent rooms. SS by the incorrect doors, no PSS.

Easter EggRareSS
Flooded3WayStairsUpLeft4
Flooded Rooms
Flooded3WayStairsUpLeft

Flooded room with upwards staircase on the left. If real door is straight, SS is anywhere at the top of the stairs, with PSS done by lying flat on the landing at the top of the stairs - to do this, look up at the ceiling and hold S to back into the floor. If real door is up, far right corner of straight corridor is SS; PSS depends entirely on shelf spawns as lockers do not have collision.

PSSSS
FloodedRightStraight44
Flooded Rooms
FloodedRightStraight4

Fourth underwater variant of the RightStraight rooms, with no guaranteed PSS/SS.