4 ›A roundabout room in the normal roomtype. Depending on the right door its either a 50/50 or a guaranteed PSS room. If the right door is across the room - its a 50/50. If the right door is to the left or right from you, standing between two incorrect doors is PSS.
4 ›A roundabout room with the hallway destroyed to the left. go through the hallway to the right, and go behind the rubble for pss.
5 ›Junction room with sea bunny area on left. PSS/SS in side rooms, SS up the window in bunny area, and in either corridor that isn't the real door. Side rooms are examples, may vary between encounters.
10 ›The Searchlights Grand Encounter. To start the encounter walk towards the gate in the first security checkpoint room. The objective is to fix at least 5 generators, the number of generators needed goes up by 4 with every player in the lobby. The Searchlights is roaming around the area in pre-made paths, they are not random. You may use many safe spots to avoid it such as large shelves, containers, under the conveyor platforms, and much more, or you could use a locker. You may change the conveyor direction if you need it. After fixing all generators needed, proceed to the right side of the map as the gate to the next security checkpoint will open, and there the encounter will end. PSS/SS in the encounter itself is in almost every container, in the second security checkpoint room it is inside the sideroom, hide in the left corner by the window or behind the wall in-between the door and the window to be safe, as nodes can see you through the window. The room spawns only after SearchlightsTramEnd, and is also a dead zone.
8 ›Tram ride to the Lunar Grav Dock. Upon entrance you will see the Searchlights passing on top of the tram and NAVI warning you of it, if p.AI.nter is not "rescued" then NAVI will not be able to close the bulkhead. After the tram arrives, the first part of the room is almost identical to SearchlightsTramStart, with a catwalk on the left side of it leading to the second half the room, with 2 doors that then lead to the Searchlights Grand Encounter. This room appears only in-between SearchlightsTramStart and SearchlightsEncounter, and is also a dead zone.
8 ›Start of the tram leading to Searchlights Grand Encounter. To power the tram, you must head to the center of the room and repair the one broken generator, after head inside the tram and activate the tram. PSS/SS is on the left side of the 2 walls in the middle of the room as the nodes go through the Route B and later despawn. Dead zone, next room is always SearchlightsTramEnd.
4 ›Room with 4 total server boxes, a leaking door and a banged up door.
4 ›Fourth variant of the Server4Way (2 by 2) rooms, with four server blocks in the middle of a four-way intersection. PSS/SS is behind the server blocks to the left and right if node path goes straight, and behind the far corner from the exit if the node path turns.
4 ›a server room with a huge server box in the middle. turn right when entering, go to the side of the locker, and face forward for pss.
4 ›Server Room with 1 server box in the middle, And a vent system under it. Pss is under the vents because unlike most server vents this one is safe
5 ›Server room with one central server and one locked side room on the left. PSS/SS ONLY USABLE WITH CODE BREACHER. PSS is done by standing with shoulder in the small wall section, SS is in the side room in general against the back wall.
4 ›Horizontal Vent Structure under floor is SS, atleast one of the 4 server boxes are PSS no matter where the door is.
4 ›A short servers room with 4 servers. PSS and SS dependant on where the door is, go the opposite way next to the servers for PSS and SS.
4 ›A 4 way server room with 2 server boxes in the middle. there are 2 side rooms to the left and right. [[PSS: go into the corner of either sideroom.]]
4 ›Catwalk server room, Possible keycard room (in this case it is) (the 4th image is NOT ss. this room has no Ss. i
8 ›The end of the Servers Roomtype, which has 4 servers and stairs leading up to the door. An SS is in image 7 by standing next to the first left server. And a PSS in image 8 by standing farther back next to the farther left server.
4 ›Intersection room within server rooms. Upon enterance, go left, to the wall and get behind the server boxes. DO NOT stand in between the server boxes as raycasting will hit you.
5 ›Only possible start for Server Rooms if not Maintenance Dock #B-14 at start. Entry room is observatory-type room overlooking the first server farms, with SS on top of crate (image 2, needs SPRINT to vault). Lower room is first servers, with PSS/SS behind the further server on the right.
4 ›Straight room with side lounge overlooking a large slanted window. The lounge is furnished as a staff break area with sofas and vending machines, as well as a screen showing the crystal status. PSS by crouching and looking down behind the sofas, and SS by walking backwards onto the windows
6 ›A dual long hallway room in the Default roomtype featuring windows which can give the player a sight to the other side. Both paths converge to the exit, in the end. Eyefestation can spawn in this room, on either side windows of each bridge, with no guarantee (it will spawn on both side windows if Outraged/Enraged). There is no PSS/SS in this room, however the node path is 50/50.
10 ›A room in the Normal roomtype with a turn to a hall on the left side with the chance of Eyefestation spawning. One can hide from THE ANGLER by staying right next to the rubbles, such as the ones seen in image 6, this is SS. One can hide from PANDEMONIUM/The Angler by hiding behind the side of the desk, crouching and looking down, as seen in image 8, this is a PSS/SS.
4 ›Variant of the standard Straight corridor in the Blacksite roomtype. No PSS/SS or notable features.
4 ›A room in the Default roomtype consisting of a single straight hallway. There are no hiding spots in this room.
4 ›A room with 2 stairs leading down to a lower floor panel of the room, also has an inaccessable catwalk above. [[PSS: Hug the wall on one of the lower floor panels.]]