4 ›A long room with two windows, eyefestation can spawn due to no landmines in the water. No safespots either. (Pretty sure there cant be lockers next to the door in this one OR they're just not safe enough.)
5 ›A T shaped outskirts room type. There’s an SS and PSS when you go left stand next to the tiny shelf or locker and the barrels. (Picture 5)
5 ›A 4-way room with multiple PSS to the sides if there are safe objects like lockers or boxes you can stand/crouch behind (preferrably as far away from the main path as possible). The box on the last picture is an SS and most likely a PSS if the right door is there.
7 ›A 3-way room with a lot of rubble and unfinished walls. Objects on each of the wrong way make it a PSS room in almost all cases. Examples of PSS are shown on pictures 6 and 7. On each one you should be at the middle of the object or have it cover the whole way of the entity in front of you.
4 ›A regular room with a left turn. Theres and SS next to the boxes shown in image 4
5 ›A short right turn with a small section that is used as SS by hugging the item lockers in the corner, examples in images 2 and 3.
5 ›A short room with a small wall blocking some of the room. A PSS is next to two drawers by crouching and looking down, it is shown in image 5.
5 ›A long outskirts room with a pit in the middle. PSS behind the boxes in picture 5.
4 ›A standard room type although the right side is complete destroyed and there’s no pss or ss. Eyefestation can spawn be careful.
4 ›A short right turn with a sideroom, can be hidden in for PSS and SS
8 ›A large room in the Rivers Rooms with a long staircase that goes up to the upper floor where the next door is located. PSS at 3rd image, hug the corner and stand the same, 70% width preferred. SS at 5th image, hug the corner and stand the same, 70% width preferred. SS at the end of the room by the locker as seen on images 7 & 8, hug the locker and stand the same.
4 ›Straight hallway with a destroyed wall. No PSS/SS. Around the locker is DPSS, around the right desk is a DSS.
4 ›A straight hallway with a bridge that leads to a big side room (PSS and SS in side room to use crouch and look down next to drawers)
4 ›A short hallway with stairs that lead down to a huge cluster of rotten coral. There is PSS/SS in this room, crouch and look down at the very lowest spot in the rotten coral (image 4).
4 ›2 Bent hallways both having a sideroom attached. Second hallway is covered in rotten coral (so it’s sideroom). Both siderooms are PSS. Additionally next to the locker in picture 2! Look straight ahead with your body next to the locker. The door is also guarenteed to go upstairs.
4 ›A short roundabout 4 way with electrical water on the right side of the room. An SS is present in the middle of the shortcut as seen in image 3. PSS depends on where the next door is, if it is left or right then hide on the opposite side of the room, if straight then no PSS is present.
4 ›A Deep Sea Bunny room where you can trade! It always contains two siderooms that provide PSS, as much as a vending machine at the bottom area (picture 4). You can pet or trade with bunnies for different items, but sometimes they will trade you landmines and can explode themselves.
6 ›A server room with a catwalk on top that leads downstairs. A corner under the stairs is only SS if both doors are upstairs.
4 ›A long hallway with many servers on the side. PSS is behind any of the servers as seen in Image 4. Stare directly at the middle "chunk" of the console, or position yourself with your shoulder touching it as pictured.
4 ›A straight server room with multiple PSS behind servers and crates/lockers at the door. Can also have a Wall Dweller in it.
10 ›A service pipe room that leads to another exact same service pipe room. There is a wrong pipe at each side, leading into a PSS, also with a PSS next to a pipe to the left from the descend point to water. Proper positions are shown on screenshots.
6 ›A straight hallway without any ss or PSs. At the end of the hallway there’s a small room with the door leading to the next room.
9 ›A two floor room with multiple SS and conditional pss that depend on the exit doors and certain objects being in the room. Some of the PSS and SS are shown on a drawing. Mostly its a safe spot as far as you're away from the main path of the angler though.
4 ›A room in the Hadal Blacksite roomtype consisting of a single, straight hallway. There is a PSS/SS reachable by climbing on a stack of boxes, as seen in images 2 & 3. After climbing, crouch and look down, position yourself towards the center of the box, as there is a gap that can leave you exposed to entities.