4 ›A right turning room with a crate to the left of the entrance. For PSS; go behind the crate to the left, crouch and look all the way down facing towards the crate (Image 4).
4 ›A short straight room with a right turn. No PSS's or SS's
6 ›Entry room is a dead end room with a door locked with a purple keycard. The sideroom is unconfirmed, but likely not PSS/SS. There is no PSS/SS in the corridor section. The vent is PSS/SS if there is a section out of line of sight from the entrance and exit.
4 ›A room with a destroyed side room to the right. dont touch the electrical box otherwise you will take 15 damage. hide where i am in image 4 for PSS.
5 ›A simple right turning room with a window to the right wall. PSS behind the box at 5th screenshot in the end of the room.
4 ›A right turning room with a side room straight ahead from enterance. [[PSS: get into the corner of the sideroom.]]
4 ›A default room in a Z-shape. Counts as a straight room. No SS or PSS here.
4 ›A simple right turning room, SS next to the shelf in the corner
4 ›A room that turns right, and a huge hole in the wall in the corner part of the room. Do NOT fall down there otherwise you die. SS is in the corner behind table in the end of the room.
4 ›A right turning room with a ceiling window. Nothing notable in this room.
4 ›A room that turns to the right, windows across the wall from the left and straight. Window can also spawn with eyefestation.
4 ›A straight room with a right turn and a big window on the left and straight. Can spawn with Eyefestation.
4 ›A room that turns to the right, and holds a side room on the right wall near the exit door. [[PSS: Go into the corner of the sideroom.]]
4 ›Straight room, with usual river and handrails along walkway. SS behind second desk by crouching and looking down between desk and railing, no PSS.
4 ›A long river room with lockers on the right and a small river on the left. No PSS's or SS's
6 ›A long river room with 3 sections connected with bridges. The correct door is always the furthest one from you. The only SS in this room is behind the crate at the end, you should crouch and look towards the door (not down).
4 ›A normal long room in river rooms with a waterfall and some rocks on the side. No PSS's or SS's
4 ›A right turning room. Image 2 is an SS. You can also hide behind the locker at the end of the room for PSS.
5 ›Straight room in River Rooms, with two parallel walkways separated by a river. The two sides are connected by plank bridges, and there is a collapsed rock pillar on the right walkway. There is PSS/SS by crouching and looking down behind the desks along the handrails, as the entities do not cross the plank bridges. There is a shortcut around the rock pillar by walking up and staying along the right wall through the gap, although you cannot fall into the water.
4 ›Sebastian Solace's shop in the River Rooms. The vent to access the shop is to the right, and the shop itself is PSS/SS out of line of sight from the node path. The shop itself is the same as most others. To the left is the river with sections of broken railings. This room is always locked.
4 ›Starting room of River Rooms; only possible starting room apart from Dock #16. Entry door opens to a hanging catwalk and stairs that leads up to a platform into River Rooms. Waterfall adjacent to walkway leading to waterfall. There is no PSS/SS, only lockers.
4 ›A short hallway in River Rooms with a small waterfall to the left. No PSS's or SS's in this room
5 ›Straight room with river on the left side and wall dweller in the right wall. SS by locker to the right of entrance, HUG THE LOCKER NOT THE CORNER. No PSS.
4 ›Rot room with a wall dweller. Standing with your back to the inactive door covered by rot is SS (not Chain-safe, though)