Skip to content
NFD ResearchDiscord

Search rooms

Type a room name to jump straight to it.

Results

130 rooms · page 6 of 6
TrenchStraightLeftWall4
Trench Tunnels
TrenchStraightLeftWall

A short and straight room with lockers on the left side. // SS: Any locker on the left, behind them and hugging them forward. // PSS: Furthest left locker upon room entrance, hugging straight.

PSSSS
TrenchStraightMines14
Trench Tunnels
TrenchStraightMines1

A short and straight-lengthed room inside Trenches. // SS: Hopping on the fence and hugging the side of any locker against the wall on the furthest left.

SS
TrueObservatory24
Hadal Blacksite
TrueObservatory2

A keycard room in the Normal roomtype consisting of a large observatory with a big telescope. One can hide from The Angler and its variants by hiding behind the telescope, as seen in image 3, as a Safe Spot. Furthermore, one can hide from The Angler/Pandemonium by climbing to the base of the telescope and then getting under it as much as possible, crouching and looking down, as shown in images 4 and 5, this is a PSS/SS. (Image 5 is what being in the PSS/SS looks like.)

PSSSS
Turret3WayShort5
Hadal Blacksite
Turret3WayShort

T-shaped room with cornered cubbies on the right. Turrets on the left and right middle. // SS: Furthest right middle of the room. // PSS: Either cubby's corner.

PSSSS
TurretIsle4
Hadal Blacksite
TurretIsle

Straight hall with 4 small pathways on the sides, 2 on each side. Has 2 turrets all the way forward. Guaranteed to be dark. // SS: Left or right of the room, depending on door's direction. // PSS: Crate, shelf or locker on any side of the room that isn't next to the door.

Easter EggPSSSS
TurretMaintenance4
Maintenance Tunnels
TurretMaintenance

A long straight hall with an undeactivateable turret, aiming at the entire room. // SS: Inside vents as long as the traps aren't opened. // PSS: Vents, away from vents' ends.

PSSSS
TurretStraightDoubleSide4
Hadal Blacksite
TurretStraightDoubleSide

A long straight hall combined with a turret on the far right. // SS: Deep right at the beginning of the room behind the crate and slim lockers. // PSS: Deep right at the beginning of the room behind the crate and solid lockers.

PSSSS
VentLeadingToStraightFloorVent4
Hadal Blacksite
VentLeadingToStraightFloorVent

A vent maze merged with a straight-vented room. Hugging the respective chosen side of the vent maze will get you to destination. // PSS: Anywhere inside the vents away of the node's view. Any corner of the vents inside the straight-vented room.

Dead ZonePSSSS
WallDweller15
Hadal Blacksite
WallDweller1

A short-lengthed hall with a Wall Dweller spawner. Leaving the room allows it to be triggered. // PSS: Crouched behind the crates on the right at the beginning of the room.

PSSSS
ZealLavaCave9
Hadal Blacksite
ZealLavaCave

Extremely long straight room with a lava pit you can fall into, there are 4 catwalks and islands that lead through the pit to the other end of the room. The name is a reference to Pressure's creator, Zeal. PSS behind the crates at both start and end of the rooms nearby the doors, the crates can be seen on images 2 and 7.

Dead ZoneEaster EggPSSRareSS