4 ›4 way room. PSS are in siderooms and behind lockers / shelfs / tables near wrong doors.
4 ›Administration room. upon enterance, your immediately faced with a dual-door side room. following the hallway to the left, you will encounter another side room straight forward. [[PSS: use the corner of the side room mentioned previously.]] the hallway branches off to the left and right. to the left, you will meet face with a door. to the right, you will see another dual side room on the left side of the wall. and just a bit further, the hall branches off to the left. the hallway eventually meets with another door.
4 ›Administration room with windows across the left wall. across the right side, there are 2 side rooms, closest being dual-door and furthest having only 1 enterance. there also is a roundabout like hallway around these two side rooms. stay in the corner of the sideroom (3rd image closest SR) for pss
4 ›Administration room that has a huge window to the right of the room, and has 2 side rooms, 1 being dual- doors. for pss, upon enterance, go into the sideroom furthest up and hide in a corner.
6 ›4-Way room in the Blacksite Administration, 4 siderooms each having 2 entrances/exits that can work as PSS as long as you are not seen through the door which nodes pass by.
4 ›An admin room with 2 side rooms that both have two doors. the side room furthest up is most safe
4 ›A... big admin room that has a singular side room, rubble to the right on enterance, and many destroyed doors.
5 ›Administration room with a ton of rotten coral to the right. there are 2 side rooms along the left wall of the room, can be used as PSS.
4 ›A room that starts off with a long hallway, then branches off into a big library type room to the right. when turning, go to the bookself furthest left and hide behind it for pss.
4 ›Administration room with a single dual-door side room. a hallway also goes around it, leading to a grey hallway, taking you outside of admin rooms. Hope you enjoyed your stay.
6 ›One of three possible starts to Admin (other being AdminWarpZoneStart and AdministrationCaveStart). Room entrance leads to two red doors into starting area of Administration, with two straight corridors and two large side areas, each with one possible door. PSS/SS in both corridors behind lockers/shelves if corridor is not real door, possible locker/shelf PSS/SS spawns in side areas by random generation (not guaranteed). Any of the four branches that is not real door is SS.
4 ›Across the right wall, there are windows. Eyefestation can spawn in the window in front of entrance. For pss, go in siderooms.
4 ›Left-turn looped room with one central side room that is SS in corners and two side rooms (one straight and left of entrance, one straight and left of exit) that is PSS/SS in corners. PSS in central room requires more testing, one of two side rooms can spawn as damaged door, whether both can spawn damaged requires more testing.
4 ›Administration Roundabout with a big room in the middle, has many bookshelves.
5 ›Administration room with sea bunnies ahead from the enterance. there are also 2 dual-door side rooms to the right of the sea bunnies. as well as a hallway that goes around said side rooms. stay in the side rooms out of sight to hide from pandemonium.
9 ›One of three possible Warp Zone rooms that leads to Blacksite Administration, the other two leading to Heavy Containment and Oxygen Gardens. The furthest pipe leads to the Administration section, which resembles AdminRoundabout1/2. PSS/SS can be done by hiding behind the warp zone pipe, and behind any of the walls that are not on the node path in the roundabout.
4 ›a bent room that leads to the left. 4th image is ss. get to the side of crate at the start of room, crouch, and look down
4 ›Room bending to the left with no PSS/SS. Otherwise unnoteworthy.
4 ›Zigzag room with no PSS/SS, only lockers. Variant of BentLeftZigZag1 with desks replaced by shelves, none PSS unfortunately.
4 ›A bent room to the right that has cracked floor and is flooded down there. If you go down into the water and stay under it - it's PSS (as water surface blocks raycasting). Can't spawn lockers, resulting in it being a dead zone.
4 ›A room in the Normal roomtype consisting of a single hallway that bends slightly to the right. There is no PSS/SS in this room. (Image 4 is not SS/PSS)
4 ›Long straight room. There are no PSS/SS in this room. Otherwise unremarkable.
4 ›Large, long hallway with no PSS/SS. Lockers, shelves and desks run along its length below the parallel pipes.
4 ›A room in the Normal roomtype with a destroyed pipe on the floor. One can hide in this room by climbing on top of the pipe, standing near the wall with rusty rebar - as seen in image 3 - and crouching, looking down so as to not be spotted by The Angler/Pandemonium, refer to image 4; This is PSS/SS.