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18 rooms · page 1 of 1
3WayShortWindowStraight6
Hadal Blacksite
3WayShortWindowStraight

Basic Room where the door can be either Right or Left. Cubbies are PSS

PSSSS
DredgeLeftTurnOutcrop5
The Dredge
DredgeLeftTurnOutcrop

PSS if you go up the stairs behind the shelf. You can just stand behind as shown in the picture.

PSSSS
DredgeLongStraightLedgeDestroyed5
The Dredge
DredgeLongStraightLedgeDestroyed

PSS in the middle and at end (Both Work 100% of times. Dredge Room that makes you walk in water and for a small part go out of the water.

PSSSS
DredgeStart6
The Dredge
DredgeStart

Multiple PSS at the start of dredge behind the farthest big box on the left, and the left big box next to the door. Positioning is kinda important in the one nearer to the door but not that big of a deal. Nodes always go through right side.

PSSSS
Flooded3WayLeftWindow6
Flooded Rooms
Flooded3WayLeftWindow

Basic Room, where the door can be either Straight Or right. Also depending on the doors location there are other Safe Spots on the right as in the picture the tables and the box are all PSS (Make sure on the closest to path table that you dont see the locker if pande is coming) when it is straight the table is PSS. (Furniture RNG is Possible either way)

PSSSS
FloodedLeftStraight44
Flooded Rooms
FloodedLeftStraight4

SS behind the table, if done as in the photo. This room doesnt count as a turn.

SS
FloodedLongStraight14
Flooded Rooms
FloodedLongStraight1

Basic Straight Room, Guaranteed PSS behind the middle box if positioned correctly, (Most front box is also PSS if positioned correctly)

PSSSS
FloodedLongStraightW/RoomRight6
Flooded Rooms
FloodedLongStraightW/RoomRight

In this Version of the sideroom you can (the same with all flooded siderooms) swim up to the door frame, or in this sideroom close to the end of the sideroom before it hits the outside (you should not be beeping). Basic Straight Room that is an almost guaranteed keycard.

PSSSS
FloodedStraight14
Flooded Rooms
FloodedStraight1

No "specific" spot in this one, just a straight room.

FloodedStraight64
Flooded Rooms
FloodedStraight6

Straight room. No notable safespots.

LeftStraight14
Hadal Blacksite
LeftStraight1

Basic Room, doesn't count as a turn.

Outskirts4WayEnd8
The Outskirts
Outskirts4WayEnd

Basic Room where the door can be either Straight, Right or Left, Theres a SS at the start when you vault on the table next to the locker. What also depends on the doors location is if a PSS works, on each side there should be a locker (if not a slim shelf) Which if done correctly are PSS.

PSSSS
RightTurnDestroyed14
Hadal Blacksite
RightTurnDestroyed1

This Room is always a keycard room. It counts as a turn. The safest PSS is next to the locker in the corner.

PSSSS
RightTurnMultiFloor16
Hadal Blacksite
RightTurnMultiFloor1

3 Main SS and PSS, Down the stairs is ss behind the lokcer or in the corner by the stairs after going down is PSS, Same with the boxes in the corner of the room. Basic room that turns right.

PSSSS
ServerUpperFloor27
Server Farms
ServerUpperFloor2

Crouching in the Middle part of the Server and looking down on the right near the end after walking to the end is PSS, and also the box at the end is ss

PSSSS
StraightDoubleSide24
Hadal Blacksite
StraightDoubleSide2

Basic Straight Room, Eyefest can spawn on the right.

StraightOffice45
Hadal Blacksite
StraightOffice4

Straight Room where you can try and stay against the wall by squeezing yourself inbetween two tables, resulting in being hidden from the anglers raycast SS

PSSSS
TrenchRightInnerWall5
Trench Tunnels
TrenchRightInnerWall

Turn to the right. PSS are behind lockers in the start of the room and behind long tables.

PSSSS