4 ›A regular stairway room, but with water floating from the middle to the ceiling. To begin swimming, you must go a little past visual water indicator (see images 5 and 6 for exact point). Getting back down after entering the water is difficult, as the game keeps trying to put you back into swimming (the walking hitbox is taller than the swimming hitbox. Once you start walking, the hitbox extends, and reaches the swimming trigger. This repeats infinitely). To leave the water: hug the ground, hold crouch, look down, and swim. For PSS, climb up the crates (in the middle of image 2), jump behind them and crouch while looking down. don't recommend using it, as leaving it is either incredibly difficult or straight up impossible. Images taken in plush mode, but the room can appear normally as well.
5 ›Sebastian Solace's shop in the Rooms. The room is a standard Room straight hallway that is always dark and locked, with the vent leading into the shop on the left wall. Along with HotelShop, this shop lacks a spotlight on the vent. The shop is Sebastian's regular shop; the shop is PSS/SS as usual, and is also dead zone.
6 ›Rare room that appears in the Oxygen Gardens roomtype. The grass area in the middle is covered by red grass, and the trees are red and glowing. The DiVine here are passive, and don't attack once you step on the flesh. There is no PSS/SS in the room, but the lack of lockers makes it a dead zone. Room is also a reference to ULTRAKILL.
5 ›A 4-way room with a patch of snowy DiVine in the middle. There are small side rooms on both sides. PSS in the siderooms, out of view. Note: emergency lights were turned on in some of the photos.
4 ›Sebastian's shop in the Winter Gardens roomtype. Same as the regular GardenShop room, but holiday themed. The only active DiVine in the room is green, for some reason (see image 2).