5 ›3 way rotten room. PSS are in siderooms / near wrong doors.
4 ›An admin room with many corridors and hallways with a huge window that has a chance to spawn Eyefestation. There are also a sideroom that can be hidden in for PSS/SS.
10 ›4 way room. PSS are in siderooms.
7 ›3 way room. As i remember, this room is broken, so it is better to hide in siderooms on the right side
7 ›3 way big room. PSS are in siderooms.
6 ›3 way big room. PSS are in siderooms.
5 ›Chill area. For PSS, get behind the locker at 5th screenshot.
5 ›4 way dome. For PSS, hide behind tables / lockers near wrong doors. Also you can hide on lowered areas but its depending on which door is right to be PSS. However, its always SS if you crouch and look down.
8 ›4 way big room. PSS are near wrong doors behind lockers / tables.
9 ›4-way enormous room in the Blacksite Administration. Eyefestation may spawn on the top of the room. PSS/SS are near the dead end doors behind lockers/tables.
6 ›A straight admin type room with a "chill" area straight ahead with many siderooms scattered across the room. PSS's and SS's are present by just hiding in the siderooms out of sight from angler.
4 ›Turn to the left. PSS are in siderooms.
4 ›Straight room. Nodes go through sideroom with 2 doors, so hide only in siderooms with 1 door.
4 ›Long admin room. PSS are in siderooms.
4 ›Turn to the right. PSS are in siderooms.
4 ›Turn to the right. PSS are in siderooms.
6 ›4 way room. SS is in the middle of the room. For PSS, hide behind locker / shelf / table near wrong doors.
9 ›Huge room with trenchbleeder. Technically PSS.
5 ›Easter egg room referencing AltiWyre (Alex), the lead animator for Pressure. The room has two side rooms, both on the right, and there are four invalid doors in the middle larger area. The room is coloured white, purple, and red. The side rooms are PSS/SS in the corners out of view. There is also a unique trash bin prop in the room, for some reason.
10 ›A rare Easter egg room in reference to the Backrooms creepypasta and fandom. The room begins at the top of a straight downwards staircase, notably lacking a wheelchair ramp or any furniture. Although there is a door at the bottom of the stairs, it is unreachable and never the real door. Walking down the stairs will cause the player to drop, or "no-clip", into the Backrooms section, reminiscent of Floor 0 with yellow walls, carpet, and fluorescent lights. There are a number of Easter eggs around the room such as wall graffiti and a darkened hallway, and eventually you reach an exit back into the Blacksite, which resembles the entrance in Kane Pixel's Backrooms series, such as his video "The Third Test". There are two possible doors to either side of the exit, and Good People can spawn here. The room is a dead zone as there are no lockers, and the Backrooms section is PSS/SS as the nodes and Pandemonium go over the top of the stairs and do not enter the section.
4 ›Long room that deflects to the left. There is no PSS/SS.
4 ›Short room with turning to the right. No SS / PSS
6 ›Large room with diverging catwalks hanging over a large chasm. Both have a side area up sets of stairs on the left and right, but the correct door is always straight across. Node path is 50/50, PSS/SS in locker/shelf/crate PSS on the side areas. Be careful as the nodes will go up the right stairs.
4 ›Large two-floor intersection room with straight corridor on bottom and large four-way balcony intersection above. There are two lowered seating areas and staircases on either side of the bottom. If correct door is bottom, top floor along walls and stairs are PSS/SS; if correct door is any above, the further lowered area and further staircase is PSS/SS.