4 ›Long straight room. PSS is behind the shelf at 4th screenshot.
7 ›Long straight room. SS at 5th and 7th screenshots.
6 ›Y-like room in the ridge. PSS are at 3rd and 4th screenshots depeding on which door is right.
7 ›Long straight room. PSS is behind left lockers at 7th screenshot.
7 ›Hybrid easter egg as reference to both Doors and ULTRAKILL. The room is a large curved hallway overlooking a gigantic containment chamber containing a revolving locker-like organism (locker is reference to closets found in Doors) with a large fleshy mouth within, resembling the Flesh Prison from ULTRAKILL. SS by the two invalid doors in the corner in 2nd and 6th images.
4 ›Start of the flooded room type. PSS are behind big shelf at 4th screenshot and behind locker on the opposite side.
4 ›3 way room. PSS is behind big shelf in the middle of the room.
5 ›3 way room. PSS are at 4th and 5th screenshots depending on which door is right.
4 ›Turn to the left. No SS / PSS.
4 ›Turn to the left. PSS is behind the box at 4th screenshot.
4 ›Straight room. PSS is in the sideroom.
4 ›Straight room in the Flooded roomtype. PSS is in the sideroom. This room is always locked, find the password or keycard to proceed.
4 ›Left turn room. You can hide behind table in the corner at 4th screenshot but its hard and only SS.
4 ›Straight room, Eyefestation can spawn. SS at the top, no PSS (but you can do DPSS around big shelfs easily).
4 ›Turn to the right. No SS / PSS.
4 ›Striaght room. SS behind the box at 4th screenshot (maybe PSS).
4 ›Straight room with sideroom. Always locked, 1 keycard. PSS is in the sideroom.
5 ›Long straight room. PSS is in the start behind the box at 5th screenshot.
4 ›Straight room. You can hide behind the box by looking up behind it but its very hard.
4 ›Straight room. PSS behind the shelf at 4th screenshot.
4 ›A straight room in the Flooded roomtype. Hide in the side room behind a solid object like a wall or desk for PSS. This room is always locked with either a keycard or a password.
4 ›Long straight room in Oxygen Gardens with grass and tree patch in the center and two side rooms. Room is always locked. The two side rooms are PSS/SS out of view from the door. Walking on the grass in the side rooms is safe as the enraged diVine only goes after players walking on the central patch, where it always spawns.
4 ›Long straight room with a Candlebrute and a door straight across that may be locked. There are two unopenable heavy containment doors on either side, SS is next to either of these doors. Dead zone as this room is always dark.
5 ›Four-way junction in the garden rooms, with paths along the walls and through the grass in the middle. SS near any incorrect doors.