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269 rooms · page 11 of 12
TramCliffside10
Hadal Blacksite
TramCliffside

One of three tram tunnel variants, this tram tunnel crosses an underwater section where two cliff faces can be visible, one on either side. On the right side are green light beacons along the cliffside identical to those in flooded/underwater areas for parasite protection, marking a path to a cave. As node entities despawn at TramStart and cannot spawn before TramEnd, this room is a safe zone.

Dead Zone
TramStart7
Hadal Blacksite
TramStart

Start room of the Tram roomtype. To proceed head inside the tram and activate it through the panel. PSS/SS on the left side of the 2 walls in the middle of the room as nodes go through Route B and later despawn. Dead zone.

Dead ZonePSSSS
TrenchEndStraight16
Trench Tunnels
TrenchEndStraight1

The first-varianted straight room, indicating Trenches' end. // SS: Furthest back of either safe deadend. // PSS: Either safe deadend behind shelf, locker or crate, depending on position

PSSSS
TrenchGauntlet4
Trench Tunnels
TrenchGauntlet

Trench room that activates the Gauntlet Minigame. For SS, hide behind the locker at the start or the end of the room.

Dead ZoneSS
TrenchLeft14
Trench Tunnels
TrenchLeft1

A left turning Trench room. SS is behind shelf (or locker) at the start of the room.

SS
TrenchLongStraight24
Trench Tunnels
TrenchLongStraight2

Long straight room in the Trench Tunnels. Eyefestation can spawn in a window. PSS behind the long tables on the left side, but risky to perform. SS behind the lockers at the very start or end of the room.

PSSSS
TrenchRight14
Trench Tunnels
TrenchRight1

a right turning trench room. go to the table on the left on enterance and crouch behind it for pss.

PSSSS
TrenchRightDamaged24
Trench Tunnels
TrenchRightDamaged2

Turn to the right. PSS are behind long tables near windows that are in front of start or on the left side.

PSSSS
TrenchStraightDamage14
Trench Tunnels
TrenchStraightDamage1

A trench room that has a damaged window to the left. PSS are behind long tables on the left side of the room.

PSSSS
TrenchStraightDamage34
Trench Tunnels
TrenchStraightDamage3

A trench room with damaged pipes. DO NOT touch the steam otherwise you will take 15 dmg. PSS behind tables on the left side.

PSSSS
TrenchStraightFloorVent14
Trench Tunnels
TrenchStraightFloorVent1

A trench room thats straight and has a floor vent. PSS are in the vent of behind table on the left side.

PSSSS
TrenchStraightMines24
Trench Tunnels
TrenchStraightMines2

A trench room with windows on the sides that contain mines on the left side. SS are behind lockers at the start / at the end of the room.

SS
TrenchStraightW/Rooms5
Trench Tunnels
TrenchStraightW/Rooms

A long hall in the Trench roomtype with 2 siderooms. Both provide PSS as long as you stay out of sight from the main path.

PSSSS
Turret4Way2Hallways4
Hadal Blacksite
Turret4Way2Hallways

A Dual hallway room with 2 non deactivatable turrets. There are 2 office rooms which are PSS. Always lokced, 2 keycards.

PSSSS
TurretBigOpen3WayRight4
Hadal Blacksite
TurretBigOpen3WayRight

A turret room that holds 3 turrets. 2 on the right side of the room, and 1 guarding the lever on the left. Go to the left and hide next to the shelf for PSS.

PSSSS
TurretBridge5
Hadal Blacksite
TurretBridge

Straight bridge across a large chasm. A turret will spawn and sweep across the length of the bridge. Boxes and shelves are scattered along the bridge to provide cover. The lever is to the left of the end of the bridge, and SS is by any deactivated/fake door in the corners.

SS
TurretDeadEnd7
Hadal Blacksite
TurretDeadEnd

A dead end room that needs purple KC to enter a vent. 2nd screenshot includes PSS to the shelf on the right in entrance. Purple keycard is always in (on) the table under the turret. Middle of vent is also PSS. Vent layout is at 7th screenshot.

PSSSS
TurretLeftStraight5
Hadal Blacksite
TurretLeftStraight

A turret will appear on enterance on the right wall. the lever is also on the right wall near the exit door. SS at 5th screenshot (maybe PSS).

SS
TurretRightStraight5
Hadal Blacksite
TurretRightStraight

A turret room that has the turret right near enterance, a lever is included on the left of the wall near the door. PSS is at 5th screenshot behind the box (low body width only).

PSSSS
TurretRoundabout4
Hadal Blacksite
TurretRoundabout

Roundabout room with a 360-rotating turret. The switch is on the opposite side, and there are upturned desks and lockers as shields from the bullets. The turret starts rotating left from facing away from the player, finishes a full rotation, then rotates in the opposite direction back to its starting position. The room is a 50/50 SS if the door is straight across, but not PSS; if the door is to either the left or right, one of the two further corridors' lockers/crates/desks can be used as PSS/SS by crouching and looking down behind them. Good People can spawn here.

PSSSS
TurretStraightUpperFloorSidePipes25
Hadal Blacksite
TurretStraightUpperFloorSidePipes2

A multi floor room with a turret. Go down the stairs and avoid the turret, the lever is to the left of the exiting door. PSS is where i am hiding on image 5. Crouch and look down.

PSSSS
ValculaVoidMass8
Hadal Blacksite
ValculaVoidMass

Enormous long "Heavy Containment" cell straight room in the Default roomtype with the entire cell overtaken with the Valcula Void Mass. Valcula Void Mass document can be found on a crate within the room. PSS/SS is behind the only right locker from the perspective of first entering the room, the locker can be seen on image 3. SS is in both corners at the start and end of the room that can be seen on images 3 and 8.

Has DocumentPSSRareSS
Vent14
Hadal Blacksite
Vent1

Vent room with PSS/SS by hiding in the vents out of view of the entrance and exit.

Dead ZonePSSSS
Vent24
Hadal Blacksite
Vent2

Vent room with PSS/SS by hiding in the vents out of view of the entrance and exit.

Dead ZonePSSSS