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130 rooms · page 5 of 6
Rooms1Locker4
The Rooms
Rooms1Locker

An E-shaped room with a guaranteed locker in its' middle.

Easter EggRare
Rooms2Lockers4
The Rooms
Rooms2Lockers

A straight hall with 2 guaranteed lockers.

Easter EggRare
Rooms3Tables5
The Rooms
Rooms3Tables

Short straight room in The Rooms with 3 tables throughout the room, lots of large shelves on the right side and 3 rooms-like crates on the left side. Dead zone as the room lacks any lockers.

Dead ZoneEaster EggRare
RoomsCatwalk5
The Rooms
RoomsCatwalk

A straight 2-floored hall with a catwalk at the top. SS & PSS: Bottom of room under the bridge.

Dead ZoneEaster EggPSSRareSS
RoomsEnd4
The Rooms
RoomsEnd

End room of The Rooms. Short straight room with a red floor unlike most of The Rooms. No PSS/SS. The room is an identical copy of RoomsStart. Dead zone as the room lacks lockers.

Dead ZoneEaster EggRare
RoomsPlant4
The Rooms
RoomsPlant

A short and straight hall, with a single desk and plant. Is a deadzone if has no lockers.

Dead ZoneEaster EggRare
RoomsStart5
The Rooms
RoomsStart

Starting room of The Rooms roomtype. Short and straight hall with a red floor unlike most of The Rooms, references the Roblox game "Rooms" made by nicorocks555. Deadzone because of lack of lockers. The room can be identified before entering it due to the yellow doorframe of the door leading to the room as shown in image 2. No PSS/SS.

Dead ZoneEaster EggRare
Rot3Way5
Hadal Blacksite
Rot3Way

A T-shaped room in the default roomtype. To the right is a dead-end guaranteed fake door engulfed by Rotten Coral. Standing in the back of this room in the coral provides SS, and standing with your right shoulder hugging shelf seen in Image 5 provides PSS.

PSSSS
RoundaboutDestroyed14
Hadal Blacksite
RoundaboutDestroyed1

A big 4 way with a huge hole in the middle, make sure to be careful as you could fall in. SS is dependant on where the door is, if the door is on the left then the SS would be on the right, if the door is right then the SS is on the left. If its straight then the SS is 50/50.

SS
Straight64
Hadal Blacksite
Straight6

The sixth-varianted straight short hall.

StraightDoubleSide14
Hadal Blacksite
StraightDoubleSide1

A semi-long straight hall, possibly combined with a fake unreachable copy on the right side. For SS, hide behind the locker at the start of the room

SS
StraightLoweredFlooded24
Hadal Blacksite
StraightLoweredFlooded2

A short straight hall with a wide water-filled low path in the middle.

StraightRockCeiling15
Hadal Blacksite
StraightRockCeiling1

Straight room in the Default roomtype with a rocky ceiling. No PSS/SS. Nothing else notable.

StraightToilet24
Hadal Blacksite
StraightToilet2

Straight hall with toilets on the right side. // SS & PSS: Anywhere inside the bathroom, away from the node's view.

PSSSS
StraightWindows14
Hadal Blacksite
StraightWindows1

A short-lengthed room with windows on both sides.

Dead Zone
StraightWindows34
Hadal Blacksite
StraightWindows3

A varianted short hall with windows. You can go behind the box in the start of the room which is PSS.

PSSSS
TrenchEnd14
Trench Tunnels
TrenchEnd1

A varianted T-shaped hall indicating the end of Trenches. // SS: Opposite side of doorway. // PSS: Behind locker, shelf or crate opposite to doorway. Behind crate at the left of the room's entrance.

PSSSS
TrenchLeftDamaged14
Trench Tunnels
TrenchLeftDamaged1

An L-shaped room with a steam beam in Trenches. SS is behind locker at the start in the corner.

SS
TrenchLongStraight14
Trench Tunnels
TrenchLongStraight1

A long straight hall inside the Trench Tunnels. For SS stand behind a locker at the start of the room, for PSS crouch and look down behind the tables on the left side of the room.

PSSSS
TrenchRightDamaged14
Trench Tunnels
TrenchRightDamaged1

The first-varianted and equally-lengthed L-shape damaged room, leaking a steam beam out of a pipe. PSS are behind lockers in the start / end of the room and behind long tables.

PSSSS
TrenchStart15
Trench Tunnels
TrenchStart1

The very first variant of TrenchStart rooms. Is T-shaped. // SS: The safe trisect of the three. // PSS: The safe trisect, hidden behind a shelf, locker or crate.

PSSSS
TrenchStartStraight14
Trench Tunnels
TrenchStartStraight1

A plus-shaped room indicating the start of Trenches. // SS: Furthest left or right of the room. // PSS: Hiding beside locker, shelf or crate depending on position.

PSSSS
TrenchStartStraight24
Trench Tunnels
TrenchStartStraight2

A T-shaped varianted room indicating the start of Trenches. // SS: Furthest left of the room. // PSS: Hugging sideways on locker or shelf.

PSSSS
TrenchStraight24
Trench Tunnels
TrenchStraight2

Short straight varianted room inside Trenches. // SS: Hopping on the fence and hugging the furthest locker sideways on the left. // PSS: Hide behind tables on the left side.

PSSSS