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38 rooms · page 1 of 2
3WayStairsUpLeftDestroyed5
Hadal Blacksite
3WayStairsUpLeftDestroyed

3-way destroyed room in the Default roomtype with a collapsed ceiling in the right side and a staircase going up at the left side. SS at any wrong way, PSS is either all the way up the stairs or behind the 2 lockers nearby the door on image 3.

PSSSS
3WayStraightWindow4
Hadal Blacksite
3WayStraightWindow

Room many contain Good People. For SS, simply walk to the opposite side of the node path. For PSS, a crate can be used by crouching and looking down in both Image 3 + 4.

PSSSS
Dredge4WayDestroyed4
The Dredge
Dredge4WayDestroyed

Room can be used as SS by going towards the doors out of the node path. For PSS, enter the small corridors in Image 3 + 4 and avoid seeing the node path. You can climb the rocks backwards first seen in Image 1 to avoid getting attacked by the Bottomfeeder.

PSSSS
DredgeLongStraightDestroyed4
The Dredge
DredgeLongStraightDestroyed

Room has PSS at the end of the room behind left locker at 4th screenshot. The rocks shown in Image 1 upon entry can be climbed to avoid getting attacked by the Bottomfeeder.

PSSSS
DredgeLongStraightLedge24
The Dredge
DredgeLongStraightLedge2

Room can be used as SS by going onto the ledge and hugging the backwall from the node path. This same ledge can also be used to avoid getting attacked by the Bottomfeeder. There is a PSS shown in Image 3 beside the big shelf, but requires small body width to get into. Eyefestation can also spawn in the top right of Image 1 upon entry.

PSSSS
FanShaft4
Hadal Blacksite
FanShaft

Room has no lockers considering it a deadzone. Can be identified early by red lighting or loud fans.

Dead Zone
FloodedLeftRoomTunnelStart6
Flooded Rooms
FloodedLeftRoomTunnelStart

One of the many starts of Flooded Rooms. There is a SS in the 2nd image by the shelf (you must hug the shelf, not the corner), and a SS where I am in image 3. Also, there is a PSS in images 5 & 6 if positioned correctly (in the exact middle of the locker).

PSSSS
FloodedRightStraight34
Flooded Rooms
FloodedRightStraight3

Room has no PSS nor SS. Nothing notable.

GardenBottomStraight14
Oxygen Gardens
GardenBottomStraight1

Room is not normally SS so no tags. Since node path can vary, there is a possible SS usable shown in Image 2 + 4 but will only work if Anglers take the farther path.

GardenFlatStraightLeftWindowDestroyed4
Oxygen Gardens
GardenFlatStraightLeftWindowDestroyed

Room can be used as PSS by standing beside the locker in the left of Image 4.

PSSSS
GardenStart6
Oxygen Gardens
GardenStart

Only start room of the Oxygen Gardens. Starts as normal 3-way room with both doors being dead end doors and later a catwalk leading to the Oxygen Gardens. SS near any dead end door, PSS behind a table on the left side behind a locker and preferably opening all the drawers.

PSSSS
GardenTop4Way4
Oxygen Gardens
GardenTop4Way

Room has PSS on both sides but can vary dependent on the lockers that spawn. As seen in Image 3, there is a locker PSS but Image 4 doesn't have a PSS.

PSSSS
HeavyStraight34
Heavy Containment
HeavyStraight3

Straight room. PSS are behind big shelfs on both sides.

PSSSS
LeftStraightWindow14
Hadal Blacksite
LeftStraightWindow1

A mostly straight zigzag room with a window on the right. No PSS's or SS's in this room.

LongStraightCatwalkDestroyed4
Hadal Blacksite
LongStraightCatwalkDestroyed

Cannot backtrack to previous rooms once you drop down. Can contain Good People doors. PSS can be found beside lockers on the opposite side of the node path shown on Image 3 + 4.

PSSSS
LongStraightSIdePipes14
Hadal Blacksite
LongStraightSIdePipes1

Room has no PSS nor SS. Nothing notable apart from Eyefestation being able to spawn in the big window in Image 1.

LongStraightSwimming4
Hadal Blacksite
LongStraightSwimming

Nothing notable apart from the minor underwater section shown in Image 3 + 4. PSS is underwater.

PSSSS
LongStraightUpFloodedEnd4
Flooded Rooms
LongStraightUpFloodedEnd

End of Flooded Rooms is indicated by the opening in Image 1. Room is SS by going all the way back on the left or right of the room shown on Image 3 + 4. There is a desk PSS but is specific to use.

PSSSS
LongStraightUpperFloorSidePipes14
Hadal Blacksite
LongStraightUpperFloorSidePipes1

Room can be used as SS by simply staying in the upper floor of the room. PSS requires you to crouch beside the wall shown in Image 3 + 4.

PSSSS
LongStraightZigZag4
Hadal Blacksite
LongStraightZigZag

A long straight room with some rubble scattered around and a shelf on the floor. SS is behind the right locker at 2nd screenshot.

SS
LowerFloorEnterance34
Hadal Blacksite
LowerFloorEnterance3

SS can be used by simply at a distance from node path in the upper section. For PSS, crouch and look down beside the wall in Image 3 + 4.

PSSSS
MaintenanceSideGate14
Maintenance Tunnels
MaintenanceSideGate1

Room has a gated-off area that doesn't require a keycard or breacher. For PSS, hug the wall and the corner on the right of the door in Image 3.

PSSSS
ObservationStairs4
Hadal Blacksite
ObservationStairs

Room can contain Good People Doors and Eyefestation. PSS can be used shown in Image 3; beside the locker on the left or the big shelf on right, depending on the node path.

PSSSS
PipeBoardPuzzle24
Hadal Blacksite
PipeBoardPuzzle2

A room in the default roomtype containing a puzzle completed via turning pipes. The center of the room has electrified water, which deals damage upon contact. You can use the entire far left side of this room for SS, and on the near side of the puzzle there is a shelf or locker that will provide PSS.

Dead ZonePSSSS