4 ›A casual ridge room with a sideroom to the left and to the right. [PSS: Enter either sideroom and go into the corner.]]
4 ›A rather straight ridge room with a doorless sideroom to the right. [[PSS: Go into the corner of the sideroom.]]
4 ›One possible end to the Flooded roomtype. Once exiting the water, there is a PSS on whichever side the fake door is. If left, you have a choice of a shelf or locker PSS. If right, you have a locker PSS.
4 ›A 3 way room in the flooded roomtype that starts on stairs. For SS go to the opposite door from the real one.
4 ›Flooded room with upwards staircase on the left. If real door is straight, SS is anywhere at the top of the stairs, with PSS done by lying flat on the landing at the top of the stairs - to do this, look up at the ceiling and hold S to back into the floor. If real door is up, far right corner of straight corridor is SS; PSS depends entirely on shelf spawns as lockers do not have collision.
4 ›A 4 way room underwater. PSS are behind big shelf at 3rd screenshot or behind box at 4th screenshot depending on which door is right.
4 ›A big hall that expands upwards. [[SS: swim to the very top of the room.]]
4 ›Keycard room. The pipe and whole underwater area (since water surface blocks the raycasting) are PSS. [Redocumentation needed, the images are cropped horribly. Description & tags are fine.]
4 ›One of the exits for the flooded roomtype. SS on the corner where 3rd screenshot was taken and tricky PSS besides the right locker in 2nd picture
4 ›A straight hallway in the flooded roomtype. For PSS get behind the closer shelf on the left and position in a way which doesnt let you see either of the doors directly. Easier if you use it as SS.
4 ›A room that turns to the right. There is nothing noteworthy in this room.
4 ›Fourth underwater variant of the RightStraight rooms, with no guaranteed PSS/SS.
4 ›Straight room. PSS is behind big shelf in front of start of the room.
4 ›A flooded room that has a window to the left. SS behind right box in the room (maybe PSS).
4 ›Straight flooded room with windows on both sides, where Eyefestation may spawn. There are no PSS/SS or any notable features in this room.
4 ›A frontal assault room, the Angler will first pass on the catwalk, then come out from the front door. PSS/SS up the catwalk, requires a sprint, jump on top of the locker and then on the catwalk to get up.
4 ›Garden 4 way, go to the small desk, crouch and look down for pss.
4 ›A garden room with a side room to the left and right side. [[PSS: Go to the side of either side room.]] One thing to note is that climbing on the rocks & rubble will still anger The DiVine.
7 ›A big open space with three ways and a water area to the left. The water starts to apply parasites at you almost immediately, so you shouldnt jump down there. Every exit of this room will always have boxes on the left, providing a constant PSS if you crouch behind them and look down. There is also Bush PSS in this room, giving you safety between exits, for it - just go inside of the bush and stay in the middle(last image gives an example.)
4 ›A left curved room, when approaching the exit door, go to the right of the locker and hide to the side, its a pss as shown in 4th image
4 ›A fairly normal garden room, there is a path in the middle. At the end, to the right, go to the side of the locker for SS.
4 ›A garden room with a tree in the middle. Dont touch grass or you get divine interventioned. PSS is right staircase from the entrance.
4 ›A destroyed garden room with a ton of rubble to the left side. [[PSS: Go where i am in image 3 (above the rubble) and crouch and put your head down in the crack.]]
4 ›A garden room that is a 50/50. There are no safe spots other than taking a risk.