6 ›A room that splits into 3 paths. The left or right side can be SS, depending on where the correct door is. Desks with their drawers open or crates can be PSS as long as you crouch behind them. The rock formation is also solid, so if you are on the side with the fake door and pressed against it and a wall it is also PSS.
4 ›A right turn within the Crypt roomtype. It is the first variety of the CryptRightTurn. There is nothing else of note.
6 ›A large octagonal room in the default roomtype. Around the perimeter are potential exits and entryways into the room, and any of these that are NOT the real door can be used for a locker, shelf, or crate PSS. In the middle is a pit you can fall into by vaulting over the railing.
4 ›One possible end to the Flooded roomtype. Once exiting the water, there is a PSS on whichever side the fake door is. If left, you have a choice of a shelf or locker PSS. If right, you have a locker PSS.
4 ›Straight room in the Flooded roomtype. PSS is in the sideroom. This room is always locked, find the password or keycard to proceed.
4 ›A T-shaped room in the Lava Labs roomtype. If you go towards the incorrect door, you can find PSS behind the large red cylindrical containers.
4 ›A basic Hadal Blacksite room. For SS, get behind the locker / shelf at the start of the room featured in the second screenshot.
5 ›A default room with a left turn into a vent. Room counts as straight. The vent is PSS as expected, but there is also a PSS behind the broken locker on the right in the first image if you crouch and look down.
4 ›A default Hadal Blacksite room. No safe spots here. Turn left towards the next door.
4 ›A basic Hadal Blacksite room. There's a PSS behind the crate in the lefthand corner if you crouch and look down. Turn left to go to the next room.
4 ›Despite the name, this is a relatively short and straight room in the Crypt roomtype.
4 ›A variant of the MeatStraight room with an obstacle in the middle you must crouch underneath.
4 ›A straight room in the default roomtype. The window on the left can spawn Eyefestation. There is an SS if you climb the big rock in the middle and hold backwards as seen in image 2. There is a risky PSS if you crouch and look down behind the desk on the righthand side in image 3.
4 ›Starting room variation for Outskirts. Hide inside the corners of the cubbies on your right for a safe spot. Real door can be to your right or upstairs.
4 ›Basic straight Outskirts room. PSS on the left side behind the wall if you crouch and look down.
4 ›A straight room in the Outskirts. In the middle of the room you can take a turn into a cutout for a SS/PSS.
4 ›A room in the default roomtype containing a puzzle completed via turning pipes. The center of the room has electrified water, which deals damage upon contact. You can use the entire far left side of this room for SS, and on the near side of the puzzle there is a shelf or locker that will provide PSS.
4 ›A default room in a Z-shape. Counts as a straight room. No SS or PSS here.
5 ›A T-shaped room in the default roomtype. To the right is a dead-end guaranteed fake door engulfed by Rotten Coral. Standing in the back of this room in the coral provides SS, and standing with your right shoulder hugging shelf seen in Image 5 provides PSS.
4 ›A long hallway with many servers on the side. PSS is behind any of the servers as seen in Image 4. Stare directly at the middle "chunk" of the console, or position yourself with your shoulder touching it as pictured.
4 ›A room in the default roomtype. This room can go left or straight. If the real door is straight, then there is a PSS if you crouch behind the desk seen in image 3. If the real door is left, then there is PSS if you position yourself at the locker seen in image 4.
4 ›A straight room with a rocky ceiling. 2 parallel pipes run across the roof, with some metal support beams running above them. There is no SS or PSS in this room.
4 ›A straight room in the Trench Tunnels with a chance to spawn Eyefestation. There is a PSS behind the lockers on your left, but requires vaulting to access.