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113 rooms · page 4 of 5
PreventYourDeath8
Hadal Blacksite
PreventYourDeath

You could've prevented this. A room with a 3-way intersection, and a room with a sign warning one of the dangers inside with the following message: "STOP! Prevent your death! There's nothing in this cave worth dying for! Do not go beyond this point!". Within, there are three 500$ Research cubes, but upon entering, the room, with multiple turrets hidden, will have its turrets activated, instantly shooting down anyone who dares enter. There is also a turret outside, to prevent anyone escaping alive. There is a PSS/SS on whichever turn of the intersection is the wrong door by simply hiding beside a locker. The room is an easter egg to Deluge Memories.

Easter EggPSSRareSS
Ridge3Way2Ramps7
The Ridge
Ridge3Way2Ramps

(NORMAL EXPEDITION RIDGE) A 3-way intersection in The Ridge roomtype starting with a ramp leading upwards, with the room ending with a downwards ramp. To one's left, from the entrance, is a Safe Spot/Pandemonium Safe Spot (see images 2, 3, and 4) by standing near two boxes and crouching, while looking down. Do note that there is a gap between boxes and one could die if standing in the wrong spot.

PSSSS
Ridge3WayWindow6
The Ridge
Ridge3WayWindow

Room with large window and a T-junction. Eyefestation can spawn in the large window, but the pillars and shelves block line of sight from the entrance. Right side is SS by staying all the way to the end, and PSS by standing against the rock behind the bit of outcropping. Left side has locker/shelf PSS.

PSSSS
Ridge4WayRamps4
The Ridge
Ridge4WayRamps

NORMAL EXPEDITION RIDGE) A room in The Ridge roomtype, consisting of a 4-way intersection with two ramps on the left and right sides, PSS/SS depends on the next door's location, one can stay at any side side of the wrong way for SS. PSS is behind the tanker at the end of the room and works only if the next door is either on the left or right ramps.

PSSSS
RidgeCatwalk24
The Ridge
RidgeCatwalk2

(NORMAL EXPEDITION RIDGE) A room in The Ridge roomtype consisting of two "islands" and a catwalk connecting them. On the first "island", there is some machinery(?) one can hide behind (see image 2) that serves as a Pandemonium Safe Spot/Safe Spot. There are no other such spots in this room.

PSSSS
RidgeNarrowStraightW/Room6
The Ridge
RidgeNarrowStraightW/Room

(NORMAL EXPEDITION RIDGE) A room in The Ridge roomtype with a narrow straight hallway, with a side room where one can hide as a Pandemonium Safe Spot/Safe Spot (see image 4 for reference) without need for MUCH worry.

PSSSS
RidgeRampDownStraight5
The Ridge
RidgeRampDownStraight

(NORMAL EXPEDITION RIDGE) A room in The Ridge roomtype with a straight hallway leading to a downwards ramp and the exit. There is a Pandemonium Safe Spot/Safe Spot by hiding to the left side of the room, behind a LONG shelf. (See images 2 and 3 for PSS/SS. One does not need to stay crouched.)

PSSSS
RidgeS7
The Ridge
RidgeS

(NORMAL EXPEDITION RIDGE) A room in The Ridge roomtype shaped like a S, consisting of a few turns to get to the exit. There is a PSS/SS behind a large pole and some crates in the room, as seen in images 3 and 4.

PSSSS
RidgeSebastianDock35
The Ridge
RidgeSebastianDock3

(NORMAL EXPEDITION RIDGE) A room in The Ridge roomtype consisting of an upwards staircase leading to the exit, but also a ramp on the right side leading down to an extraction dock where the_p.AI.nter will be. There is a PSS/SS either by staying all the way down the ramp near the code-breached door (not shown in images) or behind two long shelves. (See images 3/4 for the PSS/SS.) This room is one of the many variants of RidgeSebastianDock.

PSSSS
RidgeSebastianDock56
The Ridge
RidgeSebastianDock5

(NORMAL EXPEDITION RIDGE) A variant of the SebastianDock rooms in The Ridge roomtype. It is a room that starts in a higher elevation, with a staircase leading to a lower middle area, where there is a ramp downwards, with a code breacher room housing a Pandemonium Safe Spot/Safe Spot (not shown in images) and there is also another open side room, also being a PSS/SS (see image 4). To exit the room is a staircase upwards.

PSSSS
RidgeSegmentedHallwaysLeft4
The Ridge
RidgeSegmentedHallwaysLeft

(NORMAL EXPEDITION RIDGE) A room in The Ridge roomtype with segmented hallways, starting with a narrow straight hallway with a turn to the left, and then a large hallway between, ending off with another narrow, straight hallway. In spite of the room's length, there are no Pandemonium Safe Spots/Safe Spots.

PSSSS
RidgeY4
The Ridge
RidgeY

Y-shaped junction in normal Ridge. Path goes straight then diverges at an angle to a left and right door. There is a locker PSS on the left and a shelf PSS on the right, depending on which door is the exit door.

PSSSS
RidgeZigZag6
The Ridge
RidgeZigZag

(NORMAL EXPEDITION RIDGE) A room in The Ridge roomtype consisting of zig zags around stones. There are 2 50/50s in the room. PSS/SS is crouching behind the pillar in between 2 lockers on the right side which can be seen on image 3, works no matter where the angler goes.

PSSSS
Rooms3Lockers4
The Rooms
Rooms3Lockers

A room in the Rooms roomtype with 3 lockers and a narrow hall leading to the exit on the side. This has no Pandemonium Safe Spots or Safe Spots. (DoorsLord took the pictures. ^_^)

Easter EggRare
Rooms3Pillars4
The Rooms
Rooms3Pillars

A room in the Rooms roomtype with 3 pillars, it has no Safe Spots or Pandemonium Safe Spots to hide in.

Easter EggRare
RoomsCubicle4
The Rooms
RoomsCubicle

Straight room in The Rooms with a cubicle on the right side and a large shelf wth a few small crates on the far left side. No PSS/SS. Dead zone as the rooms lacks any lockers.

Dead ZoneEaster EggRare
RotIntersection4
Hadal Blacksite
RotIntersection

A room with a multiple-way intersection which many fake doors and rotten coral blocking the leftmost side. (See image 2 for reference) This room has no Safe Spots or Pandemonium Safe Spots. (See images in the following order: From top to bottom, left to right)

RotLongStraightPipeBridge4
Hadal Blacksite
RotLongStraightPipeBridge

A hallway with a turn that leads to two different catwalk bridges leading to another hall. One of which is barried by rotten coral. There are also rotten coral in the ends of each hallway. The 2nd image (see images from top to bottom, left to right) has a SS. There are no Pandemonium Safe Spots in this room.

Dead ZoneSS
Roundabout14
Hadal Blacksite
Roundabout1

A room in the Normal roomtype consisting of a roundabout. This room is a "50/50 room", meaning that The Angler/Pandemonium could either take the route to left half of the room, or the right half. Therefore, there is no "true" PSS/SS in this room ("true" as in "this always works", which does not apply to this room as it relies on chance).

SeaBunnyReallyStraightRight4
Hadal Blacksite
SeaBunnyReallyStraightRight

A room with a small set of stairs leading to a lower elevation with Deep Sea Bunnies to the left and a sloped window to the right (when seen from the entrance), the latter of which is SS by climbing all the way at the top and crouching. The exit to the room also has another small set of stairs.

BunniesHas DocumentSS
SecurityCheckpoint14
Hadal Blacksite
SecurityCheckpoint1

A checkpoint in the normal roomtype with two doors, closed off by a purple keycard reader. Upon entering, there is a side room where one can hide behind both the pillar and in the corner, both are PSS/SS (image 3).

PSSSS
Server4WaySmall14
Server Farms
Server4WaySmall1

A small room in the Server Farms with a 4-way intersection. This room has many Pandemonium Safe Spots (as well as normal node monster Safe Spots) by hiding beside the servers away from the path to the exit. Do note that Good People can spawn in this room (as shown in the second picture, which has a fake door) due to its many doors.

PSSSS
Server4WayVent44
Server Farms
Server4WayVent4

A room in the Server Farms consisting of a small 4-way intersection, with two vent entrances in the center of the intersection. Inside the vent is SS (but not PSS). Hiding behind a server outside of the node path (in simpler terms, not exposed to the entrance or exit of the room) is PSS.

PSSSS
SteamLavaLabsZigZag3WaySteam4
Mantle Extraction
SteamLavaLabsZigZag3WaySteam

A Zig-Zag hallway in the Lava Labs with steam blocking the exit. The steam can be disabled by interacting with a valve in a green pipe, like seen in the images. There is a PSS near the valve itself, by standing beside a locker and looking straight.

PSSSS