6 ›This room is exclusive to The Vault. A room in the Mantle Extraction that spawns after completing The Hosts' game of fragment collecting; to progress, one must walk down the pit, they will not die of fall damage. This is the room that precedes The Vault, the room name of which is called 'ActualEnd'.
4 ›A large room with 2 floors, and 3 side rooms — 1 large side room and 2 small side rooms — with two sets of stairs leading up to the higher floors. Independent of the exit, hiding in the smaller side rooms is PSS/SS. (No screenshots of the side rooms have been given as they are randomly generated.) Hiding in the larger side room can be SS, however, it is way riskier than simply hiding in the smaller offices.
4 ›A room consisting of 3 side rooms —two smaller side rooms and a big one with a window— and two floors accesible by 2 groups of stairs. Hiding inside one of the smaller side rooms is PSS, while the bigger is one is simply SS, as Pandemonium can see you from the window. Do note that the layout of the smaller side rooms could be randomly generated.
4 ›A room with a 3-way intersection and a window to the left. There is a SS/PSS by hiding away from the node path.
5 ›A 4-way room with 2 floors, with the lower floor destroyed and completely obstructed by rubble. One can climb through the rubble to find a side room on the other side, serving as a Pandemonium Safe Spot/Safe Spot (image 3). Another side room is on the right hallway (upon entering, turn to the right. As seen in image 4) which serves as another PSS/SS. (Image 5 is an example of how to hide in a side room as a PSS/SS, but do note that side rooms are randomly generated)
5 ›A 4-way intersection with fake doors (possibly Good People doors instead), there are two notable Pandemonium Safe Spots in this room, as shown in images 4 and 5. There are Safe Spots by simply staying out of the node path (that is, in simple terms, the path from the entrance to the exit).
4 ›A room in the Normal roomtype consisting of a 4-way intersection with multiple staircases leading to lower floors, some of which are connected by doors. There are many Pandemonium Safe Spots/Safe Spots by hiding in between the doors in the lower floors, as seen in image 3.
4 ›A 4-way intersection with a shaft in the middle, grated off with what appears to be machinery inside. For PSS, you can hide behind the locker at 3rd screenshot (right side) or behind furthest table on the left side depending on which door is right.
4 ›A 4-way room with the center being grated by machinery(?). There is the possibility for Good People doors to spawn instead of Inactive doors. There is a PSS/SS in this room by hiding beside a locker (the one shown in image 3, and image 4, top to bottom, left to right). In other cases, one can simply stay out of the node path, if possible, such as between two fake doors.
4 ›A 4-way room with a grated barrier on the center, with chains (and therefore the noise of chains). This room can spawn Good People doors. There is a PSS by hiding beside a locker and looking straight (may require climbing on the shelf and crouching to do so, as shown in the third picture).
4 ›A 4-way intersection. Notably, this room has many Abstract Art scatted around, and possibly the Abstract Art document. These papercraft-like entities will not attack the player in any way. One can hide in a PSS/SS beside a locker, like seen in image 4. (See images from top to bottom, and left to right)
8 ›"Take My Hand." The Actual End of The Vault/Mantle Extraction gameshow by The Hosts. To finish, the player must walk forwards to the Big Ol' Sphere known as The Vault and collect the Mega Token. After that, the player will be sent to the menu. Congratulations. :)
8 ›4-way room in the Blacksite Administration. PSS/SS in the corners any of the sideroom where you will not be seen through the doors.
6 ›A very large room in the Blacksite Administration roomtype. It has many side rooms, but there are also Pandemonium Safe Spots/Safe Spots behind shelves (see images 4 and 5) where one can hide, both of these elements can give one safety.
6 ›A room in the Blacksite Administration roomtype with destroyed hallways and a sub-room that leads to another intersection with a side room, being a Pandemonium Safe Spot/Safe Spot. There is also another PSS/SS behind a long shelf near the exit of the room, see images 5 and 6.
10 ›End of the Airlock roomtype. You must pull the lever to despawn the Trenchbleeder and teleport all players to the end and open the airlock. Large room with multiple staircases going up and a catwalk leading to the next door. This room is identical copy of AirlockStart, the PSS/SS are behind the boxes or large shelf as seen on image 6. The Let-Vand Zone document is on a table within the room.
8 ›The start of the Airlock roomtype. Large room with a catwalk and multiple staircases going down into the airlock. PSS is behind the boxes or large shelf which can be seen on image 4. To proceed you must pull the lever in the airlock, teleporting all players. All anglers will despawn before reaching the airlock, but Pandemonium will still spot you. A random Trenchbleeder will be announced by the HQ. The possible Trenchbleeders to spawn are the following: Rivers, Leon, Rose, and Lucy.
7 ›Light Up The Night. A variation of the Trenchbleeder occurrence with a rather linear path from the airlock one enters leading to the airlock which ends the occurrence. Unlike other Trenchbleeder rooms, the Trenchbleeder does not pose a direct threat in this instance, allowing a safer passage for players, as long as they follow the green beacons. On another note, this room is a Dead Zone as no node entities can spawn within the occurence. The only entities present are Parasites and the Trenchbleeder.
9 ›Second room of the Airlock roomtype, 4th of the trenchbleeder swim areas. It takes place in the open ocean, follow the green lights through the open space and caves, there are no other threats except the Trenchbleeder and parasites. You may sprint through the room with sprints in a straight line. PSS/SS is inside the rocky walls around the entrance and end airlocks, as they have no collision. Dead zone.
4 ›A catwalk with an inaccessible hallway underneath. In the end of the room can spawn locker (3rd screenshot) which is PSS, shelf is SS. PSS are behind long tables in both side areas.
5 ›A straight catwalk with two small spaces to its right side (when looked at from the entrance), one near the entrance and another farther, closer to the exit. The latter space has a SS/PSS by standing close and beside the locker, looking straight ahead.
4 ›A straight room with a large crater in its center, falling into the pit will instantly kill the player. To cross, one can simply enter the pipe while crouched and crawl to the other side. This room has a PSS by standing in the middle of the pipe, (See images from top to bottom, left to right)
4 ›A large room in the normal roomtype, with an equally large turn to the left, housing a single side room. The side room itself is a Pandemonium Safe Spot/Safe Spot. There are no other Safe Spots in this room.
5 ›A large room with a long flight of stairs leading to a lower elevation. There is a PSS/SS by either hiding beside a locker away from the node path or down the staircase and being out of sight (2nd and 4th images).