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242 rooms · page 10 of 11
SisterLocation6
Hadal Blacksite
SisterLocation

Easter egg room in reference to FNAF: Sister Location, the fifth game in the Five Nights at Freddy's franchise. The first section of the room features an interior identical to that of the Primary Control Module, where in FNAF: SL Ballora and Funtime Foxy can be monitored and shocked. The buttons are also present here, though non-functional. The vent in the middle leads straight into a standard vent ending room before leading to the next door. There is a locker to the right of the door. There is no PSS/SS in this room as the vent is not safe. The room may or may not be a dead zone and requires further testing.

Dead ZoneEaster EggRare
SpecialTree5
Hadal Blacksite
SpecialTree

Long straight room with a large containment cell, contained within a special "tree". SS near wrong doors in corners.

RareSS
SteamLavaLabs3WayRightSteam4
Mantle Extraction
SteamLavaLabs3WayRightSteam

You can disable the steam on the left side, the real door is always to the right. There is PSS in this room beside the locker on the left.

PSSSS
SteamLavaLabs4WayLeftSteam4
Mantle Extraction
SteamLavaLabs4WayLeftSteam

4 way room. PSS is in front of valve behind locker.

PSSSS
SteamLavaLabsMiddlePlatform7
Mantle Extraction
SteamLavaLabsMiddlePlatform

A long straight room with steam that blocks the way of the player. To turn off said steam you must find a valve that is at the beginning of the room (image 2). After you can pass through to the next door, SS and PSS is at the beginning of the room right next to the steam valve and next to a large crate, (image 7)

PSSSS
SteamLavaPipes7
Hadal Blacksite
SteamLavaPipes

Long room with turning to the right at steam section. SS is to the right before steam section. From SS you can get in the end of the room and skip steam section. PSS is in the end of the room behind 2 boxes.

Dead ZonePSSRareSS
StraightBigDoubleSideUpperCatwalk4
Hadal Blacksite
StraightBigDoubleSideUpperCatwalk

Long straight room. Dead room, Eyefestation can spawn. No SS / PSS.

Dead Zone
StraightFloorVentsDestoyed4
Hadal Blacksite
StraightFloorVentsDestoyed

Basic default room similar to floor vents seen in the Trench Roomtype. Enter the vent on the left, and cross to the right to exit. Stay inside the vents (image 4) for PSS, middle of the vent system is only SS. Has a misspelled room name (Should be Destroyed, not Destoyed).

PSSSS
StraightOffice14
Hadal Blacksite
StraightOffice1

Standard office room with a sub area accessed by a small flight of stairs. For SS, get in the spot at 4th screenshot, crouch and look down.

PSSSS
StraightOffice24
Hadal Blacksite
StraightOffice2

Straight room. For SS, crouch and look down in position that showed in 4th screenshot.

PSSSS
TheGreatestSnowball4
Winter Gardens
TheGreatestSnowball

Turn to the right with insane amount of snowballs. Couldnt test if there is SS/PSS.

TheoristOffice7
Hadal Blacksite
TheoristOffice

PSS/SS by crouching and looking down the crate on the right of the entrance. A straight room that suspiciously resembles the office of the Game Theorists, with a familiar backdrop behind a sofa and a board filled with what is surely deep lore. But hey, that's just a theory!

Easter EggPSSRareSS
ThisRoomIsTheRarestGoodJob8
Hadal Blacksite
ThisRoomIsTheRarestGoodJob

Short straight room that is always dark. A sign in the middle purports this room as "the rarest room in the entire game [...] as of WtW Part 1". Next to the sign is a desk with a golden bunny figure and a splorglight in the drawer. Adorning the walls are multiple paintings of Sebastian, a Squiddle, and a cat, among others. A golden wall dweller monolith is perched in one of the armchairs; it will not spawn a real wall dweller. Everything in the room is tinted golden yellow. The door frame before entering is notably also golden yellow. No PSS/SS, but a dead zone. Notably, despite the sign saying it is the rarest room, it is 1 of the 2 candidates for the current rarest room after Worth The Wait Part 1.

Dead ZoneEaster EggRare
TramEnd10
Hadal Blacksite
TramEnd

First 5 images for TramEnd in the Mantle Extraction roomtype for Vault expedition. Second 5 images for TramEnd in the Default roomtype in Normal & Endless expeditions. Mantle Extraction (Vault) TramEnd: appears only at the start of the Vault expedition after entering it from The Hunted expedition, always comes right after Start that shows the Vault itself. Next room is always 1LavaLabsCrookedStart, where the show begins. In the middle of the room is a button which after activating will deactive all of the Hosts voicelines. Tram (Normal & Endless) TramEnd: the end room of the Tram roomtype, nodes come out of the Route B side so for PSS stand behind the walls on the Route A side.

Dead ZonePSSSS
TramRotten6
Hadal Blacksite
TramRotten

A room infested with Rotten Coral that the player may come across during the path between the rooms 'TramEnd' and 'TramStart'. The platforms seen in the room are inaccessible to the player. Furthermore, there is a plushie in an area outside of the player's reach, referencing a slugcat from the game Rain World. This room is PSS/SS by default, as entities do not spawn or reach the player. (With the exception of an angered Pandemonium, which will fly towards the player regardless.)

Dead ZoneEaster Egg
TrenchLeftDamaged26
Trench Tunnels
TrenchLeftDamaged2

A default trench room with a left turn, SS can be done at the 5th & 6th screenshot, hug the side of the locker either at the beginning or at the end of the room.

SS
TrenchLeftInnerWall4
Trench Tunnels
TrenchLeftInnerWall

Turn to the left. No SS / PSS.

TrenchRightOuterrWall5
Trench Tunnels
TrenchRightOuterrWall

Turn to the right. PSS are at 4th screenshot and at 5th screenshot behind lockers.

PSSSS
Turret3WayLeft14
Hadal Blacksite
Turret3WayLeft1

Room with turret to the left. PSS behind the right box at 2nd screenshot.

PSSSS
TurretGarden5
Oxygen Gardens
TurretGarden

Straight room in the Oxygen Gardens with 2 turrets on the left side and a panel to deactivate the turrets to the right of the exit door. PSS/SS behind the boxes at the start of the room, SS is behind the boxes at the end of the room.

PSSSS
TurretMaintenanceRight5
Maintenance Tunnels
TurretMaintenanceRight

Long straight room with 1 turret in the middle. Node path is straight from door to door. SS is on the right side. You can also do DPSS behind boxes.

SS
VentSideroomStraight4
Hadal Blacksite
VentSideroomStraight

Straight room. Always locked, 1 keycard in sideroom. PSS are in the middle of vent and in sideroom. There are 2 vent systems, the 1st is at 3-5 screenshots and 2nd is at 6-10 screenshots

Dead ZonePSSSS
VentTurbine25
Hadal Blacksite
VentTurbine2

A room in the Hadal Blacksite roomtype consisting of a straight hallway and a sideroom leading to a turbine which the player must progress through. Staying within the turbine sideroom is a PSS/SS, as long as the player is not near the entrance or exit of said sideroom.

PSSSS
WallDwellerLeftStraight4
Hadal Blacksite
WallDwellerLeftStraight

A mostly straight room with a left turn and a window on the right. A Wall Dweller is in this room and is shown in screenshot 4.