10 ›One of three tram tunnel variants, this tram tunnel crosses an underwater section where two cliff faces can be visible, one on either side. On the right side are green light beacons along the cliffside identical to those in flooded/underwater areas for parasite protection, marking a path to a cave. As node entities despawn at TramStart and cannot spawn before TramEnd, this room is a safe zone.
7 ›Start room of the Tram roomtype. To proceed head inside the tram and activate it through the panel. PSS/SS on the left side of the 2 walls in the middle of the room as nodes go through Route B and later despawn. Dead zone.
6 ›The first-varianted straight room, indicating Trenches' end. // SS: Furthest back of either safe deadend. // PSS: Either safe deadend behind shelf, locker or crate, depending on position
4 ›Trench room that activates the Gauntlet Minigame. For SS, hide behind the locker at the start or the end of the room.
4 ›A left turning Trench room. SS is behind shelf (or locker) at the start of the room.
4 ›Long straight room in the Trench Tunnels. Eyefestation can spawn in a window. PSS behind the long tables on the left side, but risky to perform. SS behind the lockers at the very start or end of the room.
4 ›a right turning trench room. go to the table on the left on enterance and crouch behind it for pss.
4 ›Turn to the right. PSS are behind long tables near windows that are in front of start or on the left side.
4 ›A trench room that has a damaged window to the left. PSS are behind long tables on the left side of the room.
4 ›A trench room with damaged pipes. DO NOT touch the steam otherwise you will take 15 dmg. PSS behind tables on the left side.
4 ›A trench room thats straight and has a floor vent. PSS are in the vent of behind table on the left side.
4 ›A trench room with windows on the sides that contain mines on the left side. SS are behind lockers at the start / at the end of the room.
5 ›A long hall in the Trench roomtype with 2 siderooms. Both provide PSS as long as you stay out of sight from the main path.
4 ›A Dual hallway room with 2 non deactivatable turrets. There are 2 office rooms which are PSS. Always lokced, 2 keycards.
4 ›A turret room that holds 3 turrets. 2 on the right side of the room, and 1 guarding the lever on the left. Go to the left and hide next to the shelf for PSS.
5 ›Straight bridge across a large chasm. A turret will spawn and sweep across the length of the bridge. Boxes and shelves are scattered along the bridge to provide cover. The lever is to the left of the end of the bridge, and SS is by any deactivated/fake door in the corners.
7 ›A dead end room that needs purple KC to enter a vent. 2nd screenshot includes PSS to the shelf on the right in entrance. Purple keycard is always in (on) the table under the turret. Middle of vent is also PSS. Vent layout is at 7th screenshot.
5 ›A turret will appear on enterance on the right wall. the lever is also on the right wall near the exit door. SS at 5th screenshot (maybe PSS).
5 ›A turret room that has the turret right near enterance, a lever is included on the left of the wall near the door. PSS is at 5th screenshot behind the box (low body width only).
4 ›Roundabout room with a 360-rotating turret. The switch is on the opposite side, and there are upturned desks and lockers as shields from the bullets. The turret starts rotating left from facing away from the player, finishes a full rotation, then rotates in the opposite direction back to its starting position. The room is a 50/50 SS if the door is straight across, but not PSS; if the door is to either the left or right, one of the two further corridors' lockers/crates/desks can be used as PSS/SS by crouching and looking down behind them. Good People can spawn here.
5 ›A multi floor room with a turret. Go down the stairs and avoid the turret, the lever is to the left of the exiting door. PSS is where i am hiding on image 5. Crouch and look down.
8 ›Enormous long "Heavy Containment" cell straight room in the Default roomtype with the entire cell overtaken with the Valcula Void Mass. Valcula Void Mass document can be found on a crate within the room. PSS/SS is behind the only right locker from the perspective of first entering the room, the locker can be seen on image 3. SS is in both corners at the start and end of the room that can be seen on images 3 and 8.
4 ›Vent room with PSS/SS by hiding in the vents out of view of the entrance and exit.
4 ›Vent room with PSS/SS by hiding in the vents out of view of the entrance and exit.