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131 rooms · page 2 of 6
DredgeRightTurnDestroyed4
The Dredge
DredgeRightTurnDestroyed

A straight room with a right turn and a destroyed ceiling with rocks. For PSS and SS, hide behind the giant rock as the node path wont go through the rock.

PSSSS
DredgeTurretRight5
The Dredge
DredgeTurretRight

A room in the dredge with two paths: 1. A straight hallway with a turret in the center; 2. A large room to the left with another turret. Notably, the second path has cover to hide from the turret. On the other side of the room, near the exit, is the switch to turn off the turrets. A PSS and SS can be used in the sideroom on the left once in the room and seen in image 5.

PSSSS
EndlessRidgeLeftTurn4
Endless Ridge
EndlessRidgeLeftTurn

A big straight room in endless ridge with a semi left turn, there are some boxes in image 2 that can be hidden next to for PSS and SS as anglers path will not go behind it.

EndlessPSSSS
EndlessRidgeRampDownStraight4
Endless Ridge
EndlessRidgeRampDownStraight

An endless ridge room with a small ramp going down leading to the real door (Image 3 being ss behind locker) (Image 4 possibly being PSS behind shelf)

EndlessPSSSS
EndlessRidgeStaircaseDown4
Endless Ridge
EndlessRidgeStaircaseDown

A short straight room with stairs that lead down to the door and some lockers to hide in. No PSS's or SS's

Endless
Flooded3WayRight7
Flooded Rooms
Flooded3WayRight

A long 3 way room with a fake door down the long hallway. SS is just down the hallway out of the way of angler. PSS is behind the multiple drawers (images 6 and 7). (LOCKERS DO NOT WORK AS PSS's UNDERWATER)

PSSSS
Flooded3WayRightWindow4
Flooded Rooms
Flooded3WayRightWindow

T-junction room with straight and left corridor, and a large window to the right. Eyefestation can appear in the window. SS is the end of whichever corridor that does not have the real door; PSS depends on whether lockers or slim shelves spawn as they do not work as PSS. The desks also work as PSS (image 6).

PSSSS
Flooded3WayStairsDownLeft5
Flooded Rooms
Flooded3WayStairsDownLeft

A straight room with stairs leading down, these stairs can be used as SS by just staying at the bottom. And a PSS by looking up and having your back on the floor. (Image 5)

PSSSS
Flooded4Way15
Flooded Rooms
Flooded4Way1

A 4-way room that is flooded. As lockers are seethrough underwater, your only hope for a pss are tables or big shelves to hide behind, example provided.

PSSSS
FloodedLeftStraight35
Flooded Rooms
FloodedLeftStraight3

A straight room with a left turn in the flooded rooms roomtype. A PSS is behind a shelf at the beginning of the room in image 5. Make sure to keep your head and body behind or angler will see you.

PSSSS
FloodedLongStraight34
Flooded Rooms
FloodedLongStraight3

A straight room in the Flooded roomtype. There is no SS or PSS here.

FloodedRightStraightWindow14
Flooded Rooms
FloodedRightStraightWindow1

A small underwater room with a right turn. A PSS and SS is present by the shelf in the corner (as seen in image 4)

PSSSS
FloodedStairsDown4
Flooded Rooms
FloodedStairsDown

A long upstairs room in the flooded roomtype. The end of it has a shelf that provides a PSS as long as you position yourself in a way that blocks view for both doors, though using it as SS is way easier.

PSSSS
FloodedStraightRightWindow14
Flooded Rooms
FloodedStraightRightWindow1

A short room in underwater roomtype with a window to the right. No safety here.

GardenAreaRight7
Hadal Blacksite
GardenAreaRight

A big open space with three ways and a water area to the left. The water starts to apply parasites at you almost immediately, so you shouldnt jump down there. Every exit of this room will always have boxes on the left, providing a constant PSS if you crouch behind them and look down. There is also Bush PSS in this room, giving you safety between exits, for it - just go inside of the bush and stay in the middle(last image gives an example.)

PSSSS
GardenFlatMiddleStraight24
Oxygen Gardens
GardenFlatMiddleStraight2

A fairly normal garden room, there is a path in the middle. At the end, to the right, go to the side of the locker for SS.

SS
GardenFlatRightWindow6
Oxygen Gardens
GardenFlatRightWindow

A straight room with a big grass patch in the middle and a window on the right. SS is at the end of the room hugging the locker (image 6)

SS
GardenFlatStraight24
Oxygen Gardens
GardenFlatStraight2

A garden room that is a 50/50. There are no safe spots other than taking a risk.

GardensWarpZoneStart9
Oxygen Gardens
GardensWarpZoneStart

One of the three UrbanWarp rooms. Starts as a long catwalk, leading to three pipes to the left and a piece of concrete around them you can walk on. If you proceed towards the right side, the corner of the catwalk is safe. If you proceed to the left, only the right pipe is open, letting you jump down into the OxygenGardens roomtype. The real door will always be straight. This room is a deadzone, meaning no late flickers/spawns can happen here as long as you dont open the next door.

Dead ZoneEaster EggPSSRareSS
GardenTopBoringStraight14
Oxygen Gardens
GardenTopBoringStraight1

A gardens room with a circle catwalk leading to the door, the left side is SS as anglers path will go on the right side.

SS
GardenTopBoringStraight24
Oxygen Gardens
GardenTopBoringStraight2

A long room straight room with a circular catwalk. No Safespots in this room.

SS
GraveyardRightTurn44
The Graveyard
GraveyardRightTurn4

A short straight run with a right turn that leads to the door. It may be difficult to navigate with many dead ends and bouncer chasing you constantly.

HeavyCrane6
Heavy Containment
HeavyCrane

A long HC room with a turn to the right and a big space to the right with a crane holding a big container and bunch of them down there. Corners on the pictures are SS and you can get behind boxes/shelves/lockers near walls to get PSS, although due to this room being long you may need to do it at the end or move in the spot to stay safe.

PSSSS
HeavyLeftTurnDamaged14
Heavy Containment
HeavyLeftTurnDamaged1

A standard room in heavy containment with a destroyed wall on the right. SS and PSS being behind lockers

PSSSS