4 ›A right turn room with a window and side room pss after the right turn near exit.
4 ›A short right turn with a sideroom, can be hidden in for PSS and SS
4 ›A short straight room with a right turn leading to the door. PSS and SS is hiding in the sideroom out of sight from angler.
4 ›A straight hallway with a bridge that leads to a big side room (PSS and SS in side room to use crouch and look down next to drawers)
4 ›A short straight room with a left turn. There are 2 siderooms, get in the corner of either one for PSS and SS.
4 ›A long river room with lockers on the right and a small river on the left. No PSS's or SS's
4 ›A normal long room in river rooms with a waterfall and some rocks on the side. No PSS's or SS's
4 ›A short hallway in River Rooms with a small waterfall to the left. No PSS's or SS's in this room
4 ›A short straight river room with a small river on the left and siderooms on the right. Siderooms can be hidden in for PSS and SS out of sight from angler.
4 ›A 4 way with rotten coral on the left side. The door has a chance to either be straight or a right turn, PSS and SS's are pointed to in various images.
4 ›2 Bent hallways both having a sideroom attached. Second hallway is covered in rotten coral (so it’s sideroom). Both siderooms are PSS. Additionally next to the locker in picture 2! Look straight ahead with your body next to the locker. The door is also guarenteed to go upstairs.
4 ›A large room with rotten coral beneath the circular catwalk. SS is staying on the left side of the catwalk as angler's path will go to the right.
4 ›A big 4 way with a huge hole in the middle, make sure to be careful as you could fall in. SS is dependant on where the door is, if the door is on the left then the SS would be on the right, if the door is right then the SS is on the left. If its straight then the SS is 50/50.
4 ›A short server 4 way with a single server in the center of the room. PSS and SS being dependant on where the door is, and staying behind or next to the single server. If the door is straight it is 50/50.
6 ›A small square shaped room in the Server roomtype. Depending on the doors position and furniture spawns can be either PSS or no safespots room. If the paths way is perpendicular to the servers - your only hope are lockers and other furniture to hide behind(picture 5), if the path is parralel to servers then each server gives you a PSS. Same situation if its a turn.
4 ›A short servers room with 4 servers. PSS and SS dependant on where the door is, go the opposite way next to the servers for PSS and SS.
4 ›A small room with a staircase that leads up to a catwalk. PSS and SS being in the corner (Pointed to by image 1)
6 ›A server room with a catwalk on top that leads downstairs. A corner under the stairs is only SS if both doors are upstairs.
8 ›The end of the Servers Roomtype, which has 4 servers and stairs leading up to the door. An SS is in image 7 by standing next to the first left server. And a PSS in image 8 by standing farther back next to the farther left server.
5 ›Straight room with Sebastian. PSS are behind servers and in Sebastian's sideroom.
7 ›A long straight room with steam that blocks the way of the player. To turn off said steam you must find a valve that is at the beginning of the room (image 2). After you can pass through to the next door, SS and PSS is at the beginning of the room right next to the steam valve and next to a large crate, (image 7)
4 ›A normal straight room. SS at the end of the room by the locker. (image 4)
4 ›Straight room, no PSS/SS or notable features.
4 ›A room in the Default roomtype consisting of a single straight hallway. There are no hiding spots in this room.