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242 rooms · page 6 of 11
GardenFlat4WayDestroyed5
Oxygen Gardens
GardenFlat4WayDestroyed

Four-way junction room in Oxygen Gardens, though functionally there are only three doors as one is blocked by collapsed debris. Walking on debris above grass does not trigger the diVine. PSS by hiding in the fallen tree as in the 5th image.

PSSSS
GardenFlatBothWindows4
Oxygen Gardens
GardenFlatBothWindows

Long room with large central grass patch, paths that go around either side, and large windows on both walls. SS behind the box at the end of the room.

SS
GardenFlatRamp14
Oxygen Gardens
GardenFlatRamp1

Oxygen Gardens room with two levels. Both levels have grass patches; diVine can attack you on both. Vines cover the wall under the raised floor, and the path separates onto either side and goes up two staircases before converging at the exit. For PSS, hide on the left staircase out of line of sight against the platform wall as nodes always go right.

PSSSS
GardenFlatW/LeftRooms4
Oxygen Gardens
GardenFlatW/LeftRooms

Straight room with two side rooms on the left, a large vegetation wall on the right, and a grass patch in the middle. PSS/SS in the corner of the side rooms. Room is always locked.

PSSSS
GardenFlatW/RightRooms4
Oxygen Gardens
GardenFlatW/RightRooms

Straight room with two side rooms on the right, a large vegetation wall on the left, and a grass patch in the middle. PSS/SS in the corner of the side rooms. Room is always locked.

PSSSS
GardenTopBoringStraight14
Oxygen Gardens
GardenTopBoringStraight1

A gardens room with a circle catwalk leading to the door, the left side is SS as anglers path will go on the right side.

SS
GardenTopBoringStraightDestroyed8
Oxygen Gardens
GardenTopBoringStraightDestroyed

3-way room in the Oxygen Gardens with a tree in the middle and destroyed circular catwalk that instead leads downstairs with 2 doors on the left and right sides. No active DiVine in the room. PSS/SS is impractical, but still there, it is on the other side of the room upstairs on image 8 which you can access only by walking on the wall all the way there, when on the other side stand behind a locker or table.

PSSSS
GauntletLeft5
Hadal Blacksite
GauntletLeft

One of the 2 gauntlet rooms in the Default roomtype. A few seconds after entering the room, the door behind will close and p.AI.nter will appear on the next door's screen, later enraged Eyefestation will appear from the left window, you must survive for 13 seconds before the next door unlocks. No PSS/SS. Dead zone as it is a gauntlet.

Dead Zone
Heavy3Way4
Heavy Containment
Heavy3Way

Three-way T-shaped junction with possible doors to the left and right. PSS/SS behind any shelf in front of slanted wall by crouching and looking down on the slanted section, as well as any locker or shelf PSS on either side with the wrong door.

PSSSS
HeavyDropoffRight4
Heavy Containment
HeavyDropoffRight

Straight room with a large lower area, with four small side rooms and one big side room. SS is the entirety of downstairs and at the end of the top catwalk, PSS is in any of the side rooms without line of sight.

PSSSS
HeavyRightTurn14
Heavy Containment
HeavyRightTurn1

Turn to the righr. PSS at 4th screenshot.

PSSSS
HeavyRightTurnDamaged15
Heavy Containment
HeavyRightTurnDamaged1

Turn to the right. PSS are at 4th and 5th screenshots, SS is in the corner near box in the middle of the room.

PSSSS
HeavyRightTurnDamaged24
Heavy Containment
HeavyRightTurnDamaged2

Right turn. PSS is at 4th screenshot in the sideroom.

PSSSS
HeavyStraight14
Heavy Containment
HeavyStraight1

Straight room. PSS behind big shelf at 3rd screenshot and behind boxes at 4th screenshot.

PSSSS
HeavyStraight24
Heavy Containment
HeavyStraight2

Straight room. PSS are behind big shelfs and behind boxes in the corner near start of the room.

PSSSS
IntentionallyUnfinished14
Hadal Blacksite
IntentionallyUnfinished1

A straight, intentionally unfinished room. The room has completely blank, untextured walls, floor and ceiling, and only one shelf and a chair is present, along with a blank dummy. A text note is placed on the wall, presumably from Zeal to Niko (both Pressure developers), asking Niko to model and texture the room into a small office type room and to add it to the roster once finished. There is no PSS/SS, but the room is a dead zone due to lacking lockers.

Dead ZoneEaster EggRare
Intersection24
Hadal Blacksite
Intersection2

Straight room. PSS are at 2nd or 3rd screenshots behind walls depending on which door is right.

PSSSS
IsleDestroyed5
Hadal Blacksite
IsleDestroyed

Another variant of the Isle rooms, with the same layout and entry doorway as IsleRight. The catwalk to the door straight across is destroyed, and parts of the railing are missing, so be careful of falling into the abyss below. PSS/SS behind lockers/shelves/desks/crates by any of the incorrect doors.

Easter EggPSSSS
LavaLabs3WayBridge14
Mantle Extraction
LavaLabs3WayBridge1

PSS is behind boxes at 2nd screenshot, SS behind lockers at the start / the end of the room.

PSSSS
LavaLabs3WayCrossingStraight4
Mantle Extraction
LavaLabs3WayCrossingStraight

Long room. SS are behind 2 lockers at the end of the room.

SS
LavaLabs3WayLeft4
Mantle Extraction
LavaLabs3WayLeft

3 way room. Can be locked, 1 keycard. PSS are behind left locker at 3rd screenshot or behind right table at 4th screenshot depending on which door is right.

PSSSS
LavaLabs3WayOutcrop4
Mantle Extraction
LavaLabs3WayOutcrop

A T-shaped room in the Lava Labs roomtype. If you go towards the incorrect door, you can find PSS behind the large red cylindrical containers.

PSSSS
LavaLabs3WayOutcropDry5
Mantle Extraction
LavaLabs3WayOutcropDry

3 way room with outcrop. PSS is at 5th screenshot behind panels.

PSSSS
LavaLabs3WayStraight4
Mantle Extraction
LavaLabs3WayStraight

3 way room. PSS are behind lockers / boxes near wrong door.

PSSSS