5 ›The end room of the First Schoolhouse that houses "The Educator" within, there is a PSS behind the large shelf on the left of the room when you first enter it, there is an additional PSS on the right when you exit the airlock by the control panels.
6 ›First introduced in Evil Mode back on April 17th, 2024, later reintroduced in Plush Mode on September 3rd, 2025. This was manifested by "The Educator" in attempts to force Expendables to play his game of tag while in an environment that "The Educator" is familiar with. To pass the Grand Encounter, you must collect 7 notebooks around the schoolhouse as the Educator is constantly approaching you, after doing so you must exit through the open gate at the end of the schoolhouse.
7 ›a Start to Outskirts with a 3Way Multi Floor, go to the other stair around for PSS/SS.
5 ›Go onto the Right side, and go next to the locker for PSS, and for SS go to the item locker and go next to it, as for the next PSS go to the item locker and open one of them and then go to the stone thingy's and crouch behind them for PSS (item locker must be open for pss.)
5 ›Once you enter this room, go right towards the crate or item locker or Vent for PSS, or just stay at the corners for SS.
4 ›if the pathing is on the middle, u can go down on either left or right for a PSS/SS go next to a Locker for PSS, but if the pathing is on the Left, check if the middle has a locker or drawer to use as PSS, if so use the middle instead, but if the pathing is on the right u can still use the middle or the left side of theres any lockers, drawers, desks to be used as PSS instead.
9 ›theres 3 PSS on the right side such as the Crate PSS which you would need to watch out for the gap it on the back of it, and for the locker PSS just put your back on the wall and hug the locker, and then the wall PSS just by going into the middle of it and crouched down while looking down, and then the Barrels PSS on the left side by going into the middle of the barrels where u cannot see a gap inbetween, and the stone thingy PSS (forgot the name of) by going onto the left side while going backwards to move into the spot while crouching for it to be a PSS.
7 ›3-way room in The Outskirts, the right path is significantly longer than the left, lots of walls are not finished thus you can be seen through the other side. SS on any wrong path, PSS behind a locker/crate on the wrong path.
5 ›A room in The Outskirts roomtype with a bridge made of wooden planks that one has to cross to progress, as falling in the pit will result in death. In this room, one can hide from The Angler/Angler Variants by hiding behind the crates near the planks and crouching, as seen in image 3, this is SS. This room does not have a PSS.
4 ›PSS at the end of the room on the side of the crate.
4 ›A regular outskirts straight room. PSS and SS behind the crate at the end of the room. (Images 2, 3, 4)
5 ›Straight room in The Outskirts with a large side area on the right side. PSS/SS behind the 2 crates that can be seen on image 4.
4 ›A straight room in the Outskirts. In the middle of the room you can take a turn into a cutout for a SS/PSS.
5 ›Normal Ridge room with ramp down to the left and the exit door on the other side. There are two heavy doors on the left and right, and a jeep between them. Bottom of the ramp at the middle is SS, crouching behind the desks with the drawers open or vaulting on top of the crates and hiding behind the top crate are both PSS. There is also a PSS to the right of the entry door before the jeep by hugging a shelf in the corner, and another by hiding crouched and looking down hugging the front of the jeep.
6 ›Heavy Containment airlock used to separate SearchlightsEndingP & SchoolhouseFinale, sometimes nodes can still spawn while you're here, you need to make it past this airlock to despawn spawns. PSS/SS are behind the wide shelves.
6 ›A Massive Ridge room, with a PSS on the Left by where the crates are located and then climb on them and then crouch at the corner for PSS, do be warned as Sometimes there is a speaker over there that will Detonate your PDG, there is also another PSS on your Right by near the end of the room, a locker next to some barrels, hide behind it by walking backwards into it, dont worry you wont get hit by any gaps behind.
5 ›Ridge Room with 2 Pillers and a Water Tank, for PSS go to the Piller that has a Water Tank next to it and hide Behind it Like how it's shown on the First Screenshot.
4 ›PSS by the Crate next to a desk, SS by the 1x1 Drawer on the leftside of the first screenshot, if u crouch and dont look down.
4 ›Go Forward, then Right go Forward onto the Crate and then hug on its sides then Crouch for PSS.
8 ›The guaranteed start room of The Ridge at room 000. Players enter a large control room overlooking The Ridge's entrance, with two floors of office space and control panels before leading down to a staircase into an airlock, where you must pull the lever to proceed onto the bridge that connects to the crystal room with main reactor shaft containing the crystal, and beyond are three possible corridors that leads to the first Ridge checkpoint. The whole room is a dead zone, and if a node follows up into the room it will not go through the airlock, instead it will go into the left dead end door beneath the left staircase and then go through the distant catwalk on the left side and then proceed into the crystal room. On the same catwalk an Angler is guaranteed to spawn while crossing the main bridge as a "cutscene" however this specific Angler is unable to kill you even if you catch up to it in the crystal room. After extracting the crystal, all lights will go out and the correct corridor of the 3 available will light up with green lights. The next room is always 1RidgeStart.
4 ›The 50/50 room or is it? anyways just a room with 4 different paths and if u get the middle you're unlucky and good luck.
10 ›𝗧𝗛𝗘 𝗘𝗗𝗨𝗖𝗔𝗧𝗢𝗥 𝗣𝗥𝗢𝗧𝗢𝗖𝗢𝗟. First introduced on April 2024 in Evil Mode, later reintroduced on September 2025 in Plush Mode, the Final Schoolhouse Grand Encounter which appears only after RidgeEnd. Upon entrance, The Educator will greet you to the "final exam," where you must collect 10 out of 12 notebooks around the schoolhouse and then exit through the door at the far end of the schoolhouse. The Anglers will repeatedly appear during the Grand Encounter every about 40 seconds at the start of the room, they will choose 1 of the 3 paths from the start of the room to the end of it. The Educator appears at the exit door of the room, and will repeatedly approach you. Notably, the Grand Encounter had a chance of appearing in the Endless expedition when it was first added after around door 900. During the Evil Button mode, the next room after the Grand Encounter would always be Evil Mode end, during the Plush Mode the next room would always be RidgeCollisionAirlock. PSS/SS is inside any sideroom in place where you cannot be seen through the window/door, crouching behind a table is the best way. Image 10 layout by Man01. ᶜᵒˡˡᵉᶜᵗ ᵐʸ ⁿᵒᵗᵉᵇᵒᵒᵏˢ
6 ›On the Sea bunnies, u can crouch on the side for PSS, or use the Locker on the right or Left depending where the next path is at, or just use the sideroom.
10 ›The Room is essentially like "SearchlightsEnding" but set in Plushmode, the final room before beating the game in Plushmode while holding "The Demon" plush modeled after Kibo, one of Pressure's main lead programmers, instead of the usual Starting Generators being 7 it is 16 instead, and the Required Generators goes up by 5 per a player alive upon reaching FSL (Final Searchlights), Searchlights can go invisible during this Grand Encounter, Generators will have an additional Red Bar that will deal 25 Damage and reset your Progress upon hitting it.