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269 rooms · page 9 of 12
Roundabout34
Hadal Blacksite
Roundabout3

A roundabout room in the normal roomtype. Depending on the right door its either a 50/50 or a guaranteed PSS room. If the right door is across the room - its a 50/50. If the right door is to the left or right from you, standing between two incorrect doors is PSS.

PSSSS
RoundaboutDestroyed24
Hadal Blacksite
RoundaboutDestroyed2

A roundabout room with the hallway destroyed to the left. go through the hallway to the right, and go behind the rubble for pss.

PSSSS
SeaBunnyLeft5
Hadal Blacksite
SeaBunnyLeft

Junction room with sea bunny area on left. PSS/SS in side rooms, SS up the window in bunny area, and in either corridor that isn't the real door. Side rooms are examples, may vary between encounters.

Has DocumentPSSSS
SearchlightsEncounter10
Hadal Blacksite
SearchlightsEncounter

The Searchlights Grand Encounter. To start the encounter walk towards the gate in the first security checkpoint room. The objective is to fix at least 5 generators, the number of generators needed goes up by 4 with every player in the lobby. The Searchlights is roaming around the area in pre-made paths, they are not random. You may use many safe spots to avoid it such as large shelves, containers, under the conveyor platforms, and much more, or you could use a locker. You may change the conveyor direction if you need it. After fixing all generators needed, proceed to the right side of the map as the gate to the next security checkpoint will open, and there the encounter will end. PSS/SS in the encounter itself is in almost every container, in the second security checkpoint room it is inside the sideroom, hide in the left corner by the window or behind the wall in-between the door and the window to be safe, as nodes can see you through the window. The room spawns only after SearchlightsTramEnd, and is also a dead zone.

Dead ZoneHas DocumentPSSSS
SearchlightsTramEnd8
Hadal Blacksite
SearchlightsTramEnd

Tram ride to the Lunar Grav Dock. Upon entrance you will see the Searchlights passing on top of the tram and NAVI warning you of it, if p.AI.nter is not "rescued" then NAVI will not be able to close the bulkhead. After the tram arrives, the first part of the room is almost identical to SearchlightsTramStart, with a catwalk on the left side of it leading to the second half the room, with 2 doors that then lead to the Searchlights Grand Encounter. This room appears only in-between SearchlightsTramStart and SearchlightsEncounter, and is also a dead zone.

Dead ZonePSSSS
SearchlightsTramStart8
Hadal Blacksite
SearchlightsTramStart

Start of the tram leading to Searchlights Grand Encounter. To power the tram, you must head to the center of the room and repair the one broken generator, after head inside the tram and activate the tram. PSS/SS is on the left side of the 2 walls in the middle of the room as the nodes go through the Route B and later despawn. Dead zone, next room is always SearchlightsTramEnd.

Dead ZonePSSSS
Server4Way24
Server Farms
Server4Way2

Room with 4 total server boxes, a leaking door and a banged up door.

PSSSS
Server4Way44
Server Farms
Server4Way4

Fourth variant of the Server4Way (2 by 2) rooms, with four server blocks in the middle of a four-way intersection. PSS/SS is behind the server blocks to the left and right if node path goes straight, and behind the far corner from the exit if the node path turns.

PSSSS
Server4WayBigServer14
Server Farms
Server4WayBigServer1

a server room with a huge server box in the middle. turn right when entering, go to the side of the locker, and face forward for pss.

PSSSS
Server4WayBigServerVent24
Server Farms
Server4WayBigServerVent2

Server Room with 1 server box in the middle, And a vent system under it. Pss is under the vents because unlike most server vents this one is safe

PSSSS
Server4WayGatedOff25
Server Farms
Server4WayGatedOff2

Server room with one central server and one locked side room on the left. PSS/SS ONLY USABLE WITH CODE BREACHER. PSS is done by standing with shoulder in the small wall section, SS is in the side room in general against the back wall.

PSSSS
Server4WayVent14
Server Farms
Server4WayVent1

Horizontal Vent Structure under floor is SS, atleast one of the 4 server boxes are PSS no matter where the door is.

PSSSS
Server4WayVent34
Server Farms
Server4WayVent3

A short servers room with 4 servers. PSS and SS dependant on where the door is, go the opposite way next to the servers for PSS and SS.

PSSSS
Server4WayW/Rooms24
Server Farms
Server4WayW/Rooms2

A 4 way server room with 2 server boxes in the middle. there are 2 side rooms to the left and right. [[PSS: go into the corner of either sideroom.]]

PSSSS
ServerCatwalkStraight4
Server Farms
ServerCatwalkStraight

Catwalk server room, Possible keycard room (in this case it is) (the 4th image is NOT ss. this room has no Ss. i

PSSSS
ServerEnd8
Server Farms
ServerEnd

The end of the Servers Roomtype, which has 4 servers and stairs leading up to the door. An SS is in image 7 by standing next to the first left server. And a PSS in image 8 by standing farther back next to the farther left server.

PSSSS
ServerIntersection14
Server Farms
ServerIntersection1

Intersection room within server rooms. Upon enterance, go left, to the wall and get behind the server boxes. DO NOT stand in between the server boxes as raycasting will hit you.

PSSSS
ServerStart5
Server Farms
ServerStart

Only possible start for Server Rooms if not Maintenance Dock #B-14 at start. Entry room is observatory-type room overlooking the first server farms, with SS on top of crate (image 2, needs SPRINT to vault). Lower room is first servers, with PSS/SS behind the further server on the right.

PSSSS
SideLounge14
Hadal Blacksite
SideLounge1

Straight room with side lounge overlooking a large slanted window. The lounge is furnished as a staff break area with sofas and vending machines, as well as a screen showing the crystal status. PSS by crouching and looking down behind the sofas, and SS by walking backwards onto the windows

PSSSS
SplitBridge16
Hadal Blacksite
SplitBridge1

A dual long hallway room in the Default roomtype featuring windows which can give the player a sight to the other side. Both paths converge to the exit, in the end. Eyefestation can spawn in this room, on either side windows of each bridge, with no guarantee (it will spawn on both side windows if Outraged/Enraged). There is no PSS/SS in this room, however the node path is 50/50.

SplitBridgeDestroyed10
Hadal Blacksite
SplitBridgeDestroyed

A room in the Normal roomtype with a turn to a hall on the left side with the chance of Eyefestation spawning. One can hide from THE ANGLER by staying right next to the rubbles, such as the ones seen in image 6, this is SS. One can hide from PANDEMONIUM/The Angler by hiding behind the side of the desk, crouching and looking down, as seen in image 8, this is a PSS/SS.

PSSSS
Straight34
Hadal Blacksite
Straight3

Variant of the standard Straight corridor in the Blacksite roomtype. No PSS/SS or notable features.

Straight54
Hadal Blacksite
Straight5

A room in the Default roomtype consisting of a single straight hallway. There are no hiding spots in this room.

StraightBigDoubleSide14
Hadal Blacksite
StraightBigDoubleSide1

A room with 2 stairs leading down to a lower floor panel of the room, also has an inaccessable catwalk above. [[PSS: Hug the wall on one of the lower floor panels.]]

PSSSS