5 ›Room with T-junction and two side rooms, one locked on the right and one straight. Don't use a code breacher on the locked room as there is a vent leading into it around the right corner. The room is always locked and the keycard can spawn in either of the rooms. Notably, this locked side room is one of the examples where a red lock door does not lead to a loot stash. Good People can spawn on the invalid door. PSS/SS by hiding in the side room straight ahead, in the vent if the correct door is to the left, and in the corners out of sight from the window in the locked side room.
5 ›Room with T-junction and two side rooms, one locked on the right and one straight. The locked side room is now destroyed, with the red code door remaining irrelevant. The vent in the intact variant of the room is now the only way to access the next door, as a debris pile now obstructs the straight corridor. The room is always locked and the keycard can spawn in either of the rooms. Good People can spawn on the invalid door. PSS/SS by hiding in the side room straight ahead only.
4 ›Contrary to what the name suggests, the room is a T-junction that starts with an upwards staircase. There are two possible doors, and Good People can spawn on the invalid one. PSS/SS by crouching and looking down behind desks or hugging lockers/shelves along the wall closer to the stairs on the side with the wrong door.
4 ›PSS are behind the table at 2nd screenshot or upstairs depending on which door is right.
4 ›Straight room with large side area downstairs with four side rooms. PSS/SS are in the side rooms - note that nodes and Pandemonium go downstairs so the middle large area is not safe.
4 ›Four-way room with stairs down to door on the right and walkways to the left and straight doors. There are three side rooms, all of which are PSS/SS. The stairs are SS if the correct door is one of the two up top.
4 ›Four-way room with stairs down to door on the left and walkways to the right and straight doors. There are three side rooms, all of which are PSS/SS. The stairs are SS if the correct door is one of the two up top. Room is mirrored to 4Way2FloorW/Rooms1.
4 ›Four-way room with stairs down to door on the right and walkways to the left and straight doors. There are three side rooms, all of which are PSS/SS. The stairs are SS if the correct door is one of the two up top. Room enters from the balcony walkway.
4 ›Four-way room with stairs down to door on the left and walkways to the right and straight doors. There are three side rooms, all of which are PSS/SS. The stairs are SS if the correct door is one of the two up top. Room enters from the balcony walkway.
4 ›Four-way junction with two floors and two side rooms. PSS/SS in the side rooms in the corners out of view from the windows. Two sets of stairs in the middle separate the two "floors".
4 ›Turn to the left. Always locked, 2 keycards in flooded section. PSS are in office upstairs or in flooded area behind walls.
4 ›Turn to the right. Always locked, 2 keycards in flooded section. PSS are in office upstairs or in flooded area behind walls.
4 ›Four-way junction with 4 side rooms. PSS/SS in side rooms in corners, and any locker/shelf PSS in the corridors that are not the entry or exit.
4 ›Variant of 3WayMultiFloorLeft with Abstract Art. One of them holds the document. Always dark. PSS/SS is on the top platform if correct door is straight, or by the straight door below the stairs and the side room in the middle if correct door is upwards.
4 ›Variant of 3WayZigZagStairsWindow with Abstract Art. One of them holds the document. Always dark. PSS is any locker/shelf/desk PSS in the incorrect corridor, SS by incorrect door.
5 ›3 way room. PSS are in siderooms.
6 ›3 way room. PSS are on siderooms.
4 ›3 way room. PSS are in siderooms and near wrong doors behind shelfs / lockers / tables.
5 ›Long 3 way room. PSS are in siderooms and near wrong door behind lockers / tables.
8 ›4 way room. PSS are in siderooms.
8 ›4 way room. PSS are in siderooms.
5 ›A straight room with either the straight or left sides being the only way to progress. WARNING: THE STRAIGHT SIDEROOM IS NOT SAFE TO HIDE IN AS ANGLER WILL PASS THROUGH. There are other siderooms to hide in on the right and left side once entering the room.
6 ›4 way room. PSS are in siderooms and near wrong doors behind lockers / shelfs / walls / tables.
6 ›4 way room. You need to go through siderooms with 2 doors which are not safe. PSS are behind lockers / tables near wrong doors.