4 ›Short room with normally a locker in the middle, identical to the room 1Locker. The room is not loaded as it is impossible to open the door. The room always appears only after SearchlightsEnding, but you may not normally access it as it is out of bounds, and the game always ends in SearchlightsEnding.
5 ›3-Way room in the Hadal Blacksite with 2 small staircases on the left and right sides, may contain Good People at the wrong door and Eyefestation may spawn at the front window. PSS/SS depend on where is the next door, on images 4 & 5 are lockers that you may hide behind for PSS near the wrong door, you may also hide behind the 2 staircases on image 1, and anywhere on the wrong path for SS.
7 ›4-Way large room in the Blacksite Administration with a small turn around the large window on the left side and 2 possible siderooms, the next door is either right side or straight. Eyefestation can spawn in the window. SS is anywhere on the wrong door path. PSS/SS is in any sideroom or on the wrong door path behind a locker.
8 ›A room in the Blacksite Administration roomtype consisting of an office directly referencing the starting office area of the videogame "The Stanley Parable" by Crows Crows Crows, with its room name referencing said game's protagonist Stanley, also known as Employee 427. Hiding in any sideroom is PSS/SS. Notably, 1 of the 2 candidates for the current rarest room after Worth The Wait Part 1.
6 ›A 3-way cafeteria room in the Hadal Blacksite roomtype. Safe spots depend on where the correct door is, for SS stay anywhere on the wrong way, for PSS stand behind a locker or crouch and look down behind a table near the wrong door.
4 ›A 4-way room in the Skelepede Flooded Crypt with an open roof in the middle.
4 ›A large room with a small right turn.
5 ›A split room in the flooded crypt, go around the wall in the middle by either left or right side. The next door is straight around the wall.
5 ›Straight room in the Skelepede Flooded Crypt, there are 2 Candlebearer statues on the left and right sides, behind each is a platform you can stand on and be safe from Skelepede.
5 ›Right turn room in The Dredge with a few big shelves on the way, there is a platform on the left where you will be safe from Bottomfeeder, and is also an SS. PSS is on the platform behind the crate while crouching and looking down.
6 ›Frontal Assault room in the Oxygen Gardens. Almost identical to GardenBottomStraight1, the Angler will pass on the catwalks on top of the room before later coming out of the front. There is an active DiVine in the room. 50/50 room, SS behind the locker if Angler goes the opposite way around the middle area.
4 ›3-Way room during the first bouncer chase featuring a fountain in the middle, the next door can be on either side.
6 ›A 3-way room in The Graveyard with a right turn.
4 ›A simple 4-way room in The Graveyard.
5 ›A 4-way room in The Graveyard including a fountain in the middle.
8 ›Extremely large room in The Graveyard, 2 possible ways either by the left or right side. Despite its size, includes fewer obstacles on the way than expected.
5 ›A straight room with a small left turn that leads to a small crypt.
6 ›Guaranteed room at the end of The Graveyard, leading to GraveyardAirlock. The next door is straight ahead. Once exiting the room, the Bouncer will no longer chase you and you will return to normal walking speed.
5 ›A 3-way room with a small church on the left side, behind the church is the next door.
4 ›A left turn room in The Graveyard. First varient of GraveyardLeftTurn.
4 ›A left turn room in The Graveyard. The second varient of GraveyardLeftTurn.
4 ›A left turn room in The Graveyard. Fourth varient of GraveyardLeftTurn.
5 ›A large room in The Graveyard with a right and then left turn.
4 ›A right turn room in The Graveyard. First varient of GraveyardRightTurn.