4 ›A left Zig-Zag pathed room. nothing noteworthy
4 ›A basic room in the default roomtype. There is a guaranteed PSS upon entry on the left side, crouch and look down on the LEFT side of the shelf (image 2). If the door on the right is fake, you can also crouch and use the crate as PSS (image 4).
4 ›A 3 way room that turns to the left, and has a caveway upwards to the next door. PSS is behind locker at 8th and 9th screenshots, also you can try hide behind locker / table on upper area depending on which door is right but i couldnt test it.
4 ›A left turning room in the Hadal Blacksite roomtype. A side room can be seen to the left near the entrance. For PSS, go to the corner of the side room.
4 ›Guarenteed keycard/password door. there are shelves and stuff like that blocking the main hallway, so you gotta go to the side. go to the side of the shelf in the 3rd image and hide like i am in the 4th image for pss.
4 ›A destroyed ramp like room that goes upwards. the left part of the room is complete rubble. a window to the right
4 ›Common room that has rocks and debris in the middle w hich you must crouch to pass. There is a PSS on the top right where the crate on the right is. Crouch and look down behind it.
4 ›A Long straight room with a broken bridge. The way to cross is going onto a woodenplank. try not to fall. For SS, go to the opposite door of the next door and stay back. For PSS, climb up the railings in any corner of the room and go inside the rocky walls, they have no collision and you will not be seen inside, be careful to stand precisely on the wall as it is easy to fall down the pit.
5 ›A straight room with a big pit on the left. SS is marked at 5th screenshot, crouch and look down.
4 ›Catwalk room, below is not accessable.
4 ›A destroyed ceiling that makes a path upwards to the next door. For SS, you can climb across the rocks (image 3) and to where I am (image 4).
4 ›A long room with a shelf barricade. [[PSS: Go to the drawer shown on image 3, and crouch and look down like I am in image 4.]] [[DPSS: go to the shelf shown in image 2, and maneuver around to avoid pande and nodes.]]
4 ›Two hallways connected with a catwalk bridge, if the door is on the right, go to the shelf on image 4, if its on the left go to image 3.
4 ›A long straight room with a window for the ceiling. Nothing noteworthy in this room.
5 ›A multi floor room with a big window to the left wall. [[PSS: Go up the stairs and hide to the side of the shelf.]]
4 ›The first-varianted long and straight hall, composed of a window on the left side. // SS: Hugging lockers sideways next to the doorways.
4 ›Long room with a window to the right.
4 ›A straight hallway with a sideroom to the left. Corners of the sideroom are PSS.
4 ›A long straight hallway with a sideroom to the right wall. [[PSS: Go into the corner of the sideroom.]]
5 ›A room with Lots Of Lockers, most lockers are filled with Puddles of Void-Mass. This room is in the Normal roomtype and is a direct reference to the ROBLOX game DOORS by LSPLASH, making it an Easter Egg. There is a PSS/SS in this room by hiding behind a locker near the exit, looking straight ahead, as seen in the images 4 and 5. The aforementioned PSS/SS is pointed at in image 4 with a purple marker.
4 ›Long straight narrow hall.
4 ›A hallway in the Maintenance roomtype. No SS or PSS.
4 ›a maintenance room that branches forward and left. IF the doorway is straight ahead, then go all the way to the left for ss, no pss available. IF the doorway is to the left, go to the very end straight up for ss.
4 ›A T-Shaped maintenance room. if the next door is to the left, go to the very end of the right side, and hide to the wall like the 4th photo.// If the next door is right, go to the 1x1 drawer on the left side, crouch, and look down.